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https://github.com/Ttanasart-pt/Pixel-Composer.git
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25 lines
598 B
GLSL
25 lines
598 B
GLSL
// Ditherimg algorithm from hornet,
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// Straight rip off from: https://www.shadertoy.com/view/MslGR8
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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vec3 ScreenSpaceDither( vec2 vScreenPos ) {
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vec3 vDither = vec3( dot( vec2( 171.0, 231.0 ), vScreenPos.xy ) );
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vDither.rgb = fract( vDither.rgb / vec3( 103.0, 71.0, 97.0 ) ) - vec3(0.5);
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return vDither.rgb / 255.0 * 0.375;
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}
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void main() {
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vec2 px = v_vTexcoord * dimension;
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vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
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vec3 r = ScreenSpaceDither(px);
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c.rgb += r;
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gl_FragColor = c;
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}
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