Pixel-Composer/objects/o_main/Step_1.gml
Tanasart fa630da244 cmd
2024-02-11 20:53:33 +07:00

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/// @description init
global.__debug_runner++;
global.cache_call = 0;
global.cache_hit = 0;
HOVERING_ELEMENT = _HOVERING_ELEMENT;
_HOVERING_ELEMENT = noone;
#region minimize
if(winMan_isMinimized()) {
if(!minimized) game_set_speed(1, gamespeed_fps);
minimized = true;
exit;
} else if(!minimized)
window_preminimize_rect = [ window_get_x(), window_get_y(), window_get_width(), window_get_height() ];
if(minimized) {
game_set_speed(PREFERENCES.ui_framerate, gamespeed_fps);
window_set_rectangle(window_preminimize_rect[0], window_preminimize_rect[1], window_preminimize_rect[2], window_preminimize_rect[3]);
minimized = false;
}
#endregion
#region window
//if(keyboard_check_pressed(vk_f12)) DEBUG = !DEBUG;
if(_cursor != CURSOR) {
window_set_cursor(CURSOR);
_cursor = CURSOR;
}
CURSOR = cr_default;
#endregion
#region focus
if(mouse_release(mb_any)) DIALOG_CLICK = true;
HOVER = noone;
with(_p_dialog) checkMouse();
if(PANEL_MAIN != 0) PANEL_MAIN.stepBegin();
DIALOG_DEPTH_HOVER = 0;
with(_p_dialog) checkFocus();
with(_p_dialog) checkDepth();
with(_p_dialog) doDrag();
with(_p_dialog) doResize();
#endregion
#region auto save
AUTO_SAVE_TIMER += delta_time / 1_000_000;
if(PROJECT.modified && PREFERENCES.auto_save_time > 0 && AUTO_SAVE_TIMER > PREFERENCES.auto_save_time) {
AUTO_SAVE_TIMER = 0;
var loc = DIRECTORY + "Autosave/";
directory_verify(loc);
var fname = string_replace(filename_name(PROJECT.path), filename_ext(PROJECT.path), "") +
"_autosave" + string(current_year) + "-" +
string_lead_zero(current_month, 2) + "-" +
string_lead_zero(current_day, 2) + "T" +
string_lead_zero(current_hour, 2) +
string_lead_zero(current_minute, 2) +
string_lead_zero(current_second, 2) + ".pxc";
try { SAVE_AT(PROJECT, loc + fname, "Autosaved "); }
catch(e) { print(exception_print(e)); }
}
#endregion
#region animation & render
DEF_SURFACE_RESET();
if(!PROJECT.safeMode && UPDATE_RENDER_ORDER) {
ResetAllNodesRender();
NodeTopoSort();
}
if(LIVE_UPDATE)
Render();
else if(!PROJECT.safeMode) {
UPDATE_RENDER_ORDER = false;
if(PROJECT.active) {
PROJECT.animator.is_simulating = false;
array_foreach(PROJECT.nodeArray, function(_node) { if(!_node.active) return; _node.stepBegin(); });
if(IS_PLAYING || IS_RENDERING) {
if(PROJECT.animator.frame_progress) {
__addon_preAnim();
if(IS_FIRST_FRAME)
ResetAllNodesRender();
Render(true);
__addon_postAnim();
}
PROJECT.animator.frame_progress = false;
} else {
if(UPDATE & RENDER_TYPE.full) {
if(PROGRAM_ARGUMENTS.run) {
exportAll();
PROGRAM_ARGUMENTS.run = false;
if(!IS_RENDERING && !struct_try_get(PROGRAM_ARGUMENTS, "persist", true)) game_end();
} else
Render();
} else if(UPDATE & RENDER_TYPE.partial)
Render(true);
}
}
}
UPDATE = RENDER_TYPE.none;
#endregion
#region clicks
DOUBLE_CLICK = false;
if(mouse_press(mb_left)) {
if(dc_check > 0) {
if(point_distance(mouse_mx, mouse_my, DOUBLE_CLICK_POS[0], DOUBLE_CLICK_POS[1]) < 8)
DOUBLE_CLICK = true;
dc_check = 0;
} else {
dc_check = PREFERENCES.double_click_delay;
DOUBLE_CLICK_POS = [ mouse_mx, mouse_my ];
}
}
dc_check -= DELTA_TIME;
#endregion
#region step
if(array_length(action_last_frame) > 0) {
ds_stack_push(UNDO_STACK, action_last_frame);
ds_stack_clear(REDO_STACK);
}
action_last_frame = [];
#endregion
#region modifiers
if(CTRL == KEYBOARD_STATUS.up)
CTRL = KEYBOARD_STATUS.idle;
if(SHIFT == KEYBOARD_STATUS.up)
SHIFT = KEYBOARD_STATUS.idle;
if(ALT == KEYBOARD_STATUS.up)
ALT = KEYBOARD_STATUS.idle;
if(CTRL == KEYBOARD_STATUS.pressing && !keyboard_check(vk_control))
CTRL = KEYBOARD_STATUS.up;
if(SHIFT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_shift))
SHIFT = KEYBOARD_STATUS.up;
if(ALT == KEYBOARD_STATUS.pressing && !keyboard_check(vk_alt))
ALT = KEYBOARD_STATUS.up;
if(CTRL == KEYBOARD_STATUS.down)
CTRL = KEYBOARD_STATUS.pressing;
if(SHIFT == KEYBOARD_STATUS.down)
SHIFT = KEYBOARD_STATUS.pressing;
if(ALT == KEYBOARD_STATUS.down)
ALT = KEYBOARD_STATUS.pressing;
if(keyboard_check_pressed(vk_control))
CTRL = KEYBOARD_STATUS.down;
if(keyboard_check_pressed(vk_shift))
SHIFT = KEYBOARD_STATUS.down;
if(keyboard_check_pressed(vk_alt))
ALT = KEYBOARD_STATUS.down;
if(keyboard_check_released(vk_control))
CTRL = KEYBOARD_STATUS.up;
if(keyboard_check_released(vk_shift))
SHIFT = KEYBOARD_STATUS.up;
if(keyboard_check_released(vk_alt))
ALT = KEYBOARD_STATUS.up;
#endregion
#region mouse wrap
MOUSE_WRAPPING = max(0, MOUSE_WRAPPING - 1);
if(MOUSE_WRAP) {
var _pad = 2;
if(mouse_mx < _pad) {
window_mouse_set(window_get_width() - _pad, mouse_my);
MOUSE_WRAPPING = 2;
} else if(mouse_mx > window_get_width() - _pad) {
window_mouse_set(_pad, mouse_my);
MOUSE_WRAPPING = 2;
}
if(mouse_my < _pad) {
window_mouse_set(mouse_mx, window_get_height() - _pad);
MOUSE_WRAPPING = 2;
} else if(mouse_my > window_get_height() - _pad) {
window_mouse_set(mouse_mx, _pad);
MOUSE_WRAPPING = 2;
}
}
MOUSE_WRAP = false;
#endregion
#region depth
if(_use_depth != USE_DEPTH) {
_use_depth = USE_DEPTH;
surface_depth_disable(!USE_DEPTH);
}
USE_DEPTH = false;
#endregion
//if(global.cache_call) print($"CACHE called: {global.cache_call} | hit: {global.cache_hit} ({global.cache_hit / global.cache_call * 100}%)");