Pixel-Composer/extensions/Steamworks/post_build_step.bat
2023-03-08 18:14:59 +07:00

153 lines
6.1 KiB
Batchfile

@echo off
:: Useful for printing all variables
:: set
:: ############################################## WARNING ##############################################
:: THIS FILE IS SHOULD NOT BE CHANGED AND THE OPTIONS SHOULD BE CONTROLLED THROUGH THE IDE.
:: #####################################################################################################
:: Read extension options or use default (development) value
if "%YYEXTOPT_Steamworks_SteamSDK%" == "" (
set STEAM_SDK_PATH=%~dp0\..\..\..\steamworks_sdk\
) else (
set STEAM_SDK_PATH=%YYEXTOPT_Steamworks_SteamSDK%
)
:: Ensure the path ends with a backslash
if not %STEAM_SDK_PATH:~-1% == \ (
set SDK_PATH=%STEAM_SDK_PATH%\
) else (
set SDK_PATH=%STEAM_SDK_PATH%
)
:: Check if debug mode is also 'Enabled' else is 'Auto' (use YYTargetFile hacks)
set "DEBUG_MODE="
if "%YYEXTOPT_Steamworks_Debug%" == "Enabled" set DEBUG_MODE=1
if "%YYtargetFile%" == " " set DEBUG_MODE=1
if "%YYtargetFile%" == "" set DEBUG_MODE=1
:: Ensure the directory exists
if not exist "%SDK_PATH%" goto error_incorrect_STEAMWORKS_path
:: Ensure we are on the output path
pushd "%YYoutputFolder%"
:: Call setup method depending on the platform
:: NOTE: the setup method can be (:Windows_copy_dependencies, :MacOS_copy_dependencies or :Ubuntu_copy_dependencies)
call :%YYPLATFORM_name%_copy_dependencies
if ERRORLEVEL 1 (
echo ""
echo "#################################### INFORMATION #####################################"
echo "Steam Extension is not available in this target: %YYPLATFORM_name% (no setup required)"
echo "######################################################################################"
echo ""
)
popd
:exit
exit /b 0
:: ----------------------------------------------------------------------------------------------------
:Windows_copy_dependencies
if "%YYPLATFORM_option_windows_use_x64%" == "" (
echo "Copying Windows (64 bit) dependencies"
if not exist "steam_api64.dll" copy "%SDK_PATH%redistributable_bin\win64\steam_api64.dll" "steam_api64.dll"
) else (
if "%YYPLATFORM_option_windows_use_x64%" == "True" (
echo "Copying Windows (64 bit) dependencies"
if not exist "steam_api64.dll" copy "%SDK_PATH%redistributable_bin\win64\steam_api64.dll" "steam_api64.dll"
) else (
echo "Copying Windows (32 bit) dependencies"
if not exist "steam_api.dll" copy "%SDK_PATH%redistributable_bin\steam_api.dll" "steam_api.dll"
)
)
if defined DEBUG_MODE (
echo "Running a Windows Steamworks game project inside the Windows IDE, enabling Debug..."
:: do not put a space between > please, this breaks things!
echo [SteamworksUtils]>>options.ini
echo RunningFromIDE=True>>options.ini
)
if ERRORLEVEL 1 call :exitError
goto :eof
:: ----------------------------------------------------------------------------------------------------
:macOS_copy_dependencies
echo "Copying macOS (64 bit) dependencies"
if "%YYTARGET_runtime%" == "VM" (
:: This is used for VM
powershell Expand-Archive '%YYprojectName%.zip' _temp\
copy /y "%SDK_PATH%redistributable_bin\osx\libsteam_api.dylib" "_temp\assets\libsteam_api.dylib"
if defined DEBUG_MODE (
echo "Running a macOS VM Steamworks game project inside the Windows IDE, enabling Debug..."
:: do not put a space between > please, this breaks things!
echo [SteamworksUtils]>>"_temp\assets\options.ini"
echo RunningFromIDE=True>>"_temp\assets\options.ini"
)
powershell Compress-Archive -Force _temp\* '%YYprojectName%.zip'
rmdir /s /q _temp
) else (
:: This is used from YYC compilation
copy "%SDK_PATH%redistributable_bin\osx\libsteam_api.dylib" "%YYprojectName%\%YYprojectName%\Supporting Files\libsteam_api.dylib"
if defined DEBUG_MODE (
echo "Running a macOS YYC Steamworks game project inside the Windows IDE, enabling Debug..."
:: do not put a space between > please, this breaks things!
echo [SteamworksUtils]>>"%YYprojectName%\%YYprojectName%\Supporting Files\options.ini"
echo RunningFromIDE=True>>"%YYprojectName%\%YYprojectName%\Supporting Files\options.ini"
)
)
if ERRORLEVEL 1 call :exitError
goto :eof
:: ----------------------------------------------------------------------------------------------------
:Linux_copy_dependencies
echo "Copying Linux (64 bit) dependencies"
powershell Expand-Archive '%YYprojectName%.zip' _temp\
if defined DEBUG_MODE (
echo "Running a Linux Steamworks game project inside the Windows IDE, enabling Debug..."
:: do not put a space between > please, this breaks things!
echo [SteamworksUtils]>>"_temp\assets\options.ini"
echo RunningFromIDE=True>>"_temp\assets\options.ini"
)
if not exist "assets/libsteam_api.so" (
copy "%SDK_PATH%redistributable_bin\linux64\libsteam_api.so" "_temp\assets\libsteam_api.so"
powershell Compress-Archive -Force _temp\* '%YYprojectName%.zip'
)
rmdir /s /q _temp
if ERRORLEVEL 1 call :exitError
goto :eof
:: ----------------------------------------------------------------------------------------------------
:exitError
echo ""
echo "######################################################## ERROR #########################################################"
echo "The setup script was unable to copy dependencies"
echo "########################################################################################################################"
echo ""
exit 1
:: ----------------------------------------------------------------------------------------------------
:: If the steamworks SDK path doesn't exit ask the user to edit this file
:error_incorrect_STEAMWORKS_path
echo ""
echo "######################################################## ERROR #########################################################"
echo "The specified steamworks SDK path doesn't exist please edit the file 'post_build_step.bat' in your project's root folder"
echo "########################################################################################################################"
echo ""
exit 1