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https://github.com/Ttanasart-pt/Pixel-Composer.git
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20 lines
413 B
GLSL
20 lines
413 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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vec3 ACESFilm(vec3 x) {
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float a = 2.51;
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float b = 0.03;
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float c = 2.43;
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float d = 0.59;
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float e = 0.14;
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return clamp((x * (a * x + b)) / (x * (c * x + d) + e), 0.0, 1.0);
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}
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void main() {
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vec4 cc = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = vec4(ACESFilm(cc.rgb), cc.a);
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}
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