Pixel-Composer/scripts/node_FLIP_domain/node_FLIP_domain.gml
2023-12-30 20:21:56 +07:00

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function Node_FLIP_Domain(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Domain";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
w = 96;
min_h = 96;
manual_ungroupable = false;
update_on_frame = true;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Particle Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2);
inputs[| 2] = nodeValue("Particle Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10);
inputs[| 3] = nodeValue("FLIP Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.8)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 4] = nodeValue("Resolve accelerator", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.5);
inputs[| 5] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8);
inputs[| 6] = nodeValue("Damping", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.8)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 5);
inputs[| 8] = nodeValue("Time Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.05);
inputs[| 9] = nodeValue("Collide wall", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
inputs[| 10] = nodeValue("Viscosity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 11] = nodeValue("Friction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
input_display_list = [
["Domain", false], 0, 1, 2, 9,
["Solver", false], 3, 4, 5, 8,
["Physics", false], 6, 7, 10, 11,
]
outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
attributes.max_particles = 10000;
domain = instance_create(0, 0, FLIP_Domain);
static update = function(frame = CURRENT_FRAME) {
var _dim = getInputData(0);
var _siz = getInputData(1);
var _den = getInputData(2);
var _flp = getInputData(3);
var _ovr = getInputData(4);
var _itr = getInputData(5);
var _dmp = getInputData(6);
var _grv = getInputData(7);
var _dt = getInputData(8);
var _col = getInputData(9);
var _vis = getInputData(10);
var _fric = getInputData(11);
if(frame == 0 || domain == noone) {
var width = _dim[0] + _siz * 2;
var height = _dim[1] + _siz * 2;
var particleSize = _siz;
var density = _den;
var maxParticles = attributes.max_particles;
domain.init(width, height, particleSize, density, maxParticles);
}
domain.velocityDamping = _dmp;
domain.dt = _dt;
domain.iteration = _itr;
domain.g = _grv;
domain.flipRatio = _flp;
domain.numPressureIters = 3;
domain.numParticleIters = 3;
domain.overRelaxation = _ovr;
domain.viscosity = _vis;
domain.friction = _fric;
domain.wallCollide = _col;
domain.update();
outputs[| 0].setValue(domain);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_fluidSim_domain, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}