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16 lines
274 B
GLSL
16 lines
274 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int axis;
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void main() {
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vec2 pos = v_vTexcoord;
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if(axis == 0) pos.x = 1. - pos.x;
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else pos.y = 1. - pos.y;
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gl_FragColor = texture2D( gm_BaseTexture, pos );
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}
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