Pixel-Composer/scripts/node_wavelet_noise/node_wavelet_noise.gml
2024-08-12 18:42:05 +07:00

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function Node_Wavelet_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Wavelet Noise";
shader = sh_noise_wavelet;
inputs[1] = nodeValue_Vec2("Position", self, [ 0, 0 ])
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[2] = nodeValue_Vec2("Scale", self, [ 4, 4 ])
.setMappable(6);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[3] = nodeValue_Float("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
addShaderProp(SHADER_UNIFORM.float, "seed");
inputs[4] = nodeValue_Float("Progress", self, 0)
.setMappable(7)
addShaderProp(SHADER_UNIFORM.float, "progress");
inputs[5] = nodeValue_Float("Detail", self, 1.24)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] })
.setMappable(8);
addShaderProp(SHADER_UNIFORM.float, "detail");
//////////////////////////////////////////////////////////////////////////////////
inputs[ 6] = nodeValueMap("Scale map", self); addShaderProp();
inputs[ 7] = nodeValueMap("Progress map", self); addShaderProp();
inputs[ 8] = nodeValueMap("Detail map", self); addShaderProp();
//////////////////////////////////////////////////////////////////////////////////
inputs[9] = nodeValue_Rotation("Rotation", self, 0);
addShaderProp(SHADER_UNIFORM.float, "rotation");
input_display_list = [
["Output", true], 0, 3,
["Noise", false], 1, 9, 2, 6, 4, 7, 5, 8,
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
static step = function() {
inputs[2].mappableStep();
inputs[4].mappableStep();
inputs[5].mappableStep();
}
}