mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2025-01-18 17:08:04 +01:00
122 lines
No EOL
3.2 KiB
Text
122 lines
No EOL
3.2 KiB
Text
function tiler_brush(node) constructor {
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brush_size = 1;
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brush_indices = [[]];
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brush_width = 0;
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brush_height = 0;
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brush_surface = noone;
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brush_erase = false;
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brush_sizing = false;
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brush_sizing_s = 0;
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brush_sizing_mx = 0;
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brush_sizing_my = 0;
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brush_sizing_dx = 0;
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brush_sizing_dy = 0;
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self.node = node;
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function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var attr = node.tool_attribute;
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var _siz = attr.size;
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brush_size = _siz;
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if(brush_size = PEN_USE && attr.pressure)
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brush_size = round(lerp(attr.pressure_size[0], attr.pressure_size[1], power(PEN_PRESSURE / 1024, 2)));
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}
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function sizing(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var attr = node.tool_attribute;
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var _siz = attr.size;
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if(brush_sizing) {
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var s = brush_sizing_s + (_mx - brush_sizing_mx) / 16;
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s = max(1, s);
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attr.size = s;
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if(mouse_release(mb_right))
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brush_sizing = false;
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} else if(mouse_press(mb_right, active) && key_mod_press(SHIFT) && brush_surface == noone) {
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brush_sizing = true;
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brush_sizing_s = _siz;
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brush_sizing_mx = _mx;
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brush_sizing_my = _my;
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brush_sizing_dx = round((_mx - _x) / _s - 0.5);
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brush_sizing_dy = round((_my - _y) / _s - 0.5);
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}
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}
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}
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function tiler_draw_point_brush(brush, _x, _y) {
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if(brush.brush_height * brush.brush_width == 0) return;
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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for( var i = 0, n = brush.brush_height; i < n; i++ )
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for( var j = 0, m = brush.brush_width; j < m; j++ ) {
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shader_set_f("index", brush.brush_erase? -1 : brush.brush_indices[i][j]);
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var _xx = _x + j;
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var _yy = _y + i;
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if(brush.brush_size <= 1)
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draw_point(_xx, _yy);
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else if(brush.brush_size < global.FIX_POINTS_AMOUNT) {
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var fx = global.FIX_POINTS[brush.brush_size];
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for( var i = 0, n = array_length(fx); i < n; i++ )
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draw_point(_xx + fx[i][0], _yy + fx[i][1]);
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} else
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draw_circle_prec(_xx, _yy, brush.brush_size / 2, 0);
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}
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BLEND_NORMAL
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shader_reset();
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}
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function tiler_draw_line_brush(brush, _x0, _y0, _x1, _y1) {
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if(brush.brush_height * brush.brush_width == 0) return;
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shader_set(sh_draw_tile_brush);
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BLEND_OVERRIDE
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for( var i = 0, n = brush.brush_height; i < n; i++ )
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for( var j = 0, m = brush.brush_width; j < m; j++ ) {
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shader_set_f("index", brush.brush_erase? -1 : brush.brush_indices[i][j]);
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var _xx0 = _x0 + j;
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var _yy0 = _y0 + i;
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var _xx1 = _x1 + j;
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var _yy1 = _y1 + i;
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if(brush.brush_size < global.FIX_POINTS_AMOUNT) {
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if(_xx1 > _xx0) _xx0--;
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if(_xx1 < _xx0) _xx1--;
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if(_yy1 > _yy0) _yy0--;
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if(_yy1 < _yy0) _yy1--;
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}
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if(brush.brush_size == 1) {
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draw_line(_xx0, _yy0, _xx1, _yy1);
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} else if(brush.brush_size < global.FIX_POINTS_AMOUNT) {
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var fx = global.FIX_POINTS[brush.brush_size];
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for( var i = 0, n = array_length(fx); i < n; i++ )
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draw_line(_xx0 + fx[i][0], _yy0 + fx[i][1], _xx1 + fx[i][0], _yy1 + fx[i][1]);
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} else {
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draw_line_width(_xx0, _yy0, _xx1, _yy1, brush.brush_size);
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}
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}
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BLEND_NORMAL
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shader_reset();
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} |