Pixel-Composer/shaders/sh_channel_R2B/sh_channel_R2B.fsh
2023-08-22 11:51:45 +02:00

10 lines
209 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = vec4(0., 0., col.r, 0.);
}