Pixel-Composer/scripts/node_level/node_level.gml
2024-08-08 11:57:51 +07:00

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function Node_Level(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Level";
inputs[0] = nodeValue_Surface("Surface in", self);
inputs[1] = nodeValue_Slider_Range("White in", self, [0, 1]);
inputs[2] = nodeValue_Slider_Range("Red in", self, [0, 1]);
inputs[3] = nodeValue_Slider_Range("Green in", self, [0, 1]);
inputs[4] = nodeValue_Slider_Range("Blue in", self, [0, 1]);
inputs[5] = nodeValue_Slider_Range("Alpha in", self, [0, 1]);
inputs[6] = nodeValue_Surface("Mask", self);
inputs[7] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[8] = nodeValue_Bool("Active", self, true);
active_index = 8;
inputs[9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(6); // inputs 10, 11
inputs[12] = nodeValue_Slider_Range("White out", self, [0, 1]);
inputs[13] = nodeValue_Slider_Range("Red out", self, [0, 1]);
inputs[14] = nodeValue_Slider_Range("Green out", self, [0, 1]);
inputs[15] = nodeValue_Slider_Range("Blue out", self, [0, 1]);
inputs[16] = nodeValue_Slider_Range("Alpha out", self, [0, 1]);
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
attribute_surface_depth();
level_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) { #region
var _h = 128;
var x0 = _x;
var x1 = _x + _w;
var y0 = _y;
var y1 = _y + _h;
draw_set_color(COLORS.node_level_shade);
var _wh = getInputData(1);
var _wmin = min(_wh[0], _wh[1]);
var _wmax = max(_wh[0], _wh[1]);
draw_rectangle(x0, y0, x0 + max(0, _wmin) * _w, y1, false);
draw_rectangle(x0 + min(1, _wmax) * _w, y0, x1, y1, false);
for( var i = 0; i < 4; i++ ) {
var _bx = x1 - 20 - i * 24;
var _by = y0;
if(buttonInstant(THEME.button_hide, _bx, _by, 20, 20, _m, _focus, _hover) == 2)
histShow[i] = !histShow[i];
draw_sprite_ui_uniform(THEME.circle, 0, _bx + 10, _by + 10, 1, COLORS.histogram[i], 0.5 + histShow[i] * 0.5);
}
if(histMax > 0)
histogramDraw(x0, y1, _w, _h);
draw_set_color(COLORS.node_level_outline);
draw_rectangle(x0, y0, x1, y1, true);
return _h;
}); #endregion
input_display_list = [ 8, 9,
level_renderer,
["Surfaces", true], 0, 6, 7, 10, 11,
["Brightness", false], 1, 12,
["Red", false], 2, 13,
["Green", false], 3, 14,
["Blue", false], 4, 15,
["Alpha", false], 5, 16,
];
histogramInit();
static onInspect = function() {
if(array_length(current_data) > 0)
histogramUpdate(current_data[0]);
}
static onValueFromUpdate = function(index) { #region
if(index == 0) {
doUpdate();
if(array_length(current_data) > 0)
histogramUpdate(current_data[0]);
}
} #endregion
static step = function() { #region
__step_mask_modifier();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _wi = _data[1];
var _ri = _data[2];
var _gi = _data[3];
var _bi = _data[4];
var _ai = _data[5];
var _wo = _data[12];
var _ro = _data[13];
var _go = _data[14];
var _bo = _data[15];
var _ao = _data[16];
surface_set_shader(_outSurf, sh_level);
shader_set_2("lwi", _wi);
shader_set_2("lri", _ri);
shader_set_2("lgi", _gi);
shader_set_2("lbi", _bi);
shader_set_2("lai", _ai);
shader_set_2("lwo", _wo);
shader_set_2("lro", _ro);
shader_set_2("lgo", _go);
shader_set_2("lbo", _bo);
shader_set_2("lao", _ao);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
return _outSurf;
} #endregion
}