Pixel-Composer/scripts/node_counter/node_counter.gml
2022-01-13 11:24:03 +07:00

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function Node_create_Counter(_x, _y) {
var node = new Node_Counter(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Counter(_x, _y) : Node_Value_Processor(_x, _y) constructor {
name = "Counter";
update_on_frame = true;
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
inputs[| 1] = nodeValue(1, "Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
outputs[| 0] = nodeValue(0, "Counter", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
function process_value_data(_data, index = 0) {
var time = ANIMATOR.current_frame;
var spd = _data[1];
var val = _data[0] + time * spd;
return val;
}
doUpdate();
static onDrawNode = function(xx, yy, _mx, _my, _s) {
draw_set_text(f_h5, fa_center, fa_center, c_white);
draw_text(xx + w / 2 * _s, yy + 10 + h / 2 * _s, outputs[| 0].getValue());
}
}