mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
148 lines
4.9 KiB
Plaintext
148 lines
4.9 KiB
Plaintext
function Node_MK_Brownian(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "MK Brownian";
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update_on_frame = true;
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inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Sprite", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10);
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inputs[| 3] = nodeValue("Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_AREA)
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.setDisplay(VALUE_DISPLAY.area);
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inputs[| 4] = nodeValue("Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 45, 135, 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.rotation_random);
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inputs[| 5] = nodeValue("Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.range);
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inputs[| 6] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(c_white));
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inputs[| 7] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11);
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inputs[| 8] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 8].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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inputs[| 9] = nodeValue("Angular speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -45, 45 ])
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.setDisplay(VALUE_DISPLAY.range);
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inputs[| 10] = nodeValue("Angular acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -2, 2 ])
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.setDisplay(VALUE_DISPLAY.range);
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inputs[| 11] = nodeValue("Turn", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 12] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 13] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.range, { linked : true });
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outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ new Inspector_Sprite(s_MKFX), 8,
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["Dimension", false], 0, 12,
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["Particles", false], 1,
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["Spawn", false], 3, 2,
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["Movement", false], 5, 4, 9,
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["Smooth turn", true, 11], 10,
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["Render", false], 13, 6, 7,
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];
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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inputs[| 3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static getPosition = function(ind, t, _area, _sped, _dire, _dirs, _turn, _dira) { #region
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random_set_seed(ind);
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var _px = irandom_range(_area[0] - _area[2], _area[0] + _area[2]);
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var _py = irandom_range(_area[1] - _area[3], _area[1] + _area[3]);
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var spd = random_range(_sped[0], _sped[1]);
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var dir = angle_random_eval(_dire);
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var dis = random_range(_dirs[0], _dirs[1]);
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var dia = random_range(_dira[0], _dira[1]);
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repeat(t) {
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_px += lengthdir_x(spd, dir);
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_py += lengthdir_y(spd, dir);
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if(_turn) {
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var a = random_range(_dira[0], _dira[1]);
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dis += a;
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} else {
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dis = random_range(_dirs[0], _dirs[1]);
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}
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dir += dis;
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}
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return [ _px, _py ];
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} #endregion
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static update = function() { #region
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var _surf = getInputData(0);
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var _sprt = getInputData(1);
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var _amou = getInputData(2);
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var _area = getInputData(3);
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var _dire = getInputData(4);
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var _sped = getInputData(5);
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var _colr = getInputData(6);
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var _alph = getInputData(7);
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var _seed = getInputData(8);
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var _dirs = getInputData(9);
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var _dira = getInputData(10);
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var _turn = getInputData(11);
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var _dim = getInputData(12);
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var _size = getInputData(13);
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var _sed = _seed;
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if(is_surface(_surf)) _dim = surface_get_dimension(_surf)
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var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
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outputs[| 0].setValue(_outSurf);
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface_safe(_surf);
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BLEND_ALPHA_MULP
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shader_set(sh_draw_divide);
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for( var i = 0; i < _amou; i++ ) {
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_sed += 100;
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var _lifs = irandom_seed(TOTAL_FRAMES, _sed);
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var _lif = (_lifs + CURRENT_FRAME) % TOTAL_FRAMES;
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var _pos = getPosition(_sed, _lif, _area, _sped, _dire, _dirs, _turn, _dira);
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var _cc = _colr.eval(_lifs / TOTAL_FRAMES);
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var _aa = eval_curve_x(_alph, _lif / TOTAL_FRAMES);
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random_set_seed(_sed + 50);
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var _ss = random_range(_size[0], _size[1]);
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if(_sprt == noone) {
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draw_set_color(_cc);
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draw_set_alpha(_aa);
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dynaSurf_circle_fill(_pos[0], _pos[1], round(_ss));
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draw_set_alpha(1);
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} else {
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var _p = _sprt;
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if(is_array(_p)) _p = array_safe_get_fast(_p, irandom(array_length(_p) - 1));
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draw_surface_ext_safe(_p, _pos[0], _pos[1], _ss, _ss, 0, _cc, _aa);
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}
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}
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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} #endregion
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} |