Pixel-Composer/scripts/node_export/node_export.gml

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function Node_create_Export(_x, _y) {
var path = "";
if(!LOADING && !APPENDING) {
path = get_save_filename(".png", "export");
}
var node = new Node_Export(_x, _y);
node.inputs[| 1].setValue(path);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Export(_x, _y) : Node(_x, _y) constructor {
name = "Export";
auto_update = false;
playing = false;
played = 0;
inputs[| 0] = nodeValue(0, "Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Paths", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
.setDisplay(VALUE_DISPLAY.path_save, ["*.png", ""])
.setVisible(true);
inputs[| 2] = nodeValue(2, "Template", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "%d%n")
.setDisplay(VALUE_DISPLAY.export_format);
inputs[| 3] = nodeValue(3, "Format", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Single image (.png)", "Image sequence (.png)", "Animated gif (.gif)"]);
inputs[| 4] = nodeValue(4, "Template guides", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.label,
@"%d Directory
%1d Goes up 1 level
%n File name
%f Frame
%i Index" );
inputs[| 5] = nodeValue(5, "Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
.setVisible(false);
inputs[| 6] = nodeValue(6, "Frame optimization", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
.setVisible(false);
inputs[| 7] = nodeValue(7, "Color merge", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01])
.setVisible(false);
inputs[| 8] = nodeValue(8, "Dithering", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
.setVisible(false);
input_display_list = [
["Path", false], 0, 1, 2, 4,
["Format settings", false], 3,
["Gif settings", false], 5, 6, 7, 8,
];
static onValueUpdate = function(_index) {
var form = inputs[| 3].getValue();
if(_index == 3 && form == 1) {
inputs[| 2].setValue("%d%n%3f");
}
inputs[| 5].setVisible(form == 2);
inputs[| 6].setVisible(form == 2);
inputs[| 7].setVisible(form == 2);
inputs[| 8].setVisible(form == 2);
}
static renderGif = function(temp_path, target_path) {
show_debug_message("render from " + temp_path + " to " + target_path);
var loop = inputs[| 5].getValue();
var opti = inputs[| 6].getValue();
var fuzz = inputs[| 7].getValue();
var dith = inputs[| 8].getValue();
var converter = working_directory + "ImageMagick\\convert.exe";
var framerate = ANIMATOR.framerate / 10;
var loop_str = loop? 0 : 1;
var shell_cmd = "-delay " + string(framerate) +
" -alpha set" +
" -dispose previous" +
" -loop " + string(loop_str);
if(opti) {
var first_image = string_replace(temp_path, "*", "100000");
shell_cmd += " -fuzz " + string(fuzz * 100) + "%" +
" -layers OptimizeFrame" +
" -layers OptimizeTransparency";
}
if(dith) {
shell_cmd += " +dither";
}
shell_cmd += " " + temp_path +
" " + target_path;
//show_debug_message(converter);
//show_debug_message(shell_cmd);
execute_shell(converter, shell_cmd);
}
static step = function() {
var anim = inputs[| 3].getValue();
if(!anim) return;
if(ANIMATOR.is_playing) {
if(ANIMATOR.frame_progress && playing && ANIMATOR.current_frame > -1) {
export();
if(ANIMATOR.current_frame == ANIMATOR.frames_total - 1) {
ANIMATOR.is_playing = false;
playing = false;
if(anim == 2) {
var surf = inputs[| 0].getValue();
var path = inputs[| 1].getValue();
var suff = inputs[| 2].getValue();
var temp_path, target_path;
if(is_array(surf)) {
for(var i = 0; i < array_length(surf); i++) {
temp_path = "\"" + DIRECTORY + "temp\\" + string(i) + "\\" + "*.png\"";
if(is_array(path))
target_path = pathString(path[ safe_mod(i, array_length(path)) ], suff, i);
else
target_path = pathString(path, suff, i);
renderGif(temp_path, "\"" + target_path + "\"");
}
} else {
target_path = "\"" + pathString(path, suff) + "\"";
renderGif("\"" + DIRECTORY + "temp\\*.png\"", target_path);
}
}
}
}
} else
playing = false;
}
static pathString = function(path, suff, index = 0) {
var form = inputs[| 3].getValue();
var s = "", i = 1, ch, ch_s;
var len = string_length(suff);
while(i <= len) {
ch = string_char_at(suff, i);
if(ch == "%") {
i++;
var res = false, str = "";
do {
ch_s = string_char_at(suff, i);
switch(ch_s) {
case "f" :
var float_str = string_digits(str);
if(float_str != "") {
var float_val = string_digits(float_str);
var str_val = max(float_val - string_length(string(ANIMATOR.current_frame)), 0);
repeat(str_val)
s += "0";
}
s += string(ANIMATOR.current_frame);
res = true;
break;
case "i" :
s += string(index);
res = true;
break;
case "d" :
var dir = filename_dir(path) + "\\";
var float_str = string_digits(str);
if(float_str != "") {
var float_val = string_digits(float_str);
var dir_s = "";
var sep = string_splice(dir, "\\");
for(var j = 0; j < array_length(sep) - float_val; j++) {
dir_s += sep[j] + "\\";
}
s += dir_s;
} else
s += dir;
res = true;
break;
case "n" :
var ext = filename_ext(path);
s += string_replace(filename_name(path), ext, "");
res = true;
break;
default :
str += ch_s;
}
i++;
} until(i > string_length(suff) || res);
} else {
s += ch;
i++;
}
}
if(form == 0 || form == 1)
s += ".png";
else
s += ".gif";
return s;
}
static export = function() {
var surf = inputs[| 0].getValue();
var path = inputs[| 1].getValue();
var suff = inputs[| 2].getValue();
var form = inputs[| 3].getValue();
var _ts = current_time;
if(is_array(surf)) {
for(var i = 0; i < array_length(surf); i++) {
var _surf = surf[i];
var p;
if(is_surface(_surf)) {
if(form == 2) {
p = DIRECTORY + "temp\\" + string(i) + "\\" + string(100000 + ANIMATOR.current_frame) + ".png";
} else {
if(is_array(path) && array_length(path) == array_length(surf))
p = pathString(path[ safe_mod(i, array_length(path)) ], suff, i);
else
p = pathString(path, suff, i);
}
surface_save(_surf, p);
}
}
} else {
if(is_surface(surf)) {
var p = path;
if(is_array(path)) p = path[0];
if(form == 2) {
p = DIRECTORY + "temp\\" + string(100000 + ANIMATOR.current_frame) + ".png";
} else {
p = pathString(p, suff);
}
surface_save(surf, p);
}
}
}
static update = function() {
if(LOADING || APPENDING) return;
var path = inputs[| 1].getValue();
if(path == "") return;
var anim = inputs[| 3].getValue();
if(anim) {
playing = true;
played = 0;
ANIMATOR.real_frame = -1;
ANIMATOR.current_frame = -1;
ANIMATOR.is_playing = true;
if(directory_exists(DIRECTORY + "temp"))
directory_destroy(DIRECTORY + "temp");
} else {
export();
}
}
}