Pixel-Composer/scripts/node_combine_rgb/node_combine_rgb.gml
2022-12-27 10:00:50 +07:00

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function Node_Combine_RGB(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "RGB Combine";
shader = sh_combine_rgb;
uniform_r = shader_get_sampler_index(shader, "samR");
uniform_g = shader_get_sampler_index(shader, "samG");
uniform_b = shader_get_sampler_index(shader, "samB");
inputs[| 0] = nodeValue(0, "Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 2] = nodeValue(2, "Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, _output_index) {
var _r = _data[0];
var _g = _data[1];
var _b = _data[2];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVER
shader_set(shader);
texture_set_stage(uniform_r, surface_get_texture(_r));
texture_set_stage(uniform_g, surface_get_texture(_g));
texture_set_stage(uniform_b, surface_get_texture(_b));
draw_sprite_ext(s_fx_pixel, 0, 0, 0, surface_get_width(_outSurf), surface_get_width(_outSurf), 0, c_white, 1);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}