Pixel-Composer/scripts/node_array_unique/node_array_unique.gml
2025-01-14 10:48:38 +07:00

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function Node_Array_Unique(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Unique";
setDimension(96, 48);
newInput(0, nodeValue("Array in", self, CONNECT_TYPE.input, VALUE_TYPE.any, []))
.setVisible(true, true);
newOutput(0, nodeValue_Output("Unique Array", self, VALUE_TYPE.any, []));
static update = function(frame = CURRENT_FRAME) {
var arr = getInputData(0);
inputs[0].setType(VALUE_TYPE.any);
outputs[0].setType(VALUE_TYPE.any);
if(!is_array(arr)) return;
arr = array_unique(arr);
if(inputs[0].value_from != noone) {
inputs[0].setType(inputs[0].value_from.type);
outputs[0].setType(inputs[0].value_from.type);
}
outputs[0].setValue(arr);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_unique, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}