mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
184 lines
5.1 KiB
Plaintext
184 lines
5.1 KiB
Plaintext
/// @func d3d11_cbuffer_begin()
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///
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/// @desc Starts building a constant buffer.
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///
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/// @see d3d11_cbuffer_end
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function d3d11_cbuffer_begin()
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_begin", dll_cdecl, ty_real,
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0);
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return external_call(_fn);
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}
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/// @func d3d11_cbuffer_end()
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///
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/// @desc Finishes building a constant buffer.
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///
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/// @return {Real} The ID of the created constant buffer or -1 on fail.
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///
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/// @see d3d11_cbuffer_exists
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/// @see d3d11_cbuffer_update
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function d3d11_cbuffer_end()
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_end", dll_cdecl, ty_real,
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0);
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return external_call(_fn);
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}
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/// @func d3d11_cbuffer_add_bool(_count)
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///
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/// @desc Adds a bool into a constant buffer that is currently being built.
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///
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/// @param {Real} _count Number of bools to add into the constant buffer.
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///
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/// @see d3d11_cbuffer_begin
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function d3d11_cbuffer_add_bool(_count)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_add_bool", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _count);
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}
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/// @func d3d11_cbuffer_add_int(_count)
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///
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/// @desc Adds an int into a constant buffer that is currently being built.
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///
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/// @param {Real} _count Number of ints to add into the constant buffer.
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///
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/// @see d3d11_cbuffer_begin
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function d3d11_cbuffer_add_int(_count)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_add_int", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _count);
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}
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/// @func d3d11_cbuffer_add_uint(_count)
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///
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/// @desc Adds an uint into a constant buffer that is currently being built.
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///
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/// @param {Real} _count Number of uints to add into the constant buffer.
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///
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/// @see d3d11_cbuffer_begin
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function d3d11_cbuffer_add_uint(_count)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_add_uint", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _count);
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}
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/// @func d3d11_cbuffer_add_float(_count)
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///
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/// @desc Adds a float into a constant buffer that is currently being built.
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///
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/// @param {Real} _count Number of floats to add into the constant buffer.
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///
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/// @see d3d11_cbuffer_begin
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function d3d11_cbuffer_add_float(_count)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_add_float", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _count);
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}
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/// @func d3d11_cbuffer_get_size(_cbuffer)
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///
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/// @desc Retrieves size of a constant buffer in bytes.
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///
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/// @param {Real} The size of the constant buffer in bytes.
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function d3d11_cbuffer_get_size(_cbuffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_get_size", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _cbuffer);
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}
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/// @func d3d11_cbuffer_update(_cbuffer, _buffer)
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///
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/// @desc Updates data of a constant buffer.
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///
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/// @param {Real} _cbuffer The ID of the constant buffer.
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/// @param {Id.Buffer} _buffer A buffer with new data.
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function d3d11_cbuffer_update(_cbuffer, _buffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_update", dll_cdecl, ty_real,
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2, ty_real, ty_string);
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return external_call(_fn, _cbuffer, buffer_get_address(_buffer));
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}
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/// @func d3d11_shader_set_cbuffer_ps(_slot, _cbuffer)
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///
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/// @desc Binds a constant buffer to a pixel shader.
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///
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/// @param {Real} _slot The slot to bind the constant buffer to.
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/// @param {Real} _cbuffer The ID of the constant buffer or -1 to ubind the slot.
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function d3d11_shader_set_cbuffer_ps(_slot, _cbuffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_shader_set_cbuffer_ps", dll_cdecl, ty_real,
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2, ty_real, ty_real);
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return external_call(_fn, _slot, _cbuffer);
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}
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/// @func d3d11_shader_set_cbuffer_vs(_slot, _cbuffer)
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///
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/// @desc Binds a constant buffer to a vertex shader.
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///
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/// @param {Real} _slot The slot to bind the constant buffer to.
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/// @param {Real} _cbuffer The ID of the constant buffer or -1 to ubind the slot.
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function d3d11_shader_set_cbuffer_vs(_slot, _cbuffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_shader_set_cbuffer_vs", dll_cdecl, ty_real,
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2, ty_real, ty_real);
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return external_call(_fn, _slot, _cbuffer);
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}
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/// @func d3d11_cbuffer_exists(_cbuffer)
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///
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/// @desc Checks whether a constant buffer exists.
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///
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/// @param {Real} _cbuffer The ID of the comand buffer.
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///
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/// @return {Bool} Returns true if the constant buffer exists.
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function d3d11_cbuffer_exists(_cbuffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_exists", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _cbuffer);
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}
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/// @func d3d11_cbuffer_destroy(_cbuffer)
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///
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/// @desc Destroys a constant buffer.
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///
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/// @param {Real} _cbuffer The ID of the constant buffer to destroy.
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function d3d11_cbuffer_destroy(_cbuffer)
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{
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gml_pragma("forceinline");
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static _fn = external_define(
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GMD3D11_PATH, "d3d11_cbuffer_destroy", dll_cdecl, ty_real,
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1, ty_real);
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return external_call(_fn, _cbuffer);
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}
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