mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
94 lines
No EOL
3 KiB
Text
94 lines
No EOL
3 KiB
Text
function Node_Box_Pattern(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Box Pattern";
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValue_Float("Scale", self, 2))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
|
|
.setMappable(6);
|
|
|
|
newInput(2, nodeValue_Rotation("Angle", self, 0))
|
|
.setMappable(7);
|
|
|
|
newInput(3, nodeValue_Vec2("Position", self, [0, 0] ))
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
newInput(4, nodeValue_Color("Color 1", self, c_white));
|
|
|
|
newInput(5, nodeValue_Color("Color 2", self, c_black));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(6, nodeValueMap("Amount map", self));
|
|
|
|
newInput(7, nodeValueMap("Angle map", self));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(8, nodeValue_Enum_Button("Type", self, 0, [ "Solid", "Smooth", "AA" ]));
|
|
|
|
newInput(9, nodeValue_Float("Width", self, 0.25))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(10);
|
|
|
|
newInput(10, nodeValueMap("Width map", self));
|
|
|
|
newInput(11, nodeValue_Enum_Button("Pattern", self, 0, [ "Cross", "Xor" ]));
|
|
|
|
newInput(12, nodeValue_Int("Iteration", self, 4))
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Pattern", false], 11, 1, 6, 2, 7, 3, 9, 10, 12,
|
|
["Render", false], 8, 4, 5,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var pos = getInputData(3);
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
var _hov = false;
|
|
|
|
var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
var hv = inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static step = function() { #region
|
|
var _pat = getSingleValue(11);
|
|
inputs[ 9].setVisible(_pat == 0);
|
|
inputs[12].setVisible(_pat == 1);
|
|
|
|
inputs[1].mappableStep();
|
|
inputs[2].mappableStep();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[3];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_box_pattern);
|
|
shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
|
|
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_f_map("amount", _data[1], _data[ 6], inputs[1]);
|
|
shader_set_f_map("angle", _data[2], _data[ 7], inputs[2]);
|
|
shader_set_f_map("width", _data[9], _data[10], inputs[9]);
|
|
shader_set_color("col1", _data[4]);
|
|
shader_set_color("col2", _data[5]);
|
|
shader_set_i("blend", _data[8]);
|
|
shader_set_i("pattern", _data[11]);
|
|
shader_set_i("iteration", _data[12]);
|
|
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |