Pixel-Composer/scripts/node_wrap_mesh/node_wrap_mesh.gml
2022-01-29 20:25:18 +07:00

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function Node_create_Mesh_Warp(_x, _y) {
var node = new Node_Mesh_Warp(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Mesh_Warp(_x, _y) : Node(_x, _y) constructor {
name = "Mesh warp";
data = {
points : [[]],
tris : ds_list_create(),
links : ds_list_create()
}
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Sample size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8);
inputs[| 2] = nodeValue(2, "Spring force", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ] );
inputs[| 3] = nodeValue(3, "Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.button, [ function() { setTriangle(); doUpdate(); }, "Generate"] );
control_index = ds_list_size(inputs);
function createControl() {
var index = ds_list_size(inputs);
inputs[| index] = nodeValue(index, "Control point range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 8, 0, 32])
.setDisplay(VALUE_DISPLAY.puppet_control)
return inputs[| index];
}
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
outputs[| 1] = nodeValue(1, "Mesh data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, data);
tools = [
[ "Add / Remove control point", s_control_edit ]
];
static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
for(var i = 0; i < ds_list_size(data.tris); i++) {
data.tris[| i].drawPoints(_x, _y, _s);
}
for(var i = 0; i < ds_list_size(data.links); i++) {
data.links[| i].draw(_x, _y, _s);
}
var hover = -1;
for(var i = control_index; i < ds_list_size(inputs); i++) {
if(inputs[| i].drawOverlay(_active, _x, _y, _s, _mx, _my))
hover = i;
}
if(_active && PANEL_PREVIEW.tool_index == 0) {
if(mouse_check_button_pressed(mb_left)) {
if(hover == -1) {
var i = createControl();
i.setValue( [(_mx - _x) / _s, (_my - _y) / _s, 0, 0, 8] );
i.drag_type = 2;
i.drag_sx = 0;
i.drag_sy = 0;
i.drag_mx = _mx;
i.drag_my = _my;
} else {
ds_list_delete(inputs, hover);
}
reset();
control();
}
}
}
function point(_x, _y) constructor {
x = _x;
y = _y;
xp = x;
yp = y;
sx = x;
sy = y;
static reset = function() {
x = sx;
y = sy;
xp = x;
yp = y;
}
static draw = function() {
draw_set_color(c_white);
draw_circle(x, y, 4, false);
}
u = 0;
v = 0;
static mapTexture = function(ww, hh) {
u = x / ww;
v = y / hh;
}
}
function link(_p0, _p1) constructor {
p0 = _p0;
p1 = _p1;
k = 1;
len = point_distance(p0.x, p0.y, p1.x, p1.y);
static resolve = function() {
var _len = point_distance(p0.x, p0.y, p1.x, p1.y);
var _dir = point_direction(p0.x, p0.y, p1.x, p1.y);
var f = k * (_len - len);
var dx = lengthdir_x(f, _dir);
var dy = lengthdir_y(f, _dir);
p0.x += dx / 2;
p0.y += dy / 2;
p1.x -= dx / 2;
p1.y -= dy / 2;
}
static draw = function(_x, _y, _s) {
draw_set_color(c_red);
draw_line(_x + p0.x * _s, _y + p0.y * _s, _x + p1.x * _s, _y + p1.y * _s);
}
}
function triangle(_p0, _p1, _p2) constructor {
p0 = _p0;
p1 = _p1;
p2 = _p2;
static reset = function() {
p0.reset();
p1.reset();
p2.reset();
}
static initSurface = function(surf) {
p0.mapTexture(surface_get_width(surf), surface_get_height(surf));
p1.mapTexture(surface_get_width(surf), surface_get_height(surf));
p2.mapTexture(surface_get_width(surf), surface_get_height(surf));
}
static drawSurface = function(surf) {
draw_set_color(c_white);
draw_set_alpha(1);
draw_primitive_begin_texture(pr_trianglelist, surface_get_texture(surf));
draw_vertex_texture(p0.x, p0.y, p0.u, p0.v);
draw_vertex_texture(p1.x, p1.y, p1.u, p1.v);
draw_vertex_texture(p2.x, p2.y, p2.u, p2.v);
draw_primitive_end();
}
static drawPoints = function(_x, _y, _s) {
draw_set_color(c_ui_blue_dkgrey);
draw_line(_x + p0.x * _s, _y + p0.y * _s, _x + p1.x * _s, _y + p1.y * _s);
draw_line(_x + p0.x * _s, _y + p0.y * _s, _x + p2.x * _s, _y + p2.y * _s);
draw_line(_x + p1.x * _s, _y + p1.y * _s, _x + p2.x * _s, _y + p2.y * _s);
draw_set_color(c_ui_blue_grey);
draw_circle(_x + p0.x * _s, _y + p0.y * _s, 2, false);
draw_circle(_x + p1.x * _s, _y + p1.y * _s, 2, false);
draw_circle(_x + p2.x * _s, _y + p2.y * _s, 2, false);
}
static contain = function(p) {
return p == p0 || p == p1 || p == p2;
}
}
static regularTri = function(surf) {
var sample = inputs[| 1].getValue();
var spring = inputs[| 2].getValue();
if(!inputs[| 0].value_from) return;
var ww = surface_get_width(surf);
var hh = surface_get_height(surf);
var gw = floor(ww / sample) + 1;
var gh = floor(hh / sample) + 1;
var cont = surface_create(ww, hh)
surface_set_target(cont);
shader_set(sh_content_sampler);
var uniform_dim = shader_get_uniform(sh_content_sampler, "dimension");
var uniform_sam = shader_get_uniform(sh_content_sampler, "sampler");
shader_set_uniform_f_array(uniform_dim, [ww, hh]);
shader_set_uniform_f_array(uniform_sam, [sample, sample]);
draw_surface_safe(surf, 0, 0);
shader_reset();
surface_reset_target();
data.points = [[]];
ds_list_clear(data.tris);
ds_list_clear(data.links);
for(var i = 0; i < gh; i++)
for(var j = 0; j < gw; j++) {
var c0 = surface_getpixel(cont, j * sample, i * sample);
var c1 = surface_getpixel(cont, j * sample - 1, i * sample);
var c2 = surface_getpixel(cont, j * sample, i * sample - 1);
var c3 = surface_getpixel(cont, j * sample - 1, i * sample - 1);
if(c0 + c1 + c2 + c3 > 0) {
data.points[i][j] = new point(min(j * sample, ww), min(i * sample, hh));
if(i) {
if(j && data.points[i - 1][j] != 0 && data.points[i][j - 1] != 0)
ds_list_add(data.tris, new triangle(data.points[i - 1][j], data.points[i][j - 1], data.points[i][j]));
if(j + 1 < gw && data.points[i - 1][j] != 0 && data.points[i - 1][j + 1] != 0)
ds_list_add(data.tris, new triangle(data.points[i - 1][j], data.points[i - 1][j + 1], data.points[i][j]));
}
} else
data.points[i][j] = 0;
}
for(var i = 0; i < gh; i++)
for(var j = 0; j < gw; j++) {
if(data.points[i][j] == 0) continue;
if(i && data.points[i - 1][j] != 0) {
ds_list_add(data.links, new link(data.points[i][j], data.points[i - 1][j]));
}
if(j && data.points[i][j - 1] != 0) {
ds_list_add(data.links, new link(data.points[i][j], data.points[i][j - 1]));
}
if(i && j && data.points[i - 1][j - 1] != 0) {
var l = new link(data.points[i][j], data.points[i - 1][j - 1]);
l.k = spring;
ds_list_add(data.links, l);
}
if(i && j < gw - 1 && data.points[i - 1][j + 1] != 0) {
var l = new link(data.points[i][j], data.points[i - 1][j + 1]);
l.k = spring;
ds_list_add(data.links, l);
}
}
surface_free(cont);
}
static reset = function() {
for(var i = 0; i < ds_list_size(data.tris); i++) {
data.tris[| i].reset();
}
}
static setTriangle = function() {
var _inSurf = inputs[| 0].getValue();
regularTri(_inSurf);
for(var i = 0; i < ds_list_size(data.tris); i++) {
data.tris[| i].initSurface(_inSurf);
}
}
static affectPoint = function(c, p) {
var dis = point_distance(c[0], c[1], p.x, p.y);
var range = c[4];
var inf = clamp(1 - dis / range, 0, 1);
var dx = c[2] * inf / 2;
var dy = c[3] * inf / 2;
p.x += dx;
p.y += dy;
}
static control = function() {
for(var i = control_index; i < ds_list_size(inputs); i++) {
var c = inputs[| i].getValue();
for(var j = 0; j < ds_list_size(data.tris); j++) {
affectPoint(c, data.tris[| j].p0);
affectPoint(c, data.tris[| j].p1);
affectPoint(c, data.tris[| j].p2);
}
}
repeat(4)
for(var i = 0; i < ds_list_size(data.links); i++)
data.links[| i].resolve();
}
static update = function() {
var _inSurf = inputs[| 0].getValue();
var _outSurf = outputs[| 0].getValue();
if(is_surface(_outSurf))
surface_size_to(_outSurf, surface_get_width(_inSurf), surface_get_height(_inSurf));
else {
_outSurf = surface_create(surface_get_width(_inSurf), surface_get_height(_inSurf));
outputs[| 0].setValue(_outSurf);
}
reset();
control();
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
for(var i = 0; i < ds_list_size(data.tris); i++) {
data.tris[| i].drawSurface(_inSurf);
}
surface_reset_target();
}
static postDeserialize = function() {
var _inputs = load_map[? "inputs"];
for(var i = control_index; i < ds_list_size(_inputs); i++) {
createControl();
inputs[| i].deserialize(_inputs[| i]);
}
}
}