mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
46 lines
No EOL
1.7 KiB
Text
46 lines
No EOL
1.7 KiB
Text
function Node_Texture_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Texture Remap";
|
|
|
|
shader = sh_texture_remap;
|
|
uniform_map = shader_get_sampler_index(shader, "map");
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 1] = nodeValue("RG Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone, "Displacement map where red retermine the X position, and green determine the Y position.");
|
|
|
|
inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 2;
|
|
|
|
inputs[| 3] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Surface", "RG Map" ]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 2,
|
|
["Surfaces", false], 0, 1, 3,
|
|
]
|
|
|
|
attribute_surface_depth();
|
|
attribute_interpolation();
|
|
|
|
static processData_prebatch = function() { shader_preset_interpolation(shader); }
|
|
static processData_postbatch = function() { shader_postset_interpolation(); }
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
if(!is_surface(_data[1])) return _outSurf;
|
|
|
|
var _dim = _data[3];
|
|
var _sw = surface_get_width(_data[_dim]);
|
|
var _sh = surface_get_height(_data[_dim]);
|
|
|
|
_outSurf = surface_verify(_outSurf, _sw, _sh);
|
|
|
|
surface_set_shader(_outSurf, shader);
|
|
shader_set_interpolation(_data[0]);
|
|
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
|
|
draw_surface_stretched_safe(_data[0], 0, 0, _sw, _sh);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |