mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
472 lines
13 KiB
Plaintext
472 lines
13 KiB
Plaintext
function Node_create_Mesh_Warp(_x, _y) {
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var node = new Node_Mesh_Warp(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Mesh_Warp(_x, _y) : Node(_x, _y) constructor {
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name = "Mesh warp";
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data = {
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points : [[]],
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tris : ds_list_create(),
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links : ds_list_create()
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}
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Sample", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8)
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.setDisplay(VALUE_DISPLAY.slider, [ 2, 32, 1 ] );
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inputs[| 2] = nodeValue(2, "Spring force", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ] );
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inputs[| 3] = nodeValue(3, "Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.button, [ function() { setTriangle(); doUpdate(); }, "Generate"] );
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inputs[| 4] = nodeValue(4, "Diagonal link", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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control_index = ds_list_size(inputs);
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function createControl() {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue(index, "Control point", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ PUPPET_FORCE_MODE.move, 16, 16, 8, 0, 8, 8])
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.setDisplay(VALUE_DISPLAY.puppet_control)
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array_push(input_display_list, index);
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return inputs[| index];
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}
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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outputs[| 1] = nodeValue(1, "Mesh data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, data);
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input_display_list = [
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["Mesh", false], 0, 1, 2, 4, 3,
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["Control points", false],
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];
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input_display_index = array_length(input_display_list);
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tools = [
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[ "Add / Remove control point", THEME.control_edit ],
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[ "Pin, unpin mesh", [THEME.control_pin, THEME.control_unpin] ]
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];
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attributes[? "pin"] = ds_map_create();
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static drawOverlay = function(active, _x, _y, _s, _mx, _my) {
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for(var i = 0; i < ds_list_size(data.tris); i++) {
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data.tris[| i].drawPoints(_x, _y, _s);
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}
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for(var i = 0; i < ds_list_size(data.links); i++) {
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data.links[| i].draw(_x, _y, _s);
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}
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var hover = -1;
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for(var i = control_index; i < ds_list_size(inputs); i++) {
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if(inputs[| i].drawOverlay(active, _x, _y, _s, _mx, _my))
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hover = i;
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}
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var _tool = PANEL_PREVIEW.tool_index;
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var _sub_tool = PANEL_PREVIEW.tool_sub_index;
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if(!active) return;
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if(_tool == 0) {
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if(mouse_press(mb_left)) {
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if(hover == -1) {
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var i = createControl();
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i.setValue( [PUPPET_FORCE_MODE.move, (_mx - _x) / _s, (_my - _y) / _s, 0, 0, 8, 8] );
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i.drag_type = 2;
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i.drag_sx = 0;
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i.drag_sy = 0;
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i.drag_mx = _mx;
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i.drag_my = _my;
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} else {
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ds_list_delete(inputs, hover);
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array_delete(input_display_list, input_display_index + hover - control_index, 1);
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}
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reset();
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control(input_display_list);
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}
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} else if(_tool == 1) {
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draw_set_color(COLORS._main_accent);
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var rad = 16;
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draw_circle(_mx, _my, rad, true);
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var _xx = (_mx - _x) / _s;
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var _yy = (_my - _y) / _s;
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if(mouse_click(mb_left)) {
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for(var j = 0; j < ds_list_size(data.tris); j++) {
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var t = data.tris[| j];
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if(point_in_circle(t.p0.x, t.p0.y, _xx, _yy, rad / _s))
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t.p0.setPin(!_sub_tool);
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if(point_in_circle(t.p1.x, t.p1.y, _xx, _yy, rad / _s))
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t.p1.setPin(!_sub_tool);
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if(point_in_circle(t.p2.x, t.p2.y, _xx, _yy, rad / _s))
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t.p2.setPin(!_sub_tool);
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}
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}
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}
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}
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function point(node, index, _x, _y) constructor {
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self.index = index;
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self.node = node;
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x = _x;
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y = _y;
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xp = x;
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yp = y;
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ndx = 0;
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ndy = 0;
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sx = x;
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sy = y;
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pin = ds_map_exists(node.attributes[? "pin"], index);
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static reset = function() {
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x = sx;
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y = sy;
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xp = x;
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yp = y;
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}
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static draw = function(_x, _y, _s) {
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if(pin) {
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draw_set_color(COLORS._main_accent);
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draw_circle(_x + x * _s, _y + y * _s, 3, false);
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} else {
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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draw_circle(_x + x * _s, _y + y * _s, 2, false);
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}
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}
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u = 0;
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v = 0;
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static mapTexture = function(ww, hh) {
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u = x / ww;
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v = y / hh;
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}
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static move = function(dx, dy) {
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if(pin) return;
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x += dx;
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y += dy;
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}
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static planMove = function(dx, dy) {
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if(pin) return;
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ndx += dx;
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ndy += dy;
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}
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static stepMove = function(rat) {
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if(pin) return;
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move(ndx * rat, ndy * rat);
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}
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static clearMove = function(rat) {
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if(pin) return;
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ndx = 0;
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ndy = 0;
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}
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static setPin = function(pin) {
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if(!pin && ds_map_exists(node.attributes[? "pin"], index))
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ds_map_delete(node.attributes[? "pin"], index);
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if(pin && !ds_map_exists(node.attributes[? "pin"], index))
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ds_map_add(node.attributes[? "pin"], index, 1);
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self.pin = pin;
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}
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}
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function link(_p0, _p1) constructor {
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p0 = _p0;
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p1 = _p1;
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k = 1;
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len = point_distance(p0.x, p0.y, p1.x, p1.y);
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static resolve = function() {
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var _len = point_distance(p0.x, p0.y, p1.x, p1.y);
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var _dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var f = k * (_len - len);
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var dx = lengthdir_x(f, _dir);
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var dy = lengthdir_y(f, _dir);
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p0.move( dx / 2, dy / 2);
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p1.move(-dx / 2, -dy / 2);
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}
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static draw = function(_x, _y, _s) {
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draw_set_color(c_red);
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draw_line(_x + p0.x * _s, _y + p0.y * _s, _x + p1.x * _s, _y + p1.y * _s);
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}
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}
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function triangle(_p0, _p1, _p2) constructor {
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p0 = _p0;
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p1 = _p1;
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p2 = _p2;
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static reset = function() {
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p0.reset();
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p1.reset();
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p2.reset();
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}
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static initSurface = function(surf) {
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p0.mapTexture(surface_get_width(surf), surface_get_height(surf));
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p1.mapTexture(surface_get_width(surf), surface_get_height(surf));
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p2.mapTexture(surface_get_width(surf), surface_get_height(surf));
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}
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static drawSurface = function(surf) {
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draw_set_color(c_white);
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draw_set_alpha(1);
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draw_primitive_begin_texture(pr_trianglelist, surface_get_texture(surf));
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draw_vertex_texture(p0.x, p0.y, p0.u, p0.v);
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draw_vertex_texture(p1.x, p1.y, p1.u, p1.v);
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draw_vertex_texture(p2.x, p2.y, p2.u, p2.v);
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draw_primitive_end();
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}
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static drawPoints = function(_x, _y, _s) {
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//draw_set_color(c_white);
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//draw_triangle(_x + p0.x * _s, _y + p0.y * _s, _x + p1.x * _s, _y + p1.y * _s, _x + p2.x * _s, _y + p2.y * _s, false)
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p0.draw(_x, _y, _s);
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p1.draw(_x, _y, _s);
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p2.draw(_x, _y, _s);
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}
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static contain = function(p) {
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return p == p0 || p == p1 || p == p2;
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}
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}
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static regularTri = function(surf) {
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var sample = inputs[| 1].getValue();
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var spring = inputs[| 2].getValue();
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var diagon = inputs[| 4].getValue();
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if(!inputs[| 0].value_from) return;
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var ww = surface_get_width(surf);
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var hh = surface_get_height(surf);
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var gw = ww / sample;
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var gh = hh / sample;
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var cont = surface_create_valid(ww, hh)
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surface_set_target(cont);
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shader_set(sh_content_sampler);
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var uniform_dim = shader_get_uniform(sh_content_sampler, "dimension");
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var uniform_sam = shader_get_uniform(sh_content_sampler, "sampler");
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shader_set_uniform_f_array(uniform_dim, [ww, hh]);
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shader_set_uniform_f_array(uniform_sam, [gw, gh]);
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draw_surface_safe(surf, 0, 0);
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shader_reset();
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surface_reset_target();
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data.points = [[]];
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ds_list_clear(data.tris);
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ds_list_clear(data.links);
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var ind = 0;
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for(var i = 0; i <= sample; i++)
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for(var j = 0; j <= sample; j++) {
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var c0 = surface_getpixel(cont, j * gw, i * gh);
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var c1 = surface_getpixel(cont, j * gw - 1, i * gh);
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var c2 = surface_getpixel(cont, j * gw, i * gh - 1);
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var c3 = surface_getpixel(cont, j * gw - 1, i * gh - 1);
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if(c0 + c1 + c2 + c3 > 0) {
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data.points[i][j] = new point(self, ind++, min(j * gw, ww), min(i * gh, hh));
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if(i == 0) continue;
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if(j && data.points[i - 1][j] != 0 && data.points[i][j - 1] != 0)
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ds_list_add(data.tris, new triangle(data.points[i - 1][j], data.points[i][j - 1], data.points[i][j]));
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if(j < sample && data.points[i - 1][j] != 0 && data.points[i - 1][j + 1] != 0)
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ds_list_add(data.tris, new triangle(data.points[i - 1][j], data.points[i - 1][j + 1], data.points[i][j]));
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} else
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data.points[i][j] = 0;
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}
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for(var i = 0; i <= sample; i++)
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for(var j = 0; j <= sample; j++) {
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if(data.points[i][j] == 0) continue;
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if(i && data.points[i - 1][j] != 0) {
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ds_list_add(data.links, new link(data.points[i][j], data.points[i - 1][j]));
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}
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if(j && data.points[i][j - 1] != 0) {
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ds_list_add(data.links, new link(data.points[i][j], data.points[i][j - 1]));
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}
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if(diagon) {
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if(i && j && data.points[i - 1][j - 1] != 0) {
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var l = new link(data.points[i][j], data.points[i - 1][j - 1]);
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l.k = spring;
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ds_list_add(data.links, l);
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}
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if(i && j < sample && data.points[i - 1][j + 1] != 0) {
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var l = new link(data.points[i][j], data.points[i - 1][j + 1]);
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l.k = spring;
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ds_list_add(data.links, l);
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}
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}
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}
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surface_free(cont);
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}
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static reset = function() {
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for(var i = 0; i < ds_list_size(data.tris); i++) {
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data.tris[| i].reset();
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}
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}
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static setTriangle = function() {
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var _inSurf = inputs[| 0].getValue();
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regularTri(_inSurf);
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for(var i = 0; i < ds_list_size(data.tris); i++) {
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data.tris[| i].initSurface(_inSurf);
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}
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}
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static affectPoint = function(c, p) {
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var mode = c[PUPPET_CONTROL.mode];
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var cx = c[PUPPET_CONTROL.cx];
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var cy = c[PUPPET_CONTROL.cy];
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var fx = c[PUPPET_CONTROL.fx];
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var fy = c[PUPPET_CONTROL.fy];
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var cw = c[PUPPET_CONTROL.width];
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var ch = c[PUPPET_CONTROL.height];
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switch(mode) {
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case PUPPET_FORCE_MODE.move:
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var dis = point_distance(cx, cy, p.x, p.y);
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var inf = clamp(1 - dis / cw, 0, 1);
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inf = ease_cubic_inout(inf);
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p.planMove(fx * inf, fy * inf);
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break;
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case PUPPET_FORCE_MODE.pinch:
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var dis = point_distance(cx, cy, p.x, p.y);
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var inf = power(clamp(1 - dis / cw, 0, 1), 2) / 2;
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var dir = point_direction(p.x, p.y, cx, cy);
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p.planMove(lengthdir_x(inf, dir) * ch, lengthdir_y(inf, dir) * ch);
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break;
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case PUPPET_FORCE_MODE.inflate:
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var dis = point_distance(cx, cy, p.x, p.y);
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var inf = power(clamp(1 - dis / cw, 0, 1), 2) / 2;
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var dir = point_direction(cx, cy, p.x, p.y);
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p.planMove(lengthdir_x(inf, dir) * ch, lengthdir_y(inf, dir) * ch);
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break;
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case PUPPET_FORCE_MODE.wind:
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var lx0 = cx + lengthdir_x(1000, fy);
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var ly0 = cy + lengthdir_y(1000, fy);
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var lx1 = cx - lengthdir_x(1000, fy);
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var ly1 = cy - lengthdir_y(1000, fy);
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var dist = distance_to_line(p.x, p.y, lx0, ly0, lx1, ly1);
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var inf = clamp(1 - dist / cw, 0, 1);
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inf = ease_cubic_inout(inf);
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p.planMove(lengthdir_x(fx * inf, fy), lengthdir_y(fx * inf, fy));
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break;
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}
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}
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static control = function() {
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for(var i = control_index; i < ds_list_size(inputs); i++) {
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var c = inputs[| i].getValue();
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for(var j = 0; j < ds_list_size(data.tris); j++) {
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affectPoint(c, data.tris[| j].p0);
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affectPoint(c, data.tris[| j].p1);
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affectPoint(c, data.tris[| j].p2);
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}
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}
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var it = PREF_MAP[? "verlet_iteration"];
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var resit = it;
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var _rat = power(1 / it, 2);
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repeat(it) {
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for(var j = 0; j < ds_list_size(data.tris); j++) {
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var t = data.tris[| j];
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t.p0.stepMove(_rat);
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t.p1.stepMove(_rat);
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t.p2.stepMove(_rat);
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}
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repeat(resit) {
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for(var i = 0; i < ds_list_size(data.links); i++)
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data.links[| i].resolve();
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}
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}
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for(var j = 0; j < ds_list_size(data.tris); j++) {
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var t = data.tris[| j];
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t.p0.clearMove();
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t.p1.clearMove();
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t.p2.clearMove();
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}
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}
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static update = function() {
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var _inSurf = inputs[| 0].getValue();
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var _outSurf = outputs[| 0].getValue();
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if(is_surface(_outSurf))
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surface_size_to(_outSurf, surface_get_width(_inSurf), surface_get_height(_inSurf));
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else {
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_outSurf = surface_create_valid(surface_get_width(_inSurf), surface_get_height(_inSurf));
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outputs[| 0].setValue(_outSurf);
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}
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reset();
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control();
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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for(var i = 0; i < ds_list_size(data.tris); i++) {
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data.tris[| i].drawSurface(_inSurf);
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}
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surface_reset_target();
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}
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static postDeserialize = function() {
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var _inputs = load_map[? "inputs"];
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for(var i = control_index; i < ds_list_size(_inputs); i++) {
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createControl();
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inputs[| i].deserialize(_inputs[| i]);
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}
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}
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static attributeSerialize = function() {
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var att = ds_map_create();
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ds_map_add_map(att, "pin", attributes[? "pin"]);
|
|
return att;
|
|
}
|
|
|
|
static attributeDeserialize = function(attr) {
|
|
if(ds_map_exists(attr, "pin"))
|
|
attributes[? "pin"] = ds_map_clone(attr[? "pin"]);
|
|
}
|
|
} |