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https://github.com/Ttanasart-pt/Pixel-Composer.git
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78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
function Node_Noise_Simplex(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Simplex Noise";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0, 0] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [2, 2] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 )
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.setDisplay(VALUE_DISPLAY.slider, [1, 16, 1]);
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inputs[| 4] = nodeValue("Color mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "RGB", "HSV" ]);
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inputs[| 5] = nodeValue("Color R range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
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.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
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inputs[| 6] = nodeValue("Color G range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
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.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
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inputs[| 7] = nodeValue("Color B range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
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.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
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input_display_list = [
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["Output", false], 0,
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["Noise", false], 1, 2, 3,
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["Render", false], 4, 5, 6, 7,
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];
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static step = function() {
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var _col = inputs[| 4].getValue();
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inputs[| 5].setVisible(_col != 0);
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inputs[| 6].setVisible(_col != 0);
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inputs[| 7].setVisible(_col != 0);
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inputs[| 5].name = _col == 1? "Color R range" : "Color H range";
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inputs[| 6].name = _col == 1? "Color G range" : "Color S range";
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inputs[| 7].name = _col == 1? "Color B range" : "Color V range";
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
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var _pos = _data[1];
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var _sca = _data[2];
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var _itr = _data[3];
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var _col = _data[4];
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var _clr = _data[5];
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var _clg = _data[6];
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var _clb = _data[7];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_simplex);
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shader_set_f("position", _pos);
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shader_set_f("scale", _sca);
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shader_set_i("iteration", _itr);
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shader_set_i("colored", _col);
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shader_set_f("colorRanR", _clr);
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shader_set_f("colorRanG", _clg);
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shader_set_f("colorRanB", _clb);
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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surface_reset_shader();
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return _outSurf;
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}
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} |