Pixel-Composer/scripts/node_move_point/node_move_point.gml
2024-08-08 11:57:51 +07:00

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function Node_Move_Point(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Translate Point";
color = COLORS.node_blend_number;
setDimension(96, 48);
inputs[0] = nodeValue_Vector("Point", self, [ 0, 0, ])
.setVisible(true, true);
inputs[1] = nodeValue_Enum_Scroll("Mode", self, 0, [ "XY Shift", "Direction + Distance" ]);
inputs[2] = nodeValue_Vector("Shift", self, [ 0, 0 ]);
inputs[3] = nodeValue_Rotation("Direction", self, 0);
inputs[4] = nodeValue_Float("Distance", self, 4 );
outputs[0] = nodeValue_Output("Result", self, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static step = function() {
var _mode = getInputData(1);
inputs[2].setVisible(_mode == 0);
inputs[3].setVisible(_mode == 1);
inputs[4].setVisible(_mode == 1);
}
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _pnt = _data[0];
var _mode = _data[1];
var _shf = _data[2];
var _dirr = _data[3];
var _diss = _data[4];
if(_mode == 0)
return [ _pnt[0] + _shf[0], _pnt[1] + _shf[1] ];
else if(_mode == 1)
return [ _pnt[0] + lengthdir_x(_diss, _dirr), _pnt[1] + lengthdir_y(_diss, _dirr) ];
}
}