mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
370 lines
No EOL
11 KiB
Text
370 lines
No EOL
11 KiB
Text
function Node_MK_Fall(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "MK Fall";
|
|
update_on_frame = true;
|
|
|
|
inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 2] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 2].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
|
|
|
|
inputs[| 3] = nodeValue("Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_AREA)
|
|
.setDisplay(VALUE_DISPLAY.area);
|
|
|
|
inputs[| 4] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10);
|
|
|
|
inputs[| 5] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
|
|
|
|
inputs[| 6] = nodeValue("X Swing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 7] = nodeValue("Y Swing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.25, 0.25 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 8] = nodeValue("Swing frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 9] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 2 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 10] = nodeValue("Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 11] = nodeValue("X Momentum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 12] = nodeValue("Wind", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 13] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(cola(c_white)) )
|
|
|
|
inputs[| 14] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11);
|
|
|
|
inputs[| 15] = nodeValue("Ground", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 16] = nodeValue("Ground levels", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ DEF_SURF_H / 2, DEF_SURF_H ])
|
|
.setDisplay(VALUE_DISPLAY.range);
|
|
|
|
inputs[| 17] = nodeValue("Y Momentum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 18] = nodeValue("Twist", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 19] = nodeValue("Twist Rate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 20] = nodeValue("Twist Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 5, 10 ])
|
|
.setDisplay(VALUE_DISPLAY.range);
|
|
|
|
inputs[| 21] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.range, { linked : true });
|
|
|
|
inputs[| 22] = nodeValue("Render Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Leaf", s_node_shape_leaf, 0), new scrollItem("Circle", s_node_shape_circle, 0) ]);
|
|
|
|
inputs[| 23] = nodeValue("Twist Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.7)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ new Inspector_Sprite(s_MKFX), 2,
|
|
["Dimension", false], 0, 1,
|
|
["Spawn", false], 3, 4,
|
|
["Physics", false], 10, 5, 12,
|
|
["Swing", false], 8, 6, 7, 11, 17,
|
|
["Render", false], 22, 9, 21, 13, 14,
|
|
["Ground", true, 15], 16,
|
|
["Twist", true, 18], 19, 20, 23,
|
|
];
|
|
|
|
_gravity = 0;
|
|
_speed = [ 0, 0 ];
|
|
_xswing = [ 0, 0 ];
|
|
_xswinn = [ 0, 0 ];
|
|
_yswing = [ 0, 0 ];
|
|
_yswinn = [ 0, 0 ];
|
|
_fswing = [ 0, 0 ];
|
|
_wind = [ 0, 0 ];
|
|
_twist = false;
|
|
_twistr = 0.01;
|
|
_twists = [ 0, 0 ];
|
|
_ground = noone;
|
|
_scale = [ 0, 0 ];
|
|
|
|
traj = [];
|
|
traj_index = 0;
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
draw_set_color(COLORS._main_accent);
|
|
|
|
for( var i = 0, n = array_length(traj); i < n; i++ ) {
|
|
var _tj = traj[i];
|
|
var ox, oy, nx, ny;
|
|
|
|
for( var j = 0, m = array_length(_tj); j < m; j++ ) {
|
|
nx = _x + _tj[j][0] * _s;
|
|
ny = _y + _tj[j][1] * _s;
|
|
|
|
if(j) {
|
|
draw_set_color(_tj[j - 1][2] != 0? c_red : COLORS._main_accent);
|
|
draw_line(ox, oy, nx, ny);
|
|
}
|
|
|
|
ox = nx;
|
|
oy = ny;
|
|
}
|
|
}
|
|
|
|
var _hov = false;
|
|
var hv = inputs[| 3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
if(getInputData(15)) {
|
|
var _gr = getInputData(16);
|
|
var _y0 = _y + _gr[0] * _s;
|
|
var _y1 = _y + _gr[1] * _s;
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
draw_line(0, _y0, 999999, _y0);
|
|
draw_line(0, _y1, 999999, _y1);
|
|
}
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static getPosition = function(ind, t, _area) { #region
|
|
random_set_seed(ind);
|
|
|
|
var _px = _area[0], _py = _area[1];
|
|
|
|
if(_area[4] == 0) {
|
|
_px = irandom_range(_area[0] - _area[2], _area[0] + _area[2]);
|
|
_py = irandom_range(_area[1] - _area[3], _area[1] + _area[3]);
|
|
} else if(_area[4] == 1) {
|
|
var _dir = random(360);
|
|
_px = _area[0] + lengthdir_x(_area[2], _dir);
|
|
_py = _area[1] + lengthdir_y(_area[3], _dir);
|
|
}
|
|
|
|
var _sg = choose(1, -1);
|
|
|
|
var _sx = random_range(_xswing[0], _xswing[1]);
|
|
var _nx = random_range(_xswinn[0], _xswinn[1]);
|
|
var _sy = random_range(_yswing[0], _yswing[1]);
|
|
var _ny = random_range(_yswinn[0], _yswinn[1]);
|
|
var _sw = random_range(_fswing[0], _fswing[1]);
|
|
var _sp = random_range(_speed [0], _speed [1]);
|
|
var _td = _twistd;
|
|
var _tr = _twistr;
|
|
|
|
var _curving = 0;
|
|
var _curved = false;
|
|
var _cvds = 0;
|
|
var _cvdr = 0;
|
|
var _cvrr = 0;
|
|
var _cv_x = 0;
|
|
var _cv_y = 0;
|
|
|
|
var _gr = _ground == noone? 999999 : random_range(_ground[0], _ground[1]);
|
|
|
|
var _vx = 0;
|
|
var _vy = _sp;
|
|
|
|
var _vvx = _vx;
|
|
var _vvy = _vy;
|
|
|
|
var _p0 = [ 0, 0 ];
|
|
var _p1 = [ _px, _py ];
|
|
var _frc = 1;
|
|
var life = 0;
|
|
|
|
_sx *= _sw * _sg;
|
|
_sy *= _sw;
|
|
|
|
var _swp = _sw * _sp;
|
|
var _sp2 = _sp * _sp;
|
|
|
|
var poss = array_create(t + 2);
|
|
|
|
var _vds = point_distance(0, 0, _vx, _vy);
|
|
var _vdr = point_direction(0, 0, _vx, _vy);
|
|
|
|
for(var i = -2; i < t; i++) {
|
|
|
|
if(_curving != 0) {
|
|
_cvdr += _curving;
|
|
|
|
_vx = lengthdir_x(_cvrr, _cvdr);
|
|
_vy = lengthdir_y(_cvrr, _cvdr);
|
|
|
|
_cvrr *= _td;
|
|
_curving = clamp(_curving * 1.05, -45, 45);
|
|
|
|
if(abs(_cvdr - _cvds) > 360) {
|
|
_curving = 0;
|
|
|
|
_vx = _cv_x;
|
|
_vy = _cv_y;
|
|
}
|
|
} else {
|
|
var _i = life / 30 * pi * 4;
|
|
|
|
_vx -= cos(_swp * _i) * _sx * (1 + life / 30 * _nx) * _sp2;
|
|
_vy += sin(_swp * _i * 2) * _sy * (1 + life / 30 * _ny) * _sp2;
|
|
|
|
if(life > 2 && _twist && random(1) < (_tr * clamp(life / 30, 0, 1))) {
|
|
_curving = random_range(_twists[0], _twists[1]) * sign(_vx);
|
|
_cvds = point_direction(0, 0, _vx, _vy);
|
|
_cvdr = _cvds;
|
|
_cvrr = point_distance(0, 0, _vx, _vy) * 2;
|
|
_curved = true;
|
|
|
|
_cv_x = _vx;
|
|
_cv_y = _vy;
|
|
|
|
if(abs(_curving) <= 1) _curving = 0;
|
|
}
|
|
|
|
life++;
|
|
}
|
|
|
|
poss[i + 2] = [ _px, _py, _curving ];
|
|
|
|
var __vvds = point_distance(0, 0, _vx, _vy);
|
|
var __vvdr = point_direction(0, 0, _vx, _vy);
|
|
|
|
_vds = lerp( _vds, __vvds, 0.5);
|
|
_vdr = lerp_float_angle(_vdr, __vvdr, 0.5);
|
|
|
|
var _vvx = lengthdir_x(_vds, _vdr);
|
|
var _vvy = lengthdir_y(_vds, _vdr);
|
|
|
|
if(_frc >= 0.2) {
|
|
_p0[0] = _p1[0];
|
|
_p1[0] = _px;
|
|
_px += (_vvx + _wind[0] * _sp) * _frc;
|
|
}
|
|
|
|
_p0[1] = _p1[1];
|
|
_p1[1] = _py;
|
|
_py += (_vvy + _wind[1] * _sp) * _frc;
|
|
|
|
if(_py > _gr)
|
|
_frc *= 0.5;
|
|
|
|
_vy += _gravity * _sp;
|
|
}
|
|
|
|
if(traj_index < 16) traj[traj_index] = poss;
|
|
|
|
return [ _p0, _p1, [ _px, _py ] ];
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
var _typ = getInputData(22);
|
|
|
|
inputs[| 9].setVisible(_typ == 0);
|
|
} #endregion
|
|
|
|
static update = function() { #region
|
|
var _surf = getInputData(0);
|
|
var _dim = getInputData(1);
|
|
var _seed = getInputData(2);
|
|
var _area = getInputData(3);
|
|
var _amou = getInputData(4);
|
|
_gravity = getInputData(5);
|
|
_xswing = getInputData(6);
|
|
_yswing = getInputData(7);
|
|
_fswing = getInputData(8);
|
|
var _size = getInputData(9);
|
|
_speed = getInputData(10);
|
|
_xswinn = getInputData(11);
|
|
_wind = getInputData(12);
|
|
var _colr = getInputData(13);
|
|
var _alph = getInputData(14);
|
|
_ground = getInputData(15)? getInputData(16) : noone;
|
|
_yswinn = getInputData(17);
|
|
_twist = getInputData(18);
|
|
_twistr = getInputData(19);
|
|
_twists = getInputData(20);
|
|
_scale = getInputData(21);
|
|
var _rtyp = getInputData(22);
|
|
_twistd = getInputData(23); _twistd = power(_twistd, 0.2);
|
|
|
|
_twistr = _twistr * _twistr * _twistr;
|
|
|
|
var _sed = _seed;
|
|
|
|
if(is_surface(_surf)) _dim = surface_get_dimension(_surf);
|
|
|
|
var _outSurf = outputs[| 0].getValue();
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
|
|
outputs[| 0].setValue(_outSurf);
|
|
|
|
surface_set_target(_outSurf);
|
|
DRAW_CLEAR
|
|
|
|
BLEND_OVERRIDE
|
|
draw_surface_safe(_surf);
|
|
BLEND_ALPHA_MULP
|
|
|
|
traj_index = 0;
|
|
traj = array_create(min(16, _amou));
|
|
|
|
shader_set(sh_draw_divide);
|
|
for( var i = 0; i < _amou; i++ ) {
|
|
_sed += 100;
|
|
|
|
var _ind = random_seed(1, _sed + 5);
|
|
var _lifs = irandom_seed(TOTAL_FRAMES, _sed);
|
|
var _lif = (_lifs + CURRENT_FRAME) % TOTAL_FRAMES;
|
|
|
|
var _pos = getPosition(_sed, _lif, _area);
|
|
var _p0 = _pos[0];
|
|
var _p1 = _pos[1];
|
|
var _p2 = _pos[2];
|
|
|
|
var _sc = random_range_seed(_scale[0], _scale[1], _sed + 20);
|
|
var _sx = _size[0] * _sc;
|
|
var _sy = _size[1] * _sc;
|
|
|
|
var _cc = _colr.eval(_ind);
|
|
var _aa = eval_curve_x(_alph, _lif / TOTAL_FRAMES);
|
|
|
|
draw_set_color(_cc);
|
|
draw_set_alpha(_aa);
|
|
|
|
if(_rtyp == 0) {
|
|
var _dr0 = point_direction(_p1[0], _p1[1], _p0[0], _p0[1]);
|
|
var _dr2 = point_direction(_p1[0], _p1[1], _p2[0], _p2[1]);
|
|
|
|
var _p11 = [ _p1[0] + lengthdir_x(_sy, _dr0 + 90),
|
|
_p1[1] + lengthdir_y(_sy, _dr0 + 90) ];
|
|
var _p12 = [ _p1[0] + lengthdir_x(_sy, _dr0 - 90),
|
|
_p1[1] + lengthdir_y(_sy, _dr0 - 90) ];
|
|
var _p00 = [ _p1[0] + lengthdir_x(_sx, _dr0),
|
|
_p1[1] + lengthdir_y(_sx, _dr0) ];
|
|
var _p22 = [ _p1[0] + lengthdir_x(_sx, _dr2),
|
|
_p1[1] + lengthdir_y(_sx, _dr2) ];
|
|
|
|
draw_primitive_begin(pr_trianglestrip);
|
|
draw_vertex(_p00[0], _p00[1]);
|
|
draw_vertex(_p11[0], _p11[1]);
|
|
draw_vertex(_p12[0], _p12[1]);
|
|
draw_vertex(_p22[0], _p22[1]);
|
|
draw_primitive_end();
|
|
} else if(_rtyp == 1) {
|
|
draw_circle_prec(_p0[0], _p0[1], _sc, false, 16);
|
|
}
|
|
|
|
draw_set_alpha(1);
|
|
|
|
traj_index++;
|
|
}
|
|
shader_reset();
|
|
|
|
BLEND_NORMAL
|
|
surface_reset_target();
|
|
} #endregion
|
|
} |