Pixel-Composer/scripts/node_path_blend/node_path_blend.gml
2023-02-14 08:48:33 +07:00

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function Node_Path_Blend(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Blend Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true)
.rejectArray();
inputs[| 1] = nodeValue("Path 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true)
.rejectArray();
inputs[| 2] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ])
.rejectArray();
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
static getPointRatio = function(_rat) {
var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
if(!p1 && !p2) return [ 0, 0 ];
if( p1 && !p2) return _path1.getPointRatio(_rat);
if(!p1 && p2) return _path2.getPointRatio(_rat);
var _p1 = _path1.getPointRatio(_rat);
var _p2 = _path2.getPointRatio(_rat);
var r = [];
r[0] = lerp(array_safe_get(_p1, 0), array_safe_get(_p2, 0), _lerp);
r[1] = lerp(array_safe_get(_p1, 1), array_safe_get(_p2, 1), _lerp);
return r;
}
static getBoundary = function() {
var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
if(!p1 && !p2) return [ 0, 0, 1, 1 ];
if( p1 && !p2) return _path1.getBoundary();
if(!p1 && p2) return _path2.getBoundary();
var _p1 = _path1.getBoundary();
var _p2 = _path2.getBoundary();
return [ lerp(_p1[0], _p2[0], _lerp),
lerp(_p1[1], _p2[1], _lerp),
lerp(_p1[2], _p2[2], _lerp),
lerp(_p1[3], _p2[3], _lerp),
];
}
function update() {
outputs[| 0].setValue(self);
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_blend, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}