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402 lines
13 KiB
GLSL
402 lines
13 KiB
GLSL
// Hosek-Wilkie Skylight Model
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// By pajunen
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// https://www.shadertoy.com/view/wslfD7
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/*
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This source is published under the following 3-clause BSD license.
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Copyright (c) 2012 - 2013, Lukas Hosek and Alexander Wilkie
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* None of the names of the contributors may be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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// Implementation of 2012 Hosek-Wilkie skylight model
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// Ground albedo and turbidity are baked into the lookup tables
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#define ALBEDO 1
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#define TURBIDITY 3
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#define PI 3.1415926535897932384626433832795
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#define CIE_X 0
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#define CIE_Y 1
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#define CIE_Z 2
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uniform vec2 dimension;
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uniform int mapping;
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uniform float albedo;
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uniform float turbidity;
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uniform vec2 sunPosition;
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float kHosekCoeffsX[54];
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float kHosekCoeffsY[54];
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float kHosekCoeffsZ[54];
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float kHosekRadX[6];
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float kHosekRadY[6];
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float kHosekRadZ[6];
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void init() {
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kHosekCoeffsX[ 0] = -1.171419;
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kHosekCoeffsX[ 1] = -0.242975;
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kHosekCoeffsX[ 2] = -8.991334;
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kHosekCoeffsX[ 3] = 9.571216;
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kHosekCoeffsX[ 4] = -0.027729;
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kHosekCoeffsX[ 5] = 0.668826;
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kHosekCoeffsX[ 6] = 0.076835;
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kHosekCoeffsX[ 7] = 3.785611;
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kHosekCoeffsX[ 8] = 0.634764;
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kHosekCoeffsX[ 9] = -1.228554;
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kHosekCoeffsX[10] = -0.291756;
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kHosekCoeffsX[11] = 2.753986;
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kHosekCoeffsX[12] = -2.491780;
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kHosekCoeffsX[13] = -0.046634;
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kHosekCoeffsX[14] = 0.311830;
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kHosekCoeffsX[15] = 0.075465;
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kHosekCoeffsX[16] = 4.463096;
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kHosekCoeffsX[17] = 0.595507;
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kHosekCoeffsX[18] = -1.093124;
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kHosekCoeffsX[19] = -0.244777;
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kHosekCoeffsX[20] = 0.909741;
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kHosekCoeffsX[21] = 0.544830;
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kHosekCoeffsX[22] = -0.295782;
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kHosekCoeffsX[23] = 2.024167;
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kHosekCoeffsX[24] = -0.000515;
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kHosekCoeffsX[25] = -1.069081;
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kHosekCoeffsX[26] = 0.936956;
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kHosekCoeffsX[27] = -1.056994;
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kHosekCoeffsX[28] = 0.015695;
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kHosekCoeffsX[29] = -0.821749;
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kHosekCoeffsX[30] = 1.870818;
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kHosekCoeffsX[31] = 0.706193;
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kHosekCoeffsX[32] = -1.483928;
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kHosekCoeffsX[33] = 0.597821;
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kHosekCoeffsX[34] = 6.864902;
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kHosekCoeffsX[35] = 0.367333;
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kHosekCoeffsX[36] = -1.054871;
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kHosekCoeffsX[37] = -0.275813;
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kHosekCoeffsX[38] = 2.712807;
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kHosekCoeffsX[39] = -5.950110;
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kHosekCoeffsX[40] = -6.554039;
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kHosekCoeffsX[41] = 2.447523;
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kHosekCoeffsX[42] = -0.189517;
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kHosekCoeffsX[43] = -1.454292;
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kHosekCoeffsX[44] = 0.913174;
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kHosekCoeffsX[45] = -1.100218;
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kHosekCoeffsX[46] = -0.174624;
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kHosekCoeffsX[47] = 1.438505;
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kHosekCoeffsX[48] = 11.154810;
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kHosekCoeffsX[49] = -3.266076;
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kHosekCoeffsX[50] = -0.883736;
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kHosekCoeffsX[51] = 0.197010;
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kHosekCoeffsX[52] = 1.991595;
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kHosekCoeffsX[53] = 0.590782;
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kHosekCoeffsY[ 0] = -1.185983;
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kHosekCoeffsY[ 1] = -0.258118;
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kHosekCoeffsY[ 2] = -7.761056;
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kHosekCoeffsY[ 3] = 8.317053;
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kHosekCoeffsY[ 4] = -0.033518;
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kHosekCoeffsY[ 5] = 0.667667;
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kHosekCoeffsY[ 6] = 0.059417;
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kHosekCoeffsY[ 7] = 3.820727;
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kHosekCoeffsY[ 8] = 0.632403;
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kHosekCoeffsY[ 9] = -1.268591;
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kHosekCoeffsY[10] = -0.339807;
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kHosekCoeffsY[11] = 2.348503;
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kHosekCoeffsY[12] = -2.023779;
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kHosekCoeffsY[13] = -0.053685;
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kHosekCoeffsY[14] = 0.108328;
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kHosekCoeffsY[15] = 0.084029;
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kHosekCoeffsY[16] = 3.910254;
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kHosekCoeffsY[17] = 0.557748;
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kHosekCoeffsY[18] = -1.071353;
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kHosekCoeffsY[19] = -0.199246;
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kHosekCoeffsY[20] = 0.787839;
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kHosekCoeffsY[21] = 0.197470;
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kHosekCoeffsY[22] = -0.303306;
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kHosekCoeffsY[23] = 2.335298;
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kHosekCoeffsY[24] = -0.082053;
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kHosekCoeffsY[25] = 0.795445;
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kHosekCoeffsY[26] = 0.997231;
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kHosekCoeffsY[27] = -1.089513;
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kHosekCoeffsY[28] = -0.031044;
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kHosekCoeffsY[29] = -0.599575;
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kHosekCoeffsY[30] = 2.330281;
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kHosekCoeffsY[31] = 0.658194;
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kHosekCoeffsY[32] = -1.821467;
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kHosekCoeffsY[33] = 0.667997;
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kHosekCoeffsY[34] = 5.090195;
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kHosekCoeffsY[35] = 0.312516;
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kHosekCoeffsY[36] = -1.040214;
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kHosekCoeffsY[37] = -0.257093;
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kHosekCoeffsY[38] = 2.660489;
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kHosekCoeffsY[39] = -6.506045;
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kHosekCoeffsY[40] = -7.053586;
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kHosekCoeffsY[41] = 2.763153;
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kHosekCoeffsY[42] = -0.243363;
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kHosekCoeffsY[43] = -0.764818;
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kHosekCoeffsY[44] = 0.945294;
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kHosekCoeffsY[45] = -1.116052;
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kHosekCoeffsY[46] = -0.183199;
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kHosekCoeffsY[47] = 1.457694;
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kHosekCoeffsY[48] = 11.636080;
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kHosekCoeffsY[49] = -3.216426;
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kHosekCoeffsY[50] = -1.045594;
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kHosekCoeffsY[51] = 0.228500;
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kHosekCoeffsY[52] = 1.817407;
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kHosekCoeffsY[53] = 0.581040;
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kHosekCoeffsZ[ 0] = -1.354183;
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kHosekCoeffsZ[ 1] = -0.513062;
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kHosekCoeffsZ[ 2] = -42.192680;
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kHosekCoeffsZ[ 3] = 42.717720;
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kHosekCoeffsZ[ 4] = -0.005365;
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kHosekCoeffsZ[ 5] = 0.413674;
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kHosekCoeffsZ[ 6] = 0.012352;
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kHosekCoeffsZ[ 7] = 2.520122;
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kHosekCoeffsZ[ 8] = 0.518727;
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kHosekCoeffsZ[ 9] = -1.741434;
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kHosekCoeffsZ[10] = -0.958976;
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kHosekCoeffsZ[11] = -8.230339;
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kHosekCoeffsZ[12] = 9.296799;
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kHosekCoeffsZ[13] = -0.009600;
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kHosekCoeffsZ[14] = 0.499497;
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kHosekCoeffsZ[15] = 0.029555;
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kHosekCoeffsZ[16] = 0.366710;
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kHosekCoeffsZ[17] = 0.352700;
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kHosekCoeffsZ[18] = -0.691735;
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kHosekCoeffsZ[19] = 0.215489;
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kHosekCoeffsZ[20] = -0.876026;
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kHosekCoeffsZ[21] = 0.233412;
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kHosekCoeffsZ[22] = -0.019096;
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kHosekCoeffsZ[23] = 0.474803;
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kHosekCoeffsZ[24] = -0.113851;
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kHosekCoeffsZ[25] = 6.515360;
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kHosekCoeffsZ[26] = 1.225097;
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kHosekCoeffsZ[27] = -1.293189;
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kHosekCoeffsZ[28] = -0.421870;
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kHosekCoeffsZ[29] = 1.620952;
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kHosekCoeffsZ[30] = -0.785860;
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kHosekCoeffsZ[31] = -0.037694;
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kHosekCoeffsZ[32] = 0.663679;
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kHosekCoeffsZ[33] = 0.336494;
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kHosekCoeffsZ[34] = -0.534102;
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kHosekCoeffsZ[35] = 0.212835;
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kHosekCoeffsZ[36] = -0.973552;
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kHosekCoeffsZ[37] = -0.132549;
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kHosekCoeffsZ[38] = 1.007517;
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kHosekCoeffsZ[39] = 0.259826;
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kHosekCoeffsZ[40] = 0.067622;
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kHosekCoeffsZ[41] = 0.001421;
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kHosekCoeffsZ[42] = -0.069160;
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kHosekCoeffsZ[43] = 3.185897;
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kHosekCoeffsZ[44] = 0.864196;
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kHosekCoeffsZ[45] = -1.094800;
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kHosekCoeffsZ[46] = -0.196206;
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kHosekCoeffsZ[47] = 0.575559;
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kHosekCoeffsZ[48] = 0.290626;
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kHosekCoeffsZ[49] = 0.262575;
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kHosekCoeffsZ[50] = 0.764405;
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kHosekCoeffsZ[51] = 0.134749;
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kHosekCoeffsZ[52] = 2.677126;
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kHosekCoeffsZ[53] = 0.646546;
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kHosekRadX[0] = 1.468395;
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kHosekRadX[1] = 2.211970;
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kHosekRadX[2] = -2.845869;
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kHosekRadX[3] = 20.750270;
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kHosekRadX[4] = 15.248220;
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kHosekRadX[5] = 19.376220;
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kHosekRadY[0] = 1.516536;
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kHosekRadY[1] = 2.438729;
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kHosekRadY[2] = -3.624121;
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kHosekRadY[3] = 22.986210;
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kHosekRadY[4] = 15.997820;
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kHosekRadY[5] = 20.700270;
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kHosekRadZ[0] = 1.234428;
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kHosekRadZ[1] = 2.289628;
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kHosekRadZ[2] = -3.404699;
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kHosekRadZ[3] = 14.994360;
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kHosekRadZ[4] = 34.683900;
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kHosekRadZ[5] = 30.848420;
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}
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float sample_coeff(int channel, int albedo, int turbidity, int quintic_coeff, int coeff) {
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// int index = 540 * albedo + 54 * turbidity + 9 * quintic_coeff + coeff;
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int index = 9 * quintic_coeff + coeff;
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if (channel == CIE_X) return kHosekCoeffsX[index];
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if (channel == CIE_Y) return kHosekCoeffsY[index];
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if (channel == CIE_Z) return kHosekCoeffsZ[index];
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return 0.;
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}
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float sample_radiance(int channel, int albedo, int turbidity, int quintic_coeff) {
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//int index = 60 * albedo + 6 * turbidity + quintic_coeff;
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int index = quintic_coeff;
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if (channel == CIE_X) return kHosekRadX[index];
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if (channel == CIE_Y) return kHosekRadY[index];
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if (channel == CIE_Z) return kHosekRadZ[index];
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return 0.;
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}
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float eval_quintic_bezier(in float[6] control_points, float t) {
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float t2 = t * t;
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float t3 = t2 * t;
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float t4 = t3 * t;
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float t5 = t4 * t;
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float t_inv = 1.0 - t;
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float t_inv2 = t_inv * t_inv;
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float t_inv3 = t_inv2 * t_inv;
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float t_inv4 = t_inv3 * t_inv;
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float t_inv5 = t_inv4 * t_inv;
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return (
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control_points[0] * t_inv5 +
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control_points[1] * 5.0 * t * t_inv4 +
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control_points[2] * 10.0 * t2 * t_inv3 +
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control_points[3] * 10.0 * t3 * t_inv2 +
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control_points[4] * 5.0 * t4 * t_inv +
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control_points[5] * t5
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);
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}
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float transform_sun_zenith(float sun_zenith) {
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float elevation = PI / 2.0 - sun_zenith;
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return pow(elevation / (PI / 2.0), 0.333333);
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}
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void get_control_points(int channel, int albedo, int turbidity, int coeff, out float[6] control_points) {
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for (int i = 0; i < 6; ++i) control_points[i] = sample_coeff(channel, albedo, turbidity, i, coeff);
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}
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void get_control_points_radiance(int channel, int albedo, int turbidity, out float[6] control_points) {
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for (int i = 0; i < 6; ++i) control_points[i] = sample_radiance(channel, albedo, turbidity, i);
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}
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void get_coeffs(int channel, int albedo, int turbidity, float sun_zenith, out float[9] coeffs) {
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float t = transform_sun_zenith(sun_zenith);
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for (int i = 0; i < 9; ++i) {
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float control_points[6];
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get_control_points(channel, albedo, turbidity, i, control_points);
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coeffs[i] = eval_quintic_bezier(control_points, t);
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}
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}
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vec3 mean_spectral_radiance(int albedo, int turbidity, float sun_zenith) {
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vec3 spectral_radiance;
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for (int i = 0; i < 3; ++i) {
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float control_points[6];
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get_control_points_radiance(i, albedo, turbidity, control_points);
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float t = transform_sun_zenith(sun_zenith);
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spectral_radiance[i] = eval_quintic_bezier(control_points, t);
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}
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return spectral_radiance;
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}
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float F(float theta, float gamma, in float[9] coeffs) {
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float A = coeffs[0];
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float B = coeffs[1];
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float C = coeffs[2];
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float D = coeffs[3];
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float E = coeffs[4];
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float F = coeffs[5];
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float G = coeffs[6];
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float H = coeffs[8];
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float I = coeffs[7];
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float chi = (1.0 + pow(cos(gamma), 2.0)) / pow(1.0 + H*H - 2.0 * H * cos(gamma), 1.5);
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return (
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(1.0 + A * exp(B / (cos(theta) + 0.01))) *
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(C + D * exp(E * gamma) + F * pow(cos(gamma), 2.0) + G * chi + I * sqrt(cos(theta)))
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);
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}
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vec3 spectral_radiance(float theta, float gamma, int albedo, int turbidity, float sun_zenith) {
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vec3 XYZ;
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for (int i = 0; i < 3; ++i) {
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float coeffs[9];
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get_coeffs(i, albedo, turbidity, sun_zenith, coeffs);
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XYZ[i] = F(theta, gamma, coeffs);
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}
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return XYZ;
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}
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// Returns angle between two directions defined by zentih and azimuth angles
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float angle(float z1, float a1, float z2, float a2) {
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return acos(
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sin(z1) * cos(a1) * sin(z2) * cos(a2) +
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sin(z1) * sin(a1) * sin(z2) * sin(a2) +
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cos(z1) * cos(z2));
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}
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vec3 sample_sky(float view_zenith, float view_azimuth, float sun_zenith, float sun_azimuth) {
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float gamma = angle(view_zenith, view_azimuth, sun_zenith, sun_azimuth);
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float theta = view_zenith;
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|
return spectral_radiance(theta, gamma, int(albedo), int(turbidity), sun_zenith) * mean_spectral_radiance(int(albedo), int(turbidity), sun_zenith);
|
|
}
|
|
|
|
// CIE-XYZ to linear RGB
|
|
vec3 XYZ_to_RGB(vec3 XYZ) {
|
|
mat3 XYZ_to_linear = mat3(
|
|
3.24096994, -0.96924364, 0.55630080,
|
|
-1.53738318, 1.8759675, -0.20397696,
|
|
-0.49861076, 0.04155506, 1.05697151
|
|
);
|
|
return XYZ_to_linear * XYZ;
|
|
}
|
|
|
|
// Ad-hoc tonemapping, better approach should be used
|
|
vec3 tonemap(vec3 color, float exposure) {
|
|
return vec3(2.0) / (vec3(1.0) + exp(-exposure * color)) - vec3(1.0);
|
|
}
|
|
|
|
void main() {
|
|
init();
|
|
|
|
vec2 uv = v_vTexcoord;
|
|
vec2 sun = sunPosition / dimension;
|
|
|
|
uv.y = 1. - uv.y;
|
|
sun.y = 1. - sun.y;
|
|
|
|
float sun_zenith = PI - sun.y * PI;
|
|
float sun_azimuth = PI + 2. * PI * sun.x;
|
|
|
|
float view_zenith = PI - uv.y * PI;
|
|
float view_azimuth = PI + 2. * PI * uv.x;
|
|
|
|
vec3 XYZ = sample_sky(view_zenith, view_azimuth, sun_zenith, sun_azimuth);
|
|
vec3 RGB = XYZ_to_RGB(XYZ);
|
|
vec3 col = tonemap(RGB, 0.1);
|
|
|
|
gl_FragColor = vec4(col, 1.0);
|
|
}
|