mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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72 lines
2.3 KiB
Plaintext
72 lines
2.3 KiB
Plaintext
function Node_Blur_Slope(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Slope Blur";
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Float("Strength", self, 4)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 1, 32, 0.1 ] })
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.setMappable(9);
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inputs[2] = nodeValue_Surface("Slope Map", self);
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inputs[3] = nodeValue_Surface("Mask", self);
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inputs[4] = nodeValue_Float("Mix", self, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[5] = nodeValue_Bool("Active", self, true);
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active_index = 5;
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inputs[6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(3); // inputs 7, 8
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[ 9] = nodeValueMap("Strength map", self);
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[10] = nodeValue_Float("Step", self, 0.1)
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 1, 0.01] });
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inputs[11] = nodeValue_Bool("Gamma Correction", self, false);
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input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
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["Blur", false], 2, 1, 9, 10, 11,
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]
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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static step = function() { #region
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__step_mask_modifier();
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inputs[1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_blur_slope);
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shader_set_interpolation(_data[0]);
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shader_set_f("dimension", surface_get_dimension(_data[0]));
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shader_set_f_map("strength", _data[1], _data[ 9], inputs[1]);
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shader_set_f("stepSize", _data[10]);
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shader_set_surface("slopeMap", _data[2]);
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shader_set_f("slopeMapDim", surface_get_dimension(_data[2]));
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shader_set_i("sampleMode", struct_try_get(attributes, "oversample"));
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shader_set_i("gamma", _data[11]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
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} #endregion
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} |