mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
105 lines
3.4 KiB
Plaintext
105 lines
3.4 KiB
Plaintext
/// @macro {Real} Maximum number of slots for shader resources.
|
|
#macro D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
|
|
|
|
/// @func d3d11_shader_compile_ps(_file, _entryPoint, _profile)
|
|
///
|
|
/// @desc Compiles a pixel shader from file.
|
|
///
|
|
/// @param {String} _file The path to file to compile.
|
|
/// @param {String} _entryPoint The name of the entry point function, e.g. "main".
|
|
/// @param {String} _profile The pixel shader profile, e.g. "ps_4_0".
|
|
///
|
|
/// @return {Real} The ID of the pixel shader or -1 on fail.
|
|
///
|
|
/// @see d3d11_get_error_string
|
|
function d3d11_shader_compile_ps(_file, _entryPoint, _profile) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_compile_ps", dll_cdecl, ty_real,
|
|
3, ty_string, ty_string, ty_string);
|
|
return external_call(_fn, _file, _entryPoint, _profile);
|
|
}
|
|
|
|
/// @func d3d11_shader_compile_vs(_file, _entryPoint, _profile)
|
|
///
|
|
/// @desc Compiles a vertex shader from file.
|
|
///
|
|
/// @param {String} _file The path to file to compile.
|
|
/// @param {String} _entryPoint The name of the entry point function, e.g. "main".
|
|
/// @param {String} _profile The vertex shader profile, e.g. "vs_4_0".
|
|
///
|
|
/// @return {Real} The ID of the vertex shader or -1 on fail.
|
|
///
|
|
/// @see d3d11_get_error_string
|
|
function d3d11_shader_compile_vs(_file, _entryPoint, _profile) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_compile_vs", dll_cdecl, ty_real,
|
|
3, ty_string, ty_string, ty_string);
|
|
return external_call(_fn, _file, _entryPoint, _profile);
|
|
}
|
|
|
|
/// @func d3d11_shader_override_ps(_ps)
|
|
///
|
|
/// @desc Hooks into `ID3D11DeviceContext::Draw` and replaces the current pixel
|
|
/// shader with a custom one.
|
|
///
|
|
/// @param {Real} _ps The ID of the shader or -1 to disable the override.
|
|
function d3d11_shader_override_ps(_ps) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_override_ps", dll_cdecl, ty_real,
|
|
1, ty_real);
|
|
return external_call(_fn, _ps);
|
|
}
|
|
|
|
/// @func d3d11_shader_override_vs(_vs)
|
|
///
|
|
/// @desc Hooks into `ID3D11DeviceContext::Draw` and replaces the current vertex
|
|
/// shader with a custom one.
|
|
///
|
|
/// @param {Real} _vs The ID of the shader or -1 to disable the override. The
|
|
/// vertex format expected by the shader must be compatible with the overriden
|
|
/// shader!
|
|
function d3d11_shader_override_vs(_vs) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_override_vs", dll_cdecl, ty_real,
|
|
1, ty_real);
|
|
return external_call(_fn, _vs);
|
|
}
|
|
|
|
/// @func d3d11_shader_exists(_shader)
|
|
///
|
|
/// @desc Checks whether a shader exists.
|
|
///
|
|
/// @param {Real} _ps The ID of the shader.
|
|
///
|
|
/// @return {Bool} Returns true if the shader exists.
|
|
function d3d11_shader_exists(_shader) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_exists", dll_cdecl, ty_real,
|
|
1, ty_real);
|
|
return external_call(_fn, _shader);
|
|
}
|
|
|
|
/// @func d3d11_shader_destroy(_shader)
|
|
///
|
|
/// @desc Destroys a shader.
|
|
///
|
|
/// @param {Real} _shader The ID of the shader to destroy.
|
|
function d3d11_shader_destroy(_shader) {
|
|
if(!GMD3D11_IS_SUPPORTED) return;
|
|
gml_pragma("forceinline");
|
|
static _fn = external_define(
|
|
GMD3D11_PATH, "d3d11_shader_destroy", dll_cdecl, ty_real,
|
|
1, ty_real);
|
|
return external_call(_fn, _shader);
|
|
}
|