feat(abs): split steam-game abstraction to game and steam-game abstractions.

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Alexandre Pujol 2024-08-20 21:06:34 +01:00
parent 788d865939
commit 50831a2fc8
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3 changed files with 122 additions and 93 deletions

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@ -0,0 +1,112 @@
# apparmor.d - Full set of apparmor profiles
# Copyright (C) 2024 Alexandre Pujol <alexandre@pujol.io>
# SPDX-License-Identifier: GPL-2.0-only
# Core set of resources for any games on Linux. Runtimes such as sandboxing,
# wine, proton, game launchers should use this abstraction.
# This abstraction use the following tunables:
# - @{XDG_GAMESSTUDIO_DIR} for game studio and game engines specific directories
# (Default: @{XDG_GAMESSTUDIO_DIR}="unity3d")
# - @{user_games_dirs} for user specific game directories (eg: steam storage dir)
include <abstractions/audio-client>
include <abstractions/desktop>
include <abstractions/devices-usb>
include <abstractions/fontconfig-cache-write>
include <abstractions/graphics>
include <abstractions/nameservice-strict>
include <abstractions/ssl_certs>
@{bin}/uname rix,
@{bin}/xdg-settings rPx,
@{browsers_path} rPx,
@{bin}/env r,
@{lib}/ r,
/ r,
/home/ r,
/usr/ r,
/usr/local/ r,
/usr/local/lib/ r,
/etc/machine-id r,
/var/lib/dbus/machine-id r,
owner @{HOME}/ r,
owner @{user_games_dirs}/ r,
owner @{user_games_dirs}/*/ r,
owner @{user_games_dirs}/*/{,**} rwkl,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{user_share_dirs}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{user_share_dirs}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
@{tmp}/ r,
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{tmp}/#@{int} rw,
owner @{tmp}/CASESENSITIVETEST@{hex32} rw,
owner @{tmp}/crashes/ rw,
owner @{tmp}/crashes/** rwk,
owner @{tmp}/miles_image_@{rand6} mrw,
owner @{tmp}/runtime-info.txt.@{rand6} rw,
owner @{tmp}/vdpau-drivers-@{rand6}/{,**} rw,
owner /dev/shm/mono.@{int} rw,
owner /dev/shm/softbuffer-x11-@{rand6}@{c} rw,
@{run}/udev/data/+input:input@{int} r, # for mouse, keyboard, touchpad
@{run}/udev/data/c13:@{int} r, # for /dev/input/*
@{sys}/ r,
@{sys}/bus/ r,
@{sys}/class/ r,
@{sys}/class/hidraw/ r,
@{sys}/class/input/ r,
@{sys}/devices/ r,
@{sys}/devices/@{pci}/boot_vga r,
@{sys}/devices/@{pci}/net/*/carrier r,
@{sys}/devices/**/input@{int}/ r,
@{sys}/devices/**/input@{int}/**/{vendor,product} r,
@{sys}/devices/**/input@{int}/capabilities/* r,
@{sys}/devices/**/input/input@{int}/ r,
@{sys}/devices/**/uevent r,
@{sys}/devices/system/ r,
@{sys}/devices/system/clocksource/clocksource@{int}/current_clocksource r,
@{sys}/devices/system/cpu/cpu@{int}/ r,
@{sys}/devices/virtual/dmi/id/* r,
@{sys}/devices/virtual/net/*/carrier r,
@{sys}/kernel/ r,
@{sys}/fs/cgroup/user.slice/cpu.max r,
@{sys}/fs/cgroup/user.slice/user-@{uid}.slice/cpu.max r,
@{sys}/fs/cgroup/user.slice/user-@{uid}.slice/user@@{uid}.service/cpu.max r,
owner @{sys}/fs/cgroup/user.slice/user-@{uid}.slice/user@@{uid}.service/app.slice/cpu.max r,
@{PROC}/uptime r,
@{PROC}/version r,
owner @{PROC}/@{pid}/cgroup r,
owner @{PROC}/@{pid}/cmdline r,
owner @{PROC}/@{pid}/fd/ r,
owner @{PROC}/@{pid}/mounts r,
owner @{PROC}/@{pid}/pagemap r,
owner @{PROC}/@{pid}/stat r,
owner @{PROC}/@{pid}/task/ r,
owner @{PROC}/@{pid}/task/@{tid}/comm rw,
owner @{PROC}/@{pid}/task/@{tid}/stat r,
/dev/ r,
/dev/hidraw@{int} rw,
/dev/input/ r,
/dev/input/event@{int} rw,
/dev/tty rw,
/dev/uinput rw,
include if exists <abstractions/common/game.d>
# vim:syntax=apparmor

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@ -2,45 +2,13 @@
# Copyright (C) 2024 Alexandre Pujol <alexandre@pujol.io>
# SPDX-License-Identifier: GPL-2.0-only
include <abstractions/audio-client>
include <abstractions/desktop>
include <abstractions/devices-usb>
include <abstractions/fontconfig-cache-write>
include <abstractions/graphics>
include <abstractions/nameservice-strict>
include <abstractions/ssl_certs>
@{bin}/uname rix,
@{bin}/xdg-settings rPx,
@{browsers_path} rPx,
@{bin}/env r,
include <abstractions/common/game>
@{lib_dirs}/ r,
@{lib}/ r,
/ r,
/home/ r,
/usr/ r,
/usr/local/ r,
/usr/local/lib/ r,
/etc/machine-id r,
/var/lib/dbus/machine-id r,
owner @{HOME}/ r,
owner @{HOME}/.steam/steam.pid r,
owner @{HOME}/.steam/steam.pipe r,
owner @{user_games_dirs}/ r,
owner @{user_games_dirs}/*/ r,
owner @{user_games_dirs}/*/{,**} rwkl,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{user_config_dirs}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{user_share_dirs}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{user_share_dirs}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{app_dirs}/ r,
owner @{app_dirs}/[^S]*/** rwlk, # No access to "SteamLinuxRuntime_sniper"
@ -56,19 +24,6 @@
owner @{share_dirs}/steamapps/appmanifest_* rw,
owner @{share_dirs}/steamapps/shadercache/{,**} rwk,
@{tmp}/ r,
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/ rw,
owner @{tmp}/@{XDG_GAMESSTUDIO_DIR}/** rwlk,
owner @{tmp}/#@{int} rw,
owner @{tmp}/CASESENSITIVETEST@{hex32} rw,
owner @{tmp}/crashes/ rw,
owner @{tmp}/crashes/** rwk,
owner @{tmp}/miles_image_@{rand6} mrw,
owner @{tmp}/runtime-info.txt.@{rand6} rw,
owner @{tmp}/vdpau-drivers-@{rand6}/{,**} rw,
owner /dev/shm/mono.@{int} rw,
owner /dev/shm/softbuffer-x11-@{rand6}@{c} rw,
owner /dev/shm/u@{uid}-Shm_@{hex4}@{h} rw,
owner /dev/shm/u@{uid}-Shm_@{hex6} rw,
owner /dev/shm/u@{uid}-Shm_@{hex6}@{h} rw,
@ -76,53 +31,6 @@
owner /dev/shm/u@{uid}-ValveIPCSharedObj-Steam rwk,
owner /dev/shm/ValveIPCSHM_@{uid} rw,
@{run}/udev/data/+input:input@{int} r, # for mouse, keyboard, touchpad
@{run}/udev/data/c13:@{int} r, # for /dev/input/*
@{sys}/ r,
@{sys}/bus/ r,
@{sys}/class/ r,
@{sys}/class/hidraw/ r,
@{sys}/class/input/ r,
@{sys}/devices/ r,
@{sys}/devices/@{pci}/boot_vga r,
@{sys}/devices/@{pci}/net/*/carrier r,
@{sys}/devices/**/input@{int}/ r,
@{sys}/devices/**/input@{int}/**/{vendor,product} r,
@{sys}/devices/**/input@{int}/capabilities/* r,
@{sys}/devices/**/input/input@{int}/ r,
@{sys}/devices/**/uevent r,
@{sys}/devices/system/ r,
@{sys}/devices/system/clocksource/clocksource@{int}/current_clocksource r,
@{sys}/devices/system/cpu/cpu@{int}/ r,
@{sys}/devices/virtual/dmi/id/* r,
@{sys}/devices/virtual/net/*/carrier r,
@{sys}/kernel/ r,
@{sys}/fs/cgroup/user.slice/cpu.max r,
@{sys}/fs/cgroup/user.slice/user-@{uid}.slice/cpu.max r,
@{sys}/fs/cgroup/user.slice/user-@{uid}.slice/user@@{uid}.service/cpu.max r,
owner @{sys}/fs/cgroup/user.slice/user-@{uid}.slice/user@@{uid}.service/app.slice/cpu.max r,
@{PROC}/uptime r,
@{PROC}/version r,
owner @{PROC}/@{pid}/cgroup r,
owner @{PROC}/@{pid}/cmdline r,
owner @{PROC}/@{pid}/fd/ r,
owner @{PROC}/@{pid}/mounts r,
owner @{PROC}/@{pid}/pagemap r,
owner @{PROC}/@{pid}/stat r,
owner @{PROC}/@{pid}/task/ r,
owner @{PROC}/@{pid}/task/@{tid}/comm rw,
owner @{PROC}/@{pid}/task/@{tid}/stat r,
/dev/ r,
/dev/hidraw@{int} rw,
/dev/input/ r,
/dev/input/event@{int} rw,
/dev/tty rw,
/dev/uinput rw,
include if exists <abstractions/common/steam-game.d>
# vim:syntax=apparmor

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@ -122,6 +122,15 @@ A minimal set of rules for all electron based UI applications. It works as a *fu
@{cache_dirs} = @{user_cache_dirs}/@{name}
```
### **`common/game`**
Core set of resources for any games on Linux. Runtimes such as sandboxing, wine, proton, game launchers should use this abstraction.
This abstraction uses the following tunables:
- `@{XDG_GAMESSTUDIO_DIR}` for game studio and game engines specific directories (Default: `@{XDG_GAMESSTUDIO_DIR}="unity3d"`)
- `@{user_games_dirs}` for user specific game directories (e.g.: steam storage dir)
### **`common/systemd`**
Common set of rules for internal systemd suite.