mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 23:46:56 +01:00
98 lines
No EOL
2.4 KiB
GLSL
98 lines
No EOL
2.4 KiB
GLSL
#define PI 3.14159265358979323846
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#define N 8
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform int kernelSize;
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uniform float hardness, sharpness, zeroCrossing;
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void main() {
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vec2 tx = 1. / dimension;
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vec4 m[8];
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vec3 s[8];
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int kernelRadius = kernelSize / 2;
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float zeta = 2.0 / float(kernelRadius);
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//float zeta = _Zeta;
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float sinZeroCross = sin(zeroCrossing);
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float eta = (zeta + cos(zeroCrossing)) / (sinZeroCross * zeroCrossing);
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for (int k = 0; k < N; ++k) {
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m[k] = vec4(0.0);
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s[k] = vec3(0.0);
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}
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for (int y = -kernelRadius; y <= kernelRadius; ++y)
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for (int x = -kernelRadius; x <= kernelRadius; ++x) {
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vec2 v = vec2(x, y) / float(kernelRadius);
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vec3 c = texture2D(gm_BaseTexture, v_vTexcoord + vec2(x, y) * tx).rgb;
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c = clamp(c, 0., 1.);
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float sum = 0.;
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float w[8];
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float z, vxx, vyy;
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/* Calculate Polynomial Weights */
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vxx = zeta - eta * v.x * v.x;
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vyy = zeta - eta * v.y * v.y;
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z = max(0., v.y + vxx);
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w[0] = z * z;
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sum += w[0];
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z = max(0., -v.x + vyy);
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w[2] = z * z;
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sum += w[2];
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z = max(0., -v.y + vxx);
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w[4] = z * z;
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sum += w[4];
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z = max(0., v.x + vyy);
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w[6] = z * z;
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sum += w[6];
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v = sqrt(2.0) / 2.0 * vec2(v.x - v.y, v.x + v.y);
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vxx = zeta - eta * v.x * v.x;
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vyy = zeta - eta * v.y * v.y;
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z = max(0., v.y + vxx);
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w[1] = z * z;
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sum += w[1];
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z = max(0., -v.x + vyy);
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w[3] = z * z;
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sum += w[3];
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z = max(0., -v.y + vxx);
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w[5] = z * z;
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sum += w[5];
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z = max(0., v.x + vyy);
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w[7] = z * z;
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sum += w[7];
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float g = exp(-3.125 * dot(v,v)) / sum;
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for (int k = 0; k < 8; ++k) {
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float wk = w[k] * g;
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m[k] += vec4(c * wk, wk);
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s[k] += c * c * wk;
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}
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}
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vec4 outp = vec4(0.);
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for (int k = 0; k < N; ++k) {
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m[k].rgb /= m[k].w;
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s[k] = abs(s[k] / m[k].w - m[k].rgb * m[k].rgb);
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float sigma2 = s[k].r + s[k].g + s[k].b;
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float w = 1.0 / (1.0 + pow(hardness * 1000.0 * sigma2, 0.5 * sharpness));
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outp += vec4(m[k].rgb * w, w);
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}
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gl_FragColor = clamp(outp / outp.w, 0., 1.);
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} |