mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
function Node_3D(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "3D";
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is_3D = true;
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w = 64;
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h = 64;
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min_h = h;
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mesh_prev_surface = surface_create(64, 64);
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {}
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static processData = function(_outSurf, _data, _output_index, _array_index) {}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {}
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static getPreviewObject = function() { #region
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if(ds_list_empty(outputs)) return noone;
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switch(outputs[| preview_channel].type) {
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case VALUE_TYPE.d3Mesh :
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case VALUE_TYPE.d3Light :
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case VALUE_TYPE.d3Camera :
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case VALUE_TYPE.d3Scene : break;
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default : return noone;
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}
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var _obj = outputs[| 0].getValue();
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if(is_array(_obj))
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_obj = array_safe_get(_obj, preview_index, noone);
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return _obj;
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} #endregion
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static getPreviewObjects = function() { return [ getPreviewObject() ]; }
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static getPreviewObjectOutline = function() { return getPreviewObjects() }
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static refreshPreview = function() { #region
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var _prev_obj = getPreviewObjects();
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mesh_prev_surface = surface_verify(mesh_prev_surface, 64, 64);
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surface_set_target(mesh_prev_surface);
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DRAW_CLEAR
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gpu_set_zwriteenable(true);
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gpu_set_ztestenable(true);
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gpu_set_cullmode(cull_noculling);
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D3D_GLOBAL_PREVIEW.camera.applyCamera();
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D3D_GLOBAL_PREVIEW.apply();
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for( var i = 0, n = array_length(_prev_obj); i < n; i++ ) {
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var _prev = _prev_obj[i];
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if(_prev == noone) continue;
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var _b = _prev.getBBOX();
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var _c = _prev.getCenter();
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if(_b == noone || _c == noone) continue;
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D3D_GLOBAL_PREVIEW.custom_transform.position.set(_c._multiply(-1));
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var _sca = 1 / _b.getMaximumScale();
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D3D_GLOBAL_PREVIEW.custom_transform.scale.set(_sca);
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D3D_GLOBAL_PREVIEW.submitUI(_prev);
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}
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surface_reset_target();
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D3D_GLOBAL_PREVIEW.camera.resetCamera();
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} #endregion
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static postUpdate = function() { refreshPreview(); }
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover = false, _focus = false) { #region
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if(!is_surface(mesh_prev_surface)) return;
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var bbox = drawGetBbox(xx, yy, _s);
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draw_surface_bbox(mesh_prev_surface, bbox);
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} #endregion
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} |