Pixel-Composer/scripts/node_fold_noise/node_fold_noise.gml
2024-08-12 18:42:05 +07:00

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function Node_Fold_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Fold Noise";
shader = sh_noise_fold;
inputs[1] = nodeValue_Vec2("Position", self, [ 0, 0 ])
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[2] = nodeValue_Vec2("Scale", self, [ 2, 2 ]);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[3] = nodeValue_Int("Iteration", self, 2)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 6, 0.1] });
addShaderProp(SHADER_UNIFORM.integer, "iteration");
inputs[4] = nodeValue_Float("Stretch", self, 2);
addShaderProp(SHADER_UNIFORM.float, "stretch");
inputs[5] = nodeValue_Float("Amplitude", self, 1.3)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
addShaderProp(SHADER_UNIFORM.float, "amplitude");
inputs[6] = nodeValue_Enum_Button("Mode", self, 0, [ "Greyscale", "Map" ]);
addShaderProp(SHADER_UNIFORM.integer, "mode");
inputs[7] = nodeValue_Rotation("Rotation", self, 0);
addShaderProp(SHADER_UNIFORM.float, "rotation");
input_display_list = [
["Output", true], 0,
["Noise", false], 1, 7, 2, 3, 4, 5,
["Render", false], 6,
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
}