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https://github.com/Ttanasart-pt/Pixel-Composer.git
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47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
function Node_Solid(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Solid";
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inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue(1, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
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inputs[| 2] = nodeValue(2, "Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 3] = nodeValue(3, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue(4, "Use mask dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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input_display_list = [
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0, 3, 4, 1, 2
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];
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static process_data = function(_outSurf, _data, _output_index) {
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var _dim = _data[0];
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var _col = _data[1];
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var _emp = _data[2];
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var _msk = _data[3];
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var _msd = _data[4];
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inputs[| 4].setVisible(is_surface(_msk));
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if(is_surface(_msk) && _msd)
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_dim = [ surface_get_width(_msk), surface_get_height(_msk) ];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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if(!_emp) {
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shader_set(sh_solid);
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if(is_surface(_msk))
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draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1);
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else
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draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1);
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shader_reset();
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}
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surface_reset_target();
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return _outSurf;
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}
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doUpdate();
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} |