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https://github.com/Ttanasart-pt/Pixel-Composer.git
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61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
function Node_Palette_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Palette Shift";
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE));
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inputs[2] = nodeValue_Int("Shift", self, 0)
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.1] });
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inputs[3] = nodeValue_Surface("Mask", self);
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inputs[4] = nodeValue_Float("Mix", self, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[5] = nodeValue_Bool("Active", self, true);
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active_index = 5;
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inputs[6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(3); // inputs 7, 8
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input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
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["Palette", false], 1, 2
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]
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _pal = _data[1];
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var _shf = _data[2];
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var _colors = [];
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for(var i = 0; i < array_length(_pal); i++)
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array_append(_colors, colToVec4(_pal[i]));
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inputs[2].editWidget.slide_range[0] = -array_length(_pal);
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inputs[2].editWidget.slide_range[1] = array_length(_pal);
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surface_set_shader(_outSurf, sh_palette_shift);
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shader_set_f("palette", _colors);
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shader_set_f("paletteAmount", array_length(_pal));
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shader_set_f("shift", _shf);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
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} #endregion
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} |