Pixel-Composer/scripts/draw_line_width2/draw_line_width2.gml

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function draw_line_width2(x0, y0, x1, y1, w0, w1, cap = false) {
var aa = point_direction(x0, y0, x1, y1) + 90;
var _x0 = x0 + lengthdir_x(w0 / 2, aa);
var _y0 = y0 + lengthdir_y(w0 / 2, aa);
var _x1 = x0 + lengthdir_x(w0 / 2, aa + 180);
var _y1 = y0 + lengthdir_y(w0 / 2, aa + 180);
var _x2 = x1 + lengthdir_x(w1 / 2, aa);
var _y2 = y1 + lengthdir_y(w1 / 2, aa);
var _x3 = x1 + lengthdir_x(w1 / 2, aa + 180);
var _y3 = y1 + lengthdir_y(w1 / 2, aa + 180);
draw_primitive_begin(pr_trianglestrip);
draw_vertex(_x0, _y0);
draw_vertex(_x1, _y1);
draw_vertex(_x2, _y2);
draw_vertex(_x3, _y3);
draw_primitive_end();
if(cap && w0 / 2 - 1 > 0) {
//draw_set_color(c_red);
draw_circle(x0 - 1, y0 - 1, w0 / 2 - 1, 0);
draw_circle(x1 - 1, y1 - 1, w1 / 2 - 1, 0);
}
}
function draw_line_width2_angle(x0, y0, x1, y1, w0, w1, a0 = 0, a1 = 0, _oc = c_white, _nc = c_white) {
var _d0x = lengthdir_x(w0 / 2, a0);
var _d0y = lengthdir_y(w0 / 2, a0);
var _d1x = lengthdir_x(w1 / 2, a1);
var _d1y = lengthdir_y(w1 / 2, a1);
var _x0 = x0 + _d0x;
var _y0 = y0 + _d0y;
var _x1 = x1 + _d1x;
var _y1 = y1 + _d1y;
//draw_set_color(c_red);
draw_vertex_color( x0, y0, _oc, 1);
draw_vertex_color( x1, y1, _nc, 1);
draw_vertex_color(_x0, _y0, _oc, 1);
draw_vertex_color(_x1, _y1, _nc, 1);
var _x0 = x0 - _d0x;
var _y0 = y0 - _d0y;
var _x1 = x1 - _d1x;
var _y1 = y1 - _d1y;
//draw_set_color(c_blue);
draw_vertex_color( x0, y0, _oc, 1);
draw_vertex_color( x1, y1, _nc, 1);
draw_vertex_color(_x0, _y0, _oc, 1);
draw_vertex_color(_x1, _y1, _nc, 1);
}
function draw_line_width2_angle_width(x0, y0, x1, y1, w0, w1, a0 = 0, a1 = 0, _oc = c_white, _nc = c_white) {
var _d0x = lengthdir_x(w0 / 2, a0);
var _d0y = lengthdir_y(w0 / 2, a0);
var _d1x = lengthdir_x(w1 / 2, a1);
var _d1y = lengthdir_y(w1 / 2, a1);
var _x0 = x0 + _d0x;
var _y0 = y0 + _d0y;
var _x1 = x1 + _d1x;
var _y1 = y1 + _d1y;
//draw_set_color(c_red);
draw_vertex_color( x0, y0, _oc, 1);
draw_vertex_color( x1, y1, _nc, 1);
draw_vertex_color(_x0, _y0, 0, 1);
draw_vertex_color(_x1, _y1, 0, 1);
var _x0 = x0 - _d0x;
var _y0 = y0 - _d0y;
var _x1 = x1 - _d1x;
var _y1 = y1 - _d1y;
//draw_set_color(c_blue);
draw_vertex_color( x0, y0, _oc, 1);
draw_vertex_color( x1, y1, _nc, 1);
draw_vertex_color(_x0, _y0, c_black, 1);
draw_vertex_color(_x1, _y1, c_black, 1);
}