mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
824 lines
No EOL
23 KiB
Text
824 lines
No EOL
23 KiB
Text
function Node_Mesh_Warp(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Mesh Warp";
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attributes.mesh_bound = [];
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points = [];
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data = { points : [], tris : [], links : [], controls: [] };
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function _Point(node, index, _x, _y) constructor { #region
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self.index = index;
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self.node = node;
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x = _x;
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y = _y;
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xp = x;
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yp = y;
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node.points[index] = self;
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ndx = 0;
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ndy = 0;
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sx = x;
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sy = y;
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pin = false;
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controlWeights = [];
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static reset = function(data) {
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INLINE
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x = sx;
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y = sy;
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xp = x;
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yp = y;
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var dist = 0;
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for( var i = 0, n = array_length(data.controls); i < n; i++ ) {
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var d = point_distance(x, y, data.controls[i][PUPPET_CONTROL.cx], data.controls[i][PUPPET_CONTROL.cy]);
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controlWeights[i] = 1 / d;
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dist += 1 / d;
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}
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for( var i = 0, n = array_length(controlWeights); i < n; i++ )
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controlWeights[i] /= dist;
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}
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static draw = function(_x, _y, _s) {
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INLINE
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if(pin) {
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draw_set_color(COLORS._main_accent);
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draw_circle_prec(_x + x * _s, _y + y * _s, 3, false);
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} else {
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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draw_circle_prec(_x + x * _s, _y + y * _s, 2, false);
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}
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}
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u = 0;
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v = 0;
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static mapTexture = function(ww, hh) {
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INLINE
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u = x / ww;
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v = y / hh;
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}
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static move = function(dx, dy) {
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INLINE
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if(pin) return;
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x += dx;
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y += dy;
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}
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static planMove = function(dx, dy) {
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INLINE
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if(pin) return;
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ndx += dx;
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ndy += dy;
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}
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static stepMove = function(rat) {
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INLINE
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if(pin) return;
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move(ndx * rat, ndy * rat);
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}
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static clearMove = function(rat) {
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INLINE
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if(pin) return;
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ndx = 0;
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ndy = 0;
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}
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static setPin = function(pin) {
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INLINE
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self.pin = pin;
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}
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static equal = function(point) {
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INLINE
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return x == point.x && y == point.y;
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}
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} #endregion
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function _Link(_p0, _p1, _k = 1) constructor { #region
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p0 = _p0;
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p1 = _p1;
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k = _k;
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len = point_distance(p0.x, p0.y, p1.x, p1.y);
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static resolve = function(strength = 1) {
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INLINE
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var _len = point_distance(p0.x, p0.y, p1.x, p1.y);
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var _dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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var _slen = lerp(_len, len, strength);
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var f = k * (_len - _slen);
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var dx = lengthdir_x(f, _dir);
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var dy = lengthdir_y(f, _dir);
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p0.move( dx / 2, dy / 2);
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p1.move(-dx / 2, -dy / 2);
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}
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static draw = function(_x, _y, _s) {
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INLINE
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draw_set_color(c_red);
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draw_line(_x + p0.x * _s, _y + p0.y * _s, _x + p1.x * _s, _y + p1.y * _s);
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}
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} #endregion
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function _Triangle(_p0, _p1, _p2) constructor { #region
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p0 = _p0;
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p1 = _p1;
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p2 = _p2;
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static reset = function(data) {
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INLINE
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p0.reset(data);
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p1.reset(data);
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p2.reset(data);
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}
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static initSurface = function(surf) {
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INLINE
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p0.mapTexture(surface_get_width_safe(surf), surface_get_height_safe(surf));
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p1.mapTexture(surface_get_width_safe(surf), surface_get_height_safe(surf));
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p2.mapTexture(surface_get_width_safe(surf), surface_get_height_safe(surf));
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}
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static drawSurface = function(surf) {
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INLINE
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draw_set_color(c_white);
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draw_set_alpha(1);
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draw_primitive_begin_texture(pr_trianglelist, surface_get_texture(surf));
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draw_vertex_texture(p0.x, p0.y, p0.u, p0.v);
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draw_vertex_texture(p1.x, p1.y, p1.u, p1.v);
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draw_vertex_texture(p2.x, p2.y, p2.u, p2.v);
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draw_primitive_end();
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}
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static drawPoints = function(_x, _y, _s) {
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INLINE
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p0.draw(_x, _y, _s);
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p1.draw(_x, _y, _s);
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p2.draw(_x, _y, _s);
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}
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static contain = function(p) {
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INLINE
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return p == p0 || p == p1 || p == p2;
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}
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} #endregion
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is_convex = true;
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hover = -1;
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anchor_dragging = -1;
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anchor_drag_sx = -1;
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anchor_drag_sy = -1;
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anchor_drag_mx = -1;
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anchor_drag_my = -1;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Sample", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8, "Amount of grid subdivision. Higher number means more grid, detail.")
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 2, 32, 1 ] });
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inputs[| 2] = nodeValue("Spring Force", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
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.setDisplay(VALUE_DISPLAY.button, { name: "Generate", onClick: function() { Mesh_setTriangle(); } });
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inputs[| 4] = nodeValue("Diagonal Link", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Include diagonal link to prevent drastic grid deformation.");
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inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 5;
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inputs[| 6] = nodeValue("Link Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Link length preservation, setting it to 1 will prevent any stretching, contraction.")
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Full Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 8] = nodeValue("Mesh Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Grid", s_node_mesh_type, 0),
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new scrollItem("Custom", s_node_mesh_type, 1), ] );
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inputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(100000, 999999));
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Mesh data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, data);
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input_display_list = [ 5,
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["Mesh", false], 0, 8, 9, 1, 7, 3,
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["Link", false], 4, 6,
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["Control points", false],
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];
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control_index = ds_list_size(inputs);
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function createControl() { #region
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Control point", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ PUPPET_FORCE_MODE.move, 16, 16, 8, 0, 8, 8 ])
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.setDisplay(VALUE_DISPLAY.puppet_control)
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array_push(input_display_list, index);
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return inputs[| index];
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} #endregion
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attribute_surface_depth();
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attribute_interpolation();
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input_display_index = array_length(input_display_list);
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#region ============ attributes & tools ============
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array_push(attributeEditors, "Warp");
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attributes.iteration = 4;
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array_push(attributeEditors, ["Iteration", function() { return attributes.iteration; },
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new textBox(TEXTBOX_INPUT.number, function(val) {
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attributes.iteration = val;
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triggerRender();
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})]);
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tools = [];
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tools_edit = [
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new NodeTool( "Edit control point", THEME.control_add ),
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new NodeTool( "Pin mesh", THEME.control_pin ),
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];
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tools_mesh = [
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tools_edit[0],
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tools_edit[1],
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new NodeTool( "Mesh edit", THEME.mesh_tool_edit ),
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new NodeTool( "Mesh anchor remove", THEME.mesh_tool_delete ),
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];
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#endregion
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insp1UpdateTooltip = "Generate";
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insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ];
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will_triangluate = false;
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static onInspector1Update = function() { #region
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Mesh_setTriangle();
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} #endregion
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static onValueFromUpdate = function(index) { #region
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if(LOADING || APPENDING) return;
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if(index == 0 && array_empty(data.tris))
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Mesh_setTriangle();
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} #endregion
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var mx = (_mx - _x) / _s;
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var my = (_my - _y) / _s;
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var _type = getInputData(8);
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if(_type == 1 && (isUsingTool("Mesh edit") || isUsingTool("Mesh anchor remove"))) {
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var mesh = attributes.mesh_bound;
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var len = array_length(mesh);
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var _hover = -0.5, _side = 0;
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draw_set_color(is_convex? COLORS._main_accent : COLORS._main_value_negative);
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is_convex = true;
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for( var i = 0; i < len; i++ ) {
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var _px0 = mesh[safe_mod(i + 0, len)][0];
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var _py0 = mesh[safe_mod(i + 0, len)][1];
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var _px1 = mesh[safe_mod(i + 1, len)][0];
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var _py1 = mesh[safe_mod(i + 1, len)][1];
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var _px2 = mesh[safe_mod(i + 2, len)][0];
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var _py2 = mesh[safe_mod(i + 2, len)][1];
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var side = cross_product(_px0, _py0, _px1, _py1, _px2, _py2);
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if(_side != 0 && sign(_side) != sign(side))
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is_convex = false;
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_side = side;
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var _dx0 = _x + _px0 * _s;
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var _dy0 = _y + _py0 * _s;
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var _dx1 = _x + _px1 * _s;
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var _dy1 = _y + _py1 * _s;
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draw_line_width(_dx0, _dy0, _dx1, _dy1, hover == i + 0.5? 4 : 2);
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if(isUsingTool("Mesh edit") && distance_to_line(_mx, _my, _dx0, _dy0, _dx1, _dy1) < 6)
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_hover = i + 0.5;
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}
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draw_set_color(COLORS._main_accent);
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for( var i = 0; i < len; i++ ) {
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var _px = mesh[i][0];
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var _py = mesh[i][1];
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var _dx = _x + _px * _s;
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var _dy = _y + _py * _s;
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draw_circle_prec(_dx, _dy, hover == i? 6 : 4, false);
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if((isUsingTool("Mesh edit") || isUsingTool("Mesh anchor remove")) && point_distance(_dx, _dy, _mx, _my) < 6)
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_hover = i;
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}
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hover = _hover;
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if(anchor_dragging > -1) {
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var dx = anchor_drag_sx + (_mx - anchor_drag_mx) / _s;
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var dy = anchor_drag_sy + (_my - anchor_drag_my) / _s;
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dx = value_snap(dx, _snx);
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dy = value_snap(dy, _sny);
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attributes.mesh_bound[anchor_dragging][0] = dx;
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attributes.mesh_bound[anchor_dragging][1] = dy;
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Mesh_setTriangle();
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if(mouse_release(mb_left))
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anchor_dragging = -1;
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}
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if(mouse_press(mb_left, active)) {
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if(frac(hover) == 0) {
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if(isUsingTool("Mesh edit")) {
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anchor_dragging = hover;
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anchor_drag_sx = mesh[hover][0];
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anchor_drag_sy = mesh[hover][1];
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anchor_drag_mx = _mx;
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anchor_drag_my = _my;
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} else if(isUsingTool("Mesh anchor remove")) {
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if(array_length(mesh) > 3) {
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array_delete(mesh, hover, 1);
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Mesh_setTriangle();
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}
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}
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} else if(isUsingTool("Mesh edit")) {
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var ind = hover == -0.5? len : ceil(hover);
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array_insert(attributes.mesh_bound, ind, [ mx, my ]);
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anchor_dragging = ind;
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anchor_drag_sx = mx;
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anchor_drag_sy = my;
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anchor_drag_mx = _mx;
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anchor_drag_my = _my;
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}
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}
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}
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for(var i = 0; i < array_length(data.links); i++)
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data.links[i].draw(_x, _y, _s);
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for(var i = 0; i < array_length(data.tris); i++)
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data.tris[i].drawPoints(_x, _y, _s);
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var _hover = -1;
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for(var i = control_index; i < ds_list_size(inputs); i++) {
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if(inputs[| i].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny))
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_hover = i;
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}
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if(isUsingTool("Edit control point")) {
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if(key_mod_press(SHIFT))
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draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16);
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else
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draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16);
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if(mouse_press(mb_left, active)) {
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if(_hover == -1) {
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var i = createControl();
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i.setValue( [ PUPPET_FORCE_MODE.move, value_snap(_mx - _x, _snx) / _s, value_snap(_my - _y, _sny) / _s, 0, 0, 8, 8 ] );
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i.drag_type = 2;
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i.drag_sx = 0;
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i.drag_sy = 0;
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i.drag_mx = _mx;
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i.drag_my = _my;
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} else if(key_mod_press(SHIFT)) {
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ds_list_delete(inputs, _hover);
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array_delete(input_display_list, input_display_index + _hover - control_index, 1);
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}
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reset();
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control(input_display_list);
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}
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} else if(isUsingTool("Pin mesh")) {
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draw_sprite_ui_uniform(key_mod_press(SHIFT)? THEME.cursor_path_remove : THEME.cursor_path_add, 0, _mx + 16, _my + 16);
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draw_set_color(COLORS._main_accent);
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var rad = 16;
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draw_circle_prec(_mx, _my, rad, true);
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var _xx = (_mx - _x) / _s;
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var _yy = (_my - _y) / _s;
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if(mouse_click(mb_left, active)) {
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for(var j = 0; j < array_length(data.tris); j++) {
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var t = data.tris[j];
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if(point_in_circle(t.p0.x, t.p0.y, _xx, _yy, rad / _s))
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t.p0.setPin(!key_mod_press(SHIFT));
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if(point_in_circle(t.p1.x, t.p1.y, _xx, _yy, rad / _s))
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t.p1.setPin(!key_mod_press(SHIFT));
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if(point_in_circle(t.p2.x, t.p2.y, _xx, _yy, rad / _s))
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t.p2.setPin(!key_mod_press(SHIFT));
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}
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}
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}
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} #endregion
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static step = function() { #region
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var _type = getInputData(8);
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inputs[| 2].setVisible(_type == 0);
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inputs[| 4].setVisible(_type == 0);
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inputs[| 7].setVisible(_type == 0);
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if(_type == 0) tools = tools_edit;
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else if (_type == 1) tools = tools_mesh;
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} #endregion
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static reset = function() { #region
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for(var i = 0; i < array_length(data.tris); i++)
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data.tris[i].reset(data);
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} #endregion
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static Mesh_regularTri = function(surf) { #region
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if(is_array(surf)) surf = array_safe_get(surf, 0);
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if(!is_surface(surf)) return;
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if(!inputs[| 0].value_from) return;
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var sample = getInputData(1);
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var spring = getInputData(2);
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var diagon = getInputData(4);
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var fullmh = getInputData(7);
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var ww = surface_get_width_safe(surf);
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var hh = surface_get_height_safe(surf);
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var gw = ww / sample;
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var gh = hh / sample;
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var cont = noone;
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if(!fullmh) { #region alpha filter
|
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cont = surface_create_valid(ww, hh);
|
|
|
|
surface_set_target(cont);
|
|
shader_set(sh_content_sampler);
|
|
var uniform_dim = shader_get_uniform(sh_content_sampler, "dimension");
|
|
var uniform_sam = shader_get_uniform(sh_content_sampler, "sampler");
|
|
|
|
shader_set_uniform_f_array_safe(uniform_dim, [ww, hh]);
|
|
shader_set_uniform_f_array_safe(uniform_sam, [gw, gh]);
|
|
draw_surface_safe(surf, 0, 0);
|
|
shader_reset();
|
|
surface_reset_target();
|
|
} #endregion
|
|
|
|
var _sam = sample + 1;
|
|
|
|
data.points = array_create(_sam * _sam);
|
|
|
|
var ind = 0;
|
|
for(var i = 0; i < _sam; i++)
|
|
for(var j = 0; j < _sam; j++) { #region mesh
|
|
var fill = false;
|
|
|
|
if(fullmh) {
|
|
fill = true;
|
|
} else {
|
|
var _i = i * gh;
|
|
var _j = j * gw;
|
|
|
|
fill |= surface_get_pixel(cont, _j - 1, _i - 1);
|
|
fill |= surface_get_pixel(cont, _j - 1, _i);
|
|
fill |= surface_get_pixel(cont, _j - 1, _i + 1);
|
|
|
|
fill |= surface_get_pixel(cont, _j, _i - 1);
|
|
fill |= surface_get_pixel(cont, _j, _i);
|
|
fill |= surface_get_pixel(cont, _j, _i + 1);
|
|
|
|
fill |= surface_get_pixel(cont, _j + 1, _i - 1);
|
|
fill |= surface_get_pixel(cont, _j + 1, _i);
|
|
fill |= surface_get_pixel(cont, _j + 1, _i + 1);
|
|
}
|
|
|
|
if(!fill) continue;
|
|
|
|
var px = min(j * gw, ww);
|
|
var py = min(i * gh, hh);
|
|
|
|
data.points[i * _sam + j] = new _Point(self, ind++, px, py);
|
|
if(i == 0) continue;
|
|
|
|
if(j && data.points[(i - 1) * _sam + j] != 0 && data.points[i * _sam + j - 1] != 0)
|
|
array_push(data.tris, new _Triangle(data.points[(i - 1) * _sam + j], data.points[i * _sam + j - 1], data.points[i * _sam + j]));
|
|
|
|
if(j < sample && data.points[(i - 1) * _sam + j] != 0 && data.points[(i - 1) * _sam + j + 1] != 0)
|
|
array_push(data.tris, new _Triangle(data.points[(i - 1) * _sam + j], data.points[(i - 1) * _sam + j + 1], data.points[i * _sam + j]));
|
|
} #endregion
|
|
|
|
for(var i = 0; i < _sam; i++)
|
|
for(var j = 0; j < _sam; j++) { #region diagonal
|
|
var p0 = i && j? data.points[ (i - 1) * _sam + j - 1 ] : 0;
|
|
var p1 = i? data.points[ (i - 1) * _sam + j ] : 0;
|
|
var p2 = j? data.points[ (i ) * _sam + j - 1 ] : 0;
|
|
var p3 = data.points[ (i ) * _sam + j ];
|
|
|
|
if(p3 && p1) array_push(data.links, new _Link(p3, p1));
|
|
if(p3 && p2) array_push(data.links, new _Link(p3, p2));
|
|
|
|
var d0 = p0 && p3;
|
|
var d1 = p1 && p2;
|
|
|
|
if(diagon || d0 ^ d1) {
|
|
if(d0) array_push(data.links, new _Link(p0, p3, spring));
|
|
if(d1) array_push(data.links, new _Link(p1, p2, spring));
|
|
}
|
|
} #endregion
|
|
|
|
if(is_surface(cont)) surface_free(cont);
|
|
} #endregion
|
|
|
|
static Mesh_triangulate = function(surf) { #region
|
|
var sample = getInputData(1);
|
|
var seed = getInputData(9);
|
|
|
|
if(!inputs[| 0].value_from) return;
|
|
if(is_array(surf)) surf = surf[0];
|
|
|
|
var ww = surface_get_width_safe(surf);
|
|
var hh = surface_get_height_safe(surf);
|
|
|
|
var _m = attributes.mesh_bound;
|
|
if(array_length(_m) < 3) return;
|
|
|
|
var _mb = array_length(_m);
|
|
var ind = 0;
|
|
|
|
var minX, maxX, minY, maxY;
|
|
|
|
for (var i = 0; i < array_length(_m); i++) {
|
|
var point = _m[i];
|
|
var _x = point[0];
|
|
var _y = point[1];
|
|
|
|
if (i == 0) {
|
|
minX = _x; maxX = _x;
|
|
minY = _y; maxY = _y;
|
|
} else {
|
|
minX = min(minX, _x);
|
|
maxX = max(maxX, _x);
|
|
minY = min(minY, _y);
|
|
maxY = max(maxY, _y);
|
|
}
|
|
}
|
|
|
|
var gw = ww / sample / 3;
|
|
var gh = hh / sample / 3;
|
|
|
|
random_set_seed(seed);
|
|
var _p = [];
|
|
for( var i = 0; i <= sample; i++ )
|
|
for( var j = 0; j <= sample; j++ ) {
|
|
var px = lerp(minX, maxX, i / sample);
|
|
var py = lerp(minY, maxY, j / sample);
|
|
|
|
px += random_range(-gw, gw);
|
|
py += random_range(-gh, gh);
|
|
|
|
if(point_in_polygon(px, py, _m))
|
|
array_push(_p, [ px, py ]);
|
|
}
|
|
|
|
data.points = array_create(_mb + array_length(_p));
|
|
|
|
for( var i = 0, n = _mb; i < n; i++ )
|
|
data.points[i] = new _Point(self, ind++, _m[i][0], _m[i][1]);
|
|
for( var i = 0, n = array_length(_p); i < n; i++ )
|
|
data.points[_mb + i] = new _Point(self, ind++, _p[i][0], _p[i][1]);
|
|
|
|
var _t = delaunay_triangulation(data.points);
|
|
|
|
for( var i = 0, n = array_length(_t); i < n; i++ ) {
|
|
var t = _t[i];
|
|
array_push(data.tris, new _Triangle(t[0], t[1], t[2]));
|
|
|
|
array_push(data.links, new _Link(t[0], t[1]));
|
|
array_push(data.links, new _Link(t[1], t[2]));
|
|
array_push(data.links, new _Link(t[2], t[0]));
|
|
}
|
|
} #endregion
|
|
|
|
static Mesh_setTriangle = function() { #region
|
|
var _inSurf = getInputData(0);
|
|
var _type = getInputData(8);
|
|
|
|
points = [];
|
|
data = { points : [], tris : [], links : [], controls: [] };
|
|
|
|
switch(_type) {
|
|
case 0 : Mesh_regularTri(_inSurf); break;
|
|
case 1 : Mesh_triangulate(_inSurf); break;
|
|
}
|
|
|
|
for(var i = 0; i < array_length(data.tris); i++)
|
|
data.tris[i].initSurface(is_array(_inSurf)? _inSurf[0] : _inSurf);
|
|
|
|
triggerRender();
|
|
} #endregion
|
|
|
|
static Control_affectPoint = function(c, p) { #region
|
|
var mode = c[PUPPET_CONTROL.mode];
|
|
var cx = c[PUPPET_CONTROL.cx];
|
|
var cy = c[PUPPET_CONTROL.cy];
|
|
var fx = c[PUPPET_CONTROL.fx];
|
|
var fy = c[PUPPET_CONTROL.fy];
|
|
var cw = c[PUPPET_CONTROL.width];
|
|
var ch = c[PUPPET_CONTROL.height];
|
|
|
|
switch(mode) {
|
|
case PUPPET_FORCE_MODE.move:
|
|
var dis = point_distance(cx, cy, p.x, p.y);
|
|
var inf = clamp(1 - dis / cw, 0, 1);
|
|
inf = ease_cubic_inout(inf);
|
|
|
|
p.planMove(fx * inf, fy * inf);
|
|
break;
|
|
case PUPPET_FORCE_MODE.wind:
|
|
var lx0 = cx + lengthdir_x(1000, fy);
|
|
var ly0 = cy + lengthdir_y(1000, fy);
|
|
var lx1 = cx - lengthdir_x(1000, fy);
|
|
var ly1 = cy - lengthdir_y(1000, fy);
|
|
|
|
var dist = distance_to_line(p.x, p.y, lx0, ly0, lx1, ly1);
|
|
var inf = clamp(1 - dist / cw, 0, 1);
|
|
inf = ease_cubic_inout(inf);
|
|
|
|
p.planMove(lengthdir_x(fx * inf, fy), lengthdir_y(fx * inf, fy));
|
|
break;
|
|
}
|
|
} #endregion
|
|
|
|
static control = function() { #region
|
|
var lStr = getInputData(6);
|
|
|
|
for(var i = control_index, n = ds_list_size(inputs); i < n; i++) {
|
|
var c = getInputData(i);
|
|
|
|
for( var j = 0, m = array_length(data.points); j < m; j++ ) {
|
|
if(data.points[j] == 0) continue;
|
|
Control_affectPoint(c, data.points[j]);
|
|
}
|
|
}
|
|
|
|
for( var i = 0, n = array_length(data.points); i < n; i++ ) {
|
|
var _p = data.points[i]; if(_p == 0) continue;
|
|
var _dx = 0;
|
|
var _dy = 0;
|
|
|
|
for( var j = 0, m = array_length(data.controls); j < m; j++ ) {
|
|
var _c = data.controls[j];
|
|
|
|
_dx += _c[PUPPET_CONTROL.fx] * _p.controlWeights[j];
|
|
_dy += _c[PUPPET_CONTROL.fy] * _p.controlWeights[j];
|
|
}
|
|
|
|
_p.planMove(_dx, _dy);
|
|
}
|
|
|
|
var it = attributes.iteration;
|
|
var _rat = 1 / it;
|
|
|
|
repeat(it) {
|
|
for( var j = 0; j < array_length(data.points); j++ ) {
|
|
if(data.points[j] == 0) continue;
|
|
data.points[j].stepMove(_rat);
|
|
}
|
|
|
|
if(lStr > 0)
|
|
repeat(it) {
|
|
for(var i = 0; i < array_length(data.links); i++)
|
|
data.links[i].resolve(lStr);
|
|
}
|
|
}
|
|
|
|
for( var j = 0; j < array_length(data.points); j++ ) {
|
|
if(data.points[j] == 0) continue;
|
|
data.points[j].clearMove();
|
|
}
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
if(will_triangluate) {
|
|
Mesh_setTriangle();
|
|
will_triangluate = false;
|
|
}
|
|
|
|
var _inSurf = _data[0];
|
|
if(!is_surface(_inSurf)) return _outSurf;
|
|
|
|
data.controls = [];
|
|
for(var i = control_index; i < ds_list_size(inputs); i++) {
|
|
var c = getInputData(i);
|
|
|
|
if(c[0] == PUPPET_FORCE_MODE.puppet)
|
|
array_push(data.controls, c);
|
|
}
|
|
|
|
reset();
|
|
control();
|
|
|
|
var _sw = surface_get_width_safe(_inSurf);
|
|
var _sh = surface_get_height_safe(_inSurf);
|
|
_outSurf = surface_verify(_outSurf, _sw, _sh, attrDepth());
|
|
|
|
surface_set_shader(_outSurf);
|
|
shader_set_interpolation(_outSurf);
|
|
|
|
if(array_length(data.tris) == 0) {
|
|
draw_surface_safe(_inSurf);
|
|
} else {
|
|
for(var i = 0; i < array_length(data.tris); i++)
|
|
data.tris[i].drawSurface(_inSurf);
|
|
}
|
|
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
static postDeserialize = function() { #region
|
|
var _inputs = load_map.inputs;
|
|
|
|
for(var i = control_index; i < array_length(_inputs); i++) {
|
|
var inp = createControl();
|
|
inp.applyDeserialize(_inputs[i]);
|
|
}
|
|
} #endregion
|
|
|
|
static attributeSerialize = function() { #region
|
|
var att = {};
|
|
|
|
var pinList = [];
|
|
for( var j = 0; j < array_length(data.points); j++ ) {
|
|
var p = data.points[j];
|
|
if(p == 0) continue;
|
|
if(p.pin) array_push(pinList, p.index);
|
|
}
|
|
|
|
att.pin = pinList;
|
|
att.mesh_bound = attributes.mesh_bound;
|
|
|
|
return att;
|
|
} #endregion
|
|
|
|
loadPin = noone;
|
|
static attributeDeserialize = function(attr) { #region
|
|
if(struct_has(attr, "pin")) loadPin = attr.pin;
|
|
if(struct_has(attr, "mesh_bound")) attributes.mesh_bound = attr.mesh_bound;;
|
|
} #endregion
|
|
|
|
static postLoad = function() { #region
|
|
will_triangluate = true;
|
|
|
|
if(loadPin == noone) return;
|
|
|
|
for( var i = 0, n = array_length(loadPin); i < n; i++ ) {
|
|
var ind = loadPin[i];
|
|
if(ind < array_length(points))
|
|
points[ind].pin = true;
|
|
}
|
|
loadPin = noone;
|
|
} #endregion
|
|
} |