mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
309 lines
No EOL
8.1 KiB
Text
309 lines
No EOL
8.1 KiB
Text
function Node_create_Render_Sprite_Sheet(_x, _y) {
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var node = new Node_Render_Sprite_Sheet(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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enum SPRITE_STACK {
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horizontal,
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vertical,
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grid
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}
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enum SPRITE_ANIM_GROUP {
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animation,
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all_sprites
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}
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function Node_Render_Sprite_Sheet(_x, _y) : Node(_x, _y) constructor {
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name = "Sheet";
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auto_update = false;
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anim_drawn = array_create(ANIMATOR.frames_total + 1, false);
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inputs[| 0] = nodeValue(0, "Sprites", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, surface_create(1, 1));
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inputs[| 1] = nodeValue(1, "Sprite set", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Animation", "Sprite array" ]);
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inputs[| 2] = nodeValue(2, "Frame step", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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inputs[| 3] = nodeValue(3, "Packing type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Horizontal", "Vertical", "Grid" ]);
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inputs[| 4] = nodeValue(4, "Grid column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
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inputs[| 5] = nodeValue(5, "Alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "First", "Middle", "Last" ]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static step = function() {
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var inpt = inputs[| 0].getValue();
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var oupt = outputs[| 0].getValue();
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var grup = inputs[| 1].getValue();
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var skip = inputs[| 2].getValue();
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var pack = inputs[| 3].getValue();
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var alig = inputs[| 5].getValue();
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inputs[| 2].setVisible(grup == SPRITE_ANIM_GROUP.animation);
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inputs[| 4].setVisible(pack == SPRITE_STACK.grid);
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if(grup != SPRITE_ANIM_GROUP.animation) return;
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if(safe_mod(ANIMATOR.current_frame, skip) != 0) return;
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if(array_length(anim_drawn) != ANIMATOR.frames_total)
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array_resize(anim_drawn, ANIMATOR.frames_total);
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if(ANIMATOR.current_frame < ANIMATOR.frames_total) {
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if(anim_drawn[ANIMATOR.current_frame]) return;
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if(ANIMATOR.is_playing && ANIMATOR.frame_progress) {
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if(is_array(inpt) && array_length(inpt) == 0) return;
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if(!is_array(inpt)) inpt = [ inpt ];
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}
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}
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if(is_array(oupt) && (array_length(inpt) != array_length(oupt))) return;
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var px = 0, py = 0;
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var drawn = false;
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for(var i = 0; i < array_length(inpt); i++) {
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if(!is_surface(inpt[i])) break;
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var oo;
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if(!is_array(oupt)) oo = oupt;
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else oo = oupt[i];
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var ww = surface_get_width(oo);
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var hh = surface_get_height(oo);
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var _w = surface_get_width(inpt[i]);
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var _h = surface_get_height(inpt[i]);
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var frame = floor(ANIMATOR.current_frame / skip);
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surface_set_target(oo);
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switch(pack) {
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case SPRITE_STACK.horizontal :
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var px = frame * _w;
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switch(alig) {
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case 0 :
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draw_surface_safe(inpt[i], px, py);
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break;
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case 1 :
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draw_surface_safe(inpt[i], px, py + (hh - _h) / 2);
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break;
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case 2 :
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draw_surface_safe(inpt[i], px, py + (hh - _h));
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break;
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}
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break;
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case SPRITE_STACK.vertical :
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var py = frame * _h;
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switch(alig) {
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case 0 :
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draw_surface_safe(inpt[i], px, py);
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break;
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case 1 :
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draw_surface_safe(inpt[i], px + (ww - _w) / 2, py);
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break;
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case 2 :
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draw_surface_safe(inpt[i], px + (ww - _w), py);
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break;
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}
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break;
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case SPRITE_STACK.grid :
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var col = inputs[| 4].getValue();
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var _row = floor(frame / col);
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var _col = safe_mod(frame, col);
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px = _col * _w;
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py = _row * _h;
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draw_surface_safe(inpt[i], px, py);
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break;
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}
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drawn = true;
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surface_reset_target();
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}
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if(drawn) anim_drawn[ANIMATOR.current_frame] = true;
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}
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static update = function() {
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for(var i = 0; i < array_length(anim_drawn); i++) anim_drawn[i] = false;
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var inpt = inputs[| 0].getValue();
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var grup = inputs[| 1].getValue();
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var pack = inputs[| 3].getValue();
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var alig = inputs[| 5].getValue();
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if(grup == SPRITE_ANIM_GROUP.animation) {
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var skip = inputs[| 2].getValue();
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if(is_array(inpt) && array_length(inpt) == 0) return;
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if(!is_array(inpt)) inpt = [ inpt ];
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var _surf = [];
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for(var i = 0; i < array_length(inpt); i++) {
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if(!is_surface(inpt[i])) continue;
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var ww = surface_get_width(inpt[i]);
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var hh = surface_get_height(inpt[i]);
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switch(pack) {
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case SPRITE_STACK.horizontal :
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ww *= floor(ANIMATOR.frames_total / skip);
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break;
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case SPRITE_STACK.vertical :
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hh *= floor(ANIMATOR.frames_total / skip);
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break;
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case SPRITE_STACK.grid :
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var amo = floor(ANIMATOR.frames_total / skip);
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var col = inputs[| 4].getValue();
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var row = ceil(amo / col);
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ww *= col;
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hh *= row;
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break;
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}
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_surf[i] = surface_create(ww, hh);
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surface_set_target(_surf[i]);
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draw_clear_alpha(0, 0);
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surface_reset_target();
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}
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outputs[| 0].setValue(_surf);
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} else {
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if(is_array(inpt)) {
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if(array_length(inpt) == 0) return;
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var ww = 0;
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var hh = 0;
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switch(pack) {
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case SPRITE_STACK.horizontal :
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for(var i = 0; i < array_length(inpt); i++) {
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ww += surface_get_width(inpt[i]);
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hh = max(hh, surface_get_height(inpt[i]));
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}
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break;
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case SPRITE_STACK.vertical :
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for(var i = 0; i < array_length(inpt); i++) {
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ww = max(ww, surface_get_width(inpt[i]));
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hh += surface_get_height(inpt[i]);
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}
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break;
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case SPRITE_STACK.grid :
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var amo = array_length(inpt);
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var col = inputs[| 4].getValue();
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var row = ceil(amo / col);
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var row_w = 0;
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var row_h = 0;
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for(var i = 0; i < row; i++) {
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var row_w = 0;
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var row_h = 0;
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for(var j = 0; j < col; j++) {
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var index = i * col + j;
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if(index >= amo) break;
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row_w += surface_get_width(inpt[index]);
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row_h = max(row_h, surface_get_height(inpt[index]));
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}
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ww = max(ww, row_w);
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hh += row_h;
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}
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break;
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}
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var _surf = surface_create(ww, hh);
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surface_set_target(_surf);
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draw_clear_alpha(0, 0);
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switch(pack) {
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case SPRITE_STACK.horizontal :
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var px = 0;
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var py = 0;
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for(var i = 0; i < array_length(inpt); i++) {
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var _w = surface_get_width(inpt[i]);
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var _h = surface_get_height(inpt[i]);
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switch(alig) {
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case 0 :
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draw_surface_safe(inpt[i], px, py);
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break;
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case 1 :
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draw_surface_safe(inpt[i], px, py + (hh - _h) / 2);
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break;
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case 2 :
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draw_surface_safe(inpt[i], px, py + (hh - _h));
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break;
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}
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px += _w;
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}
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break;
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case SPRITE_STACK.vertical :
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var px = 0;
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var py = 0;
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for(var i = 0; i < array_length(inpt); i++) {
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var _w = surface_get_width(inpt[i]);
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var _h = surface_get_height(inpt[i]);
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switch(alig) {
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case 0 :
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draw_surface_safe(inpt[i], px, py);
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break;
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case 1 :
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draw_surface_safe(inpt[i], px + (ww - _w) / 2, py);
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break;
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case 2 :
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draw_surface_safe(inpt[i], px + (ww - _w), py);
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break;
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}
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py += _h;
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}
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break;
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case SPRITE_STACK.grid :
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var amo = array_length(inpt);
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var col = inputs[| 4].getValue();
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var row = ceil(amo / col);
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var row_w = 0;
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var row_h = 0;
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var px = 0;
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var py = 0;
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for(var i = 0; i < row; i++) {
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var row_w = 0;
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var row_h = 0;
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px = 0;
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for(var j = 0; j < col; j++) {
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var index = i * col + j;
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if(index >= amo) break;
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var _w = surface_get_width(inpt[index]);
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var _h = surface_get_height(inpt[index]);
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draw_surface_safe(inpt[index], px, py);
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px += _w;
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row_h = max(row_h, _h);
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}
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py += row_h;
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}
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break;
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}
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surface_reset_target();
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outputs[| 0].setValue(_surf);
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} else {
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outputs[| 0].setValue(inpt);
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}
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}
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}
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doUpdate();
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} |