mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 06:26:42 +01:00
300 lines
No EOL
9.3 KiB
Text
300 lines
No EOL
9.3 KiB
Text
globalvar HOTKEYS_CUSTOM;
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function __initHotKey() {
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HOTKEYS_CUSTOM = {};
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hotkeySimple("Node_Canvas", "Selection", "S");
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hotkeySimple("Node_Canvas", "Magic Selection", "W");
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hotkeySimple("Node_Canvas", "Pencil", "B");
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hotkeySimple("Node_Canvas", "Eraser", "E");
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hotkeySimple("Node_Canvas", "Rectangle", "N");
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hotkeySimple("Node_Canvas", "Ellipse", "M");
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hotkeySimple("Node_Canvas", "Iso Cube", "");
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hotkeySimple("Node_Canvas", "Curve", "");
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hotkeySimple("Node_Canvas", "Freeform", "Q");
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hotkeySimple("Node_Canvas", "Fill", "G");
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hotkeySimple("Node_Canvas", "Outline", "O", MOD_KEY.alt);
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hotkeySimple("Node_Canvas", "Extrude", "E", MOD_KEY.alt);
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hotkeySimple("Node_Canvas", "Inset", "I", MOD_KEY.alt);
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hotkeySimple("Node_Canvas", "Skew", "S", MOD_KEY.alt);
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hotkeySimple("Node_Canvas", "Corner", "C", MOD_KEY.alt);
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hotkeySimple("Node_Mesh_Warp", "Edit control point", "V");
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hotkeySimple("Node_Mesh_Warp", "Pin mesh", "P");
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hotkeySimple("Node_Mesh_Warp", "Mesh edit", "M");
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hotkeySimple("Node_Mesh_Warp", "Anchor remove", "E");
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hotkeySimple("Node_Armature", "Move", "V");
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hotkeySimple("Node_Armature", "Scale", "S");
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hotkeySimple("Node_Armature", "Add bones", "A");
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hotkeySimple("Node_Armature", "Remove bones", "E");
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hotkeySimple("Node_Armature", "Detach bones", "D");
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hotkeySimple("Node_Armature", "IK", "K");
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hotkeySimple("Node_Path", "Transform", "T");
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hotkeySimple("Node_Path", "Anchor add / remove", "A");
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hotkeySimple("Node_Path", "Edit Control point", "C");
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hotkeySimple("Node_Path", "Draw path", "B");
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hotkeySimple("Node_Path", "Rectangle path", "N");
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hotkeySimple("Node_Path", "Circle path", "M");
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hotkeySimple("Node_Rigid_Object", "Mesh edit", "A");
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hotkeySimple("Node_Rigid_Object", "Anchor remove", "E");
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hotkeySimple("Node_Strand_Create", "Push", "P");
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hotkeySimple("Node_Strand_Create", "Comb", "C");
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hotkeySimple("Node_Strand_Create", "Stretch", "S");
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hotkeySimple("Node_Strand_Create", "Shorten", "D");
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hotkeySimple("Node_Strand_Create", "Grab", "G");
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hotkeySimple("Node_Path_Anchor", "Adjust control point", "A");
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hotkeySimple("Node_3D_Object", "Transform", "G");
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hotkeySimple("Node_3D_Object", "Rotate", "R");
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hotkeySimple("Node_3D_Object", "Scale", "S");
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hotkeySimple("Node_3D_Camera", "Move Target", "T");
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}
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function getToolHotkey(_group, _key) {
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INLINE
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if(!struct_has(HOTKEYS_CUSTOM, _group)) return noone;
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var _grp = HOTKEYS_CUSTOM[$ _group];
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if(!struct_has(_grp, _key)) return noone;
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return _grp[$ _key];
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}
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function hotkeySimple(_context, _name, _key, modi = MOD_KEY.none) { return new HotkeySimple(_context, _name, _key, modi); }
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function HotkeySimple(_context, _name, _key, modi = MOD_KEY.none) constructor {
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context = _context;
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name = _name;
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self.key = key_get_index(_key);
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self.modi = modi;
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dKey = key;
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dModi = modi;
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if(!struct_has(HOTKEYS_CUSTOM, context)) HOTKEYS_CUSTOM[$ context] = {};
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HOTKEYS_CUSTOM[$ context][$ name] = self;
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static isPressing = function() {
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if(is_string(key)) key = key_get_index(key);
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return key == noone? false : key_press(key, modi);
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}
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static getName = function() {
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if(is_string(key)) key = key_get_index(key);
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return key_get_name(key, modi);
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}
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static serialize = function() { return { context, name, key, modi } }
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static deserialize = function(ll) { if(!is_struct(ll)) return; key = ll.key; modi = ll.modi; }
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var _loadKey = $"{context}_{name}";
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if(struct_has(HOTKEYS_DATA, _loadKey)) deserialize(HOTKEYS_DATA[$ _loadKey]);
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}
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function hotkeyObject(_context, _name, _key, _mod = MOD_KEY.none, _action = noone) constructor {
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context = _context;
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name = _name;
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key = _key;
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modi = _mod;
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action = _action;
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dKey = _key;
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dModi = _mod;
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static full_name = function() { return string_to_var(context == ""? $"global.{name}" : $"{context}.{name}"); }
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static serialize = function() { return { context, name, key, modi } }
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static deserialize = function(ll) { if(!is_struct(ll)) return; key = ll.key; modi = ll.modi; }
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var _loadKey = $"{context}_{name}";
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if(struct_has(HOTKEYS_DATA, _loadKey)) deserialize(HOTKEYS_DATA[$ _loadKey]);
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}
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function addHotkey(_context, _name, _key, _mod, _action) {
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if(is_string(_key)) _key = key_get_index(_key);
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var key = new hotkeyObject(_context, _name, _key, _mod, _action);
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if(!ds_map_exists(HOTKEYS, _context)) {
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HOTKEYS[? _context] = ds_list_create();
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if(!ds_list_exist(HOTKEY_CONTEXT, _context))
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ds_list_add(HOTKEY_CONTEXT, _context);
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}
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for(var i = 0; i < ds_list_size(HOTKEYS[? _context]); i++) {
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var hotkey = HOTKEYS[? _context][| i];
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if(hotkey.name == key.name) {
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delete HOTKEYS[? _context][| i];
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HOTKEYS[? _context][| i] = key;
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return;
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}
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}
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if(_context == "") ds_list_insert(HOTKEYS[? _context], 0, key);
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else ds_list_add(HOTKEYS[? _context], key);
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return key;
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}
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function find_hotkey(_context, _name) {
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if(!ds_map_exists(HOTKEYS, _context)) return noone;
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for(var j = 0; j < ds_list_size(HOTKEYS[? _context]); j++) {
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if(HOTKEYS[? _context][| j].name == _name)
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return HOTKEYS[? _context][| j];
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}
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}
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function hotkey_editing(hotkey) {
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static vk_list = [
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vk_left, vk_right, vk_up, vk_down, vk_space, vk_backspace, vk_tab, vk_home, vk_end, vk_delete, vk_insert,
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vk_pageup, vk_pagedown, vk_pause, vk_printscreen,
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vk_f1, vk_f2, vk_f3, vk_f4, vk_f5, vk_f6, vk_f7, vk_f8, vk_f9, vk_f10, vk_f11, vk_f12,
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];
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HOTKEY_BLOCK = true;
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var _mod_prs = 0;
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if(keyboard_check(vk_control)) _mod_prs |= MOD_KEY.ctrl;
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if(keyboard_check(vk_shift)) _mod_prs |= MOD_KEY.shift;
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if(keyboard_check(vk_alt)) _mod_prs |= MOD_KEY.alt;
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if(keyboard_check_pressed(vk_escape)) {
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hotkey.key = 0;
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hotkey.modi = 0;
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PREF_SAVE();
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} else if(keyboard_check_pressed(vk_anykey)) {
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hotkey.modi = _mod_prs;
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hotkey.key = 0;
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var press = false;
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for(var a = 0; a < array_length(vk_list); a++) {
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if(!keyboard_check_pressed(vk_list[a])) continue;
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hotkey.key = vk_list[a];
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press = true;
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break;
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}
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if(!press) {
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var k = ds_map_find_first(global.KEY_STRING_MAP);
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var amo = ds_map_size(global.KEY_STRING_MAP);
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repeat(amo) {
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if(!keyboard_check_pressed(k)) {
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k = ds_map_find_next(global.KEY_STRING_MAP, k);
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continue;
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}
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hotkey.key = k;
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press = true;
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break;
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}
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}
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PREF_SAVE();
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}
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}
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function hotkey_draw(keyStr, _x, _y, _status = 0) {
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if(keyStr == "") return;
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var bc = c_white;
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var tc = c_white;
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switch(_status) {
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case 0 :
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bc = CDEF.main_dkgrey;
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tc = COLORS._main_text_sub;
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break;
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case 1 :
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bc = CDEF.main_ltgrey;
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tc = CDEF.main_ltgrey;
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break;
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case 2 :
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bc = COLORS._main_accent;
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tc = COLORS._main_text_accent;
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break;
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}
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draw_set_text(f_p1, fa_right, fa_center, tc);
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var _tw = string_width( keyStr);
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var _th = string_height(keyStr);
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draw_sprite_stretched_ext(THEME.ui_panel, 1, _x - _tw - ui(4), _y - _th / 2 - ui(3), _tw + ui(8), _th + ui(3), bc);
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draw_text(_x, _y, keyStr);
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}
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function hotkey_serialize() {
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var _context = [];
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for(var i = 0, n = ds_list_size(HOTKEY_CONTEXT); i < n; i++) {
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var ll = HOTKEYS[? HOTKEY_CONTEXT[| i]];
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for(var j = 0, m = ds_list_size(ll); j < m; j++) {
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var _hk = ll[| j];
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if(_hk.dKey == _hk.key && _hk.dModi == _hk.modi) continue;
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array_push(_context, _hk.serialize());
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}
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}
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var _node = [];
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var _cust = variable_struct_get_names(HOTKEYS_CUSTOM);
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for(var i = 0, n = array_length(_cust); i < n; i++) {
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var nd = _cust[i];
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var nl = HOTKEYS_CUSTOM[$ nd];
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var kk = variable_struct_get_names(nl);
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for (var j = 0, m = array_length(kk); j < m; j++) {
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var _nm = kk[j];
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var _hk = nl[$ _nm];
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if(_hk.dKey == _hk.key && _hk.dModi == _hk.modi) continue;
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array_push(_node, _hk.serialize());
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}
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}
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json_save_struct(DIRECTORY + "hotkeys.json", { context: _context, node: _node });
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}
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function hotkey_deserialize() {
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HOTKEYS_DATA = {};
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var path = DIRECTORY + "hotkeys.json";
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if(!file_exists(path)) return;
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var map = json_load_struct(path);
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if(!is_struct(map)) return;
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if(struct_has(map, "context")) {
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var _ctx = map.context;
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for(var i = 0; i < array_length(_ctx); i++) {
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var key_list = _ctx[i];
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var _context = key_list.context;
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var name = key_list.name;
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HOTKEYS_DATA[$ $"{_context}_{name}"] = key_list;
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}
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}
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if(struct_has(map, "node")) {
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var _ctx = map.node;
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for(var i = 0; i < array_length(_ctx); i++) {
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var key_list = _ctx[i];
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var _context = key_list.context;
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var name = key_list.name;
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HOTKEYS_DATA[$ $"{_context}_{name}"] = key_list;
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}
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}
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} |