mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
150 lines
4.2 KiB
Plaintext
150 lines
4.2 KiB
Plaintext
function Node_Image_Grid(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Image Grid";
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inputs[| 0] = nodeValue("Main Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Horizontal", s_node_alignment, 0),
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new scrollItem("Vertical", s_node_alignment, 1) ])
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.rejectArray();
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inputs[| 1] = nodeValue("Column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4)
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.rejectArray();
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inputs[| 2] = nodeValue("Spacing", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.rejectArray();
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inputs[| 3] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.padding)
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.rejectArray();
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Atlas data", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, []);
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temp_surface = [ noone, noone ];
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static createNewInput = function() {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Input", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, -1 )
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.setVisible(true, true);
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return inputs[| index];
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} setDynamicInput(1, true, VALUE_TYPE.surface);
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attribute_surface_depth();
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static update = function(frame = CURRENT_FRAME) { #region
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var _axis = getInputData(0);
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var _col = getInputData(1);
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var _spac = getInputData(2);
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var _padd = getInputData(3);
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var ww = 0;
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var hh = 0;
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var surfs = [];
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for( var i = input_fix_len; i < ds_list_size(inputs); i++ ) {
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var _surf = getInputData(i);
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if(!is_array(_surf)) _surf = [ _surf ];
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array_append(surfs, _surf);
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}
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var _coli = 0;
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var _mainw = 0;
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var _subw = 0;
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var _mains = 0;
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var _subs = 0;
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for( var j = 0; j < array_length(surfs); j++ ) {
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var _s = surfs[j];
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if(!is_surface(_s)) continue;
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var sw = surface_get_width_safe(_s);
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var sh = surface_get_height_safe(_s);
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if(_axis == 0) { _mains += sw + _spac[0]; _subs = max(_subs, sh + _spac[1]); }
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else { _mains += sh + _spac[1]; _subs = max(_subs, sw + _spac[0]); }
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_coli++;
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if(_coli >= _col) {
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_coli = 0;
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_mainw = max(_mainw, _mains);
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_subw += _subs;
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_mains = 0;
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_subs = 0;
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}
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}
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_mainw = max(_mainw, _mains);
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_subw += _subs;
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if(_axis == 0) { ww = _mainw - _spac[0]; hh = _subw - _spac[1]; }
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else { hh = _mainw - _spac[1]; ww = _subw - _spac[0]; }
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ww += _padd[PADDING.left] + _padd[PADDING.right];
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hh += _padd[PADDING.top] + _padd[PADDING.bottom];
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var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, ww, hh, attrDepth());
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temp_surface[0] = surface_verify(temp_surface[0], ww, hh, attrDepth());
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temp_surface[1] = surface_verify(temp_surface[1], ww, hh, attrDepth());
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surface_clear(temp_surface[0]);
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surface_clear(temp_surface[1]);
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var atlas = [];
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var ppind = 0;
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var sx = 0;
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var sy = 0;
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var _mains = 0;
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var _subs = 0;
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var _coli = 0;
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for( var j = 0; j < array_length(surfs); j++ ) {
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var _s = surfs[j];
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if(!is_surface(_s)) continue;
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var sw = surface_get_width_safe(_s);
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var sh = surface_get_height_safe(_s);
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array_push(atlas, new SurfaceAtlas(_s, sx, sy));
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surface_set_shader(temp_surface[!ppind], sh_draw_surface);
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shader_set_f("dimension", ww, hh);
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shader_set_surface("fore", _s);
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shader_set_f("fdimension", sw, sh);
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shader_set_f("position", sx + _padd[PADDING.left], sy + _padd[PADDING.top]);
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draw_surface(temp_surface[ppind], 0, 0);
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surface_reset_shader();
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ppind = !ppind;
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if(_axis == 0) { sx += sw + _spac[0]; _subs = max(_subs, sh); }
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else { sy += sh + _spac[1]; _subs = max(_subs, sw); }
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_coli++;
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if(_coli >= _col) {
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_coli = 0;
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if(_axis == 0) { sy += _subs + _spac[1]; sx = 0; }
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else { sx += _subs + _spac[0]; sy = 0; }
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}
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}
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surface_set_shader(_outSurf, noone);
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draw_surface(temp_surface[ppind], 0, 0);
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surface_reset_shader();
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outputs[| 0].setValue(_outSurf);
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outputs[| 1].setValue(atlas);
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} #endregion
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}
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