mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
68 lines
3.0 KiB
Plaintext
68 lines
3.0 KiB
Plaintext
function __3dCubeFaces() : __3dObject() constructor {
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VF = global.VF_POS_NORM_TEX_COL;
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render_type = pr_trianglelist;
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object_counts = 6;
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static initModel = function(size) {
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size /= 2;
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vertex = [
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[
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new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(1, 1),
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new __vertex( size, size, size).setNormal(0, 0, 1).setUV(0, 0),
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new __vertex( size, -size, size).setNormal(0, 0, 1).setUV(0, 1),
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new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(1, 1),
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new __vertex(-size, size, size).setNormal(0, 0, 1).setUV(1, 0),
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new __vertex( size, size, size).setNormal(0, 0, 1).setUV(0, 0),
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],
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[
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new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(1, 1),
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new __vertex( size, -size, -size).setNormal(0, 0, -1).setUV(0, 1),
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new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(0, 0),
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new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(1, 1),
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new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(0, 0),
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new __vertex(-size, size, -size).setNormal(0, 0, -1).setUV(1, 0),
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],
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[
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new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(1, 0),
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new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1),
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new __vertex(-size, size, size).setNormal(-1, 0, 0).setUV(0, 0),
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new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(1, 0),
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new __vertex(-size, -size, -size).setNormal(-1, 0, 0).setUV(1, 1),
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new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1),
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],
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[
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new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0),
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new __vertex( size, size, size).setNormal(1, 0, 0).setUV(1, 0),
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new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1),
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new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0),
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new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1),
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new __vertex( size, -size, -size).setNormal(1, 0, 0).setUV(0, 1),
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],
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[
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new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(1, 0),
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new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(0, 1),
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new __vertex( size, size, size).setNormal(0, 1, 0).setUV(0, 0),
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new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(1, 0),
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new __vertex(-size, size, -size).setNormal(0, 1, 0).setUV(1, 1),
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new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(0, 1),
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],
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[
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new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0),
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new __vertex( size, -size, size).setNormal(0, -1, 0).setUV(1, 0),
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new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1),
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new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0),
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new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1),
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new __vertex(-size, -size, -size).setNormal(0, -1, 0).setUV(0, 1),
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]
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];
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VB = build();
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} initModel(1);
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} |