Pixel-Composer/scripts/node_VFX_override/node_VFX_override.gml
2023-10-09 21:07:33 +07:00

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function Node_VFX_Override(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "VFX Override";
color = COLORS.node_blend_vfx;
icon = THEME.vfx;
previewable = false;
node_draw_icon = s_node_vfx_override;
w = 96;
h = 80;
min_h = h;
inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 )
.setVisible(true, true);
inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 4] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 6] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
.setVisible(true, false);
outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, -1 );
static update = function(frame = CURRENT_FRAME) {
var parts = getInputData(0);
if(!is_array(parts)) return;
var _pos = getInputData(1);
var _sca = getInputData(2);
var _rot = getInputData(3);
var _col = getInputData(4);
var _alp = getInputData(5);
var _srf = getInputData(6);
for( var i = 0, n = array_length(parts); i < n; i++ ) {
var part = parts[i];
if(is_array(_pos) && array_length(_pos) > i && is_array(_pos[i])) {
part.x = _pos[i][0];
part.y = _pos[i][1];
}
if(is_array(_sca) && array_length(_sca) > i && is_array(_sca[i])) {
part.scx = _sca[i][0];
part.scy = _sca[i][1];
}
if(is_array(_rot) && array_length(_rot) > i )
part.rot = array_safe_get(_rot, i);
if(is_array(_col) && array_length(_col) > i )
part.blend = array_safe_get(_col, i);
if(is_array(_alp) && array_length(_alp) > i )
part.alp = array_safe_get(_alp, i);
if(is_array(_srf) && array_length(_srf) > i )
part.surf = array_safe_get(_srf, i);
}
outputs[| 0].setValue(parts);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
getPreviewingNode = VFX_PREVIEW_NODE;
}