mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
30 lines
793 B
GLSL
30 lines
793 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int mode;
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uniform sampler2D samplerR;
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uniform sampler2D samplerG;
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uniform sampler2D samplerB;
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uniform sampler2D samplerA;
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uniform int useR;
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uniform int useG;
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uniform int useB;
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uniform int useA;
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float sample(vec4 col, int ch) {
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if(mode == 0) return (col[0] + col[1] + col[2]) / 3. * col[3];
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return col[ch];
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}
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void main() {
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vec4 base = texture2D( gm_BaseTexture, v_vTexcoord );
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float r = useR == 1? sample(texture2D( samplerR, v_vTexcoord ), 0) : base.r;
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float g = useG == 1? sample(texture2D( samplerG, v_vTexcoord ), 1) : base.g;
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float b = useB == 1? sample(texture2D( samplerB, v_vTexcoord ), 2) : base.b;
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float a = useA == 1? sample(texture2D( samplerA, v_vTexcoord ), 3) : base.a;
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gl_FragColor = vec4(r, g, b, a);
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}
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