Node base VFX editor for pixel art.
Find a file
2024-06-25 16:53:40 +07:00
animcurves 2024 Runtime 2024-03-31 10:36:11 +07:00
datafiles - New 3D Path node - New 3D Path Extrude node. 2024-06-24 13:02:03 +07:00
fonts - [RM Primitive] Fix volumetric object not showing. 2024-06-22 09:19:30 +07:00
img Banner 2022-01-13 11:44:21 +07:00
objects - [SVG In] Fix node not read svg file with extra tags. 2024-06-23 07:51:35 +07:00
rooms/rm_main 2024 Runtime 2024-03-31 10:36:11 +07:00
scripts inline group rendering fix 2024-06-25 16:53:40 +07:00
shaders - [Scale Algorithm] Add cleanShape algorithm. 2024-06-23 13:34:04 +07:00
sprites - [WAV File in] Fix file reading error. 2024-06-25 13:58:15 +07:00
.gitattributes extension change 2022-01-13 12:11:21 +07:00
.gitignore FLIP VFX fixes 2024-05-02 14:48:48 +07:00
LICENSE Create LICENSE 2023-11-23 10:14:12 +07:00
PixelComposer.resource_order - [WAV File in] Fix file reading error. 2024-06-25 13:58:15 +07:00
PixelComposer.yyp - [WAV File in] Fix file reading error. 2024-06-25 13:58:15 +07:00
PixelComposer.yyp.css 1.17.rc2 2024-04-16 15:34:05 +07:00
README.md Update README.md 2023-11-22 11:16:47 +07:00
README.md.backup Update readme 2023-03-12 09:15:51 +07:00

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (runtime 2023.6.0.139)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().