Pixel-Composer/scripts/node_noise_bubble/node_noise_bubble.gml
2025-02-04 14:26:50 +07:00

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Text

#region
FN_NODE_CONTEXT_INVOKE {
addHotkey("Node_Noise_Bubble", "Mode > Toggle", "M", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[5].setValue((_n.inputs[5].getValue() + 1) % 2); });
addHotkey("Node_Noise_Bubble", "Blend Mode > Toggle", "B", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[7].setValue((_n.inputs[7].getValue() + 1) % 2); });
});
#endregion
function Node_Noise_Bubble(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Bubble Noise";
shader = sh_noise_bubble;
newInput(1, nodeValue_Float("Density", self, 0.5 ))
.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "density");
newInput(2, nodeValueSeed(self));
addShaderProp(SHADER_UNIFORM.float, "seed");
newInput(3, nodeValue_Slider_Range("Scale", self, [ 0.5, 0.8 ] ));
addShaderProp(SHADER_UNIFORM.float, "scale");
newInput(4, nodeValue_Float("Thickness", self, 0 ))
.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "thickness");
newInput(5, nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Fill" ] ));
addShaderProp(SHADER_UNIFORM.integer, "mode");
newInput(6, nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] ));
addShaderProp(SHADER_UNIFORM.float, "alpha");
newInput(7, nodeValue_Enum_Scroll("Blend Mode", self, 0 , [ "Max", "Add" ] ));
addShaderProp(SHADER_UNIFORM.integer, "render");
input_display_list = [ 2,
["Output", true], 0,
["Noise", false], 1, 3,
["Render", false], 5, 4, 6, 7,
];
}