// // This file is part of PathsHelper library. // // Copyright 2023 Arduino AG (http://www.arduino.cc/) // // PathsHelper library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // // As a special exception, you may use this file as part of a free software // library without restriction. Specifically, if other files instantiate // templates or use macros or inline functions from this file, or you compile // this file and link it with other files to produce an executable, this // file does not by itself cause the resulting executable to be covered by // the GNU General Public License. This exception does not however // invalidate any other reasons why the executable file might be covered by // the GNU General Public License. // package paths import ( "bytes" "context" "errors" "io" "os" "os/exec" ) // Process is representation of an external process run type Process struct { cmd *exec.Cmd } // NewProcess creates a command with the provided command line arguments // and environment variables (that will be added to the parent os.Environ). // The argument args[0] is the path to the executable, the remainder are the // arguments to the command. func NewProcess(extraEnv []string, args ...string) (*Process, error) { if len(args) == 0 { return nil, errors.New("no executable specified") } p := &Process{ cmd: exec.Command(args[0], args[1:]...), } p.cmd.Env = append(os.Environ(), extraEnv...) p.TellCommandNotToSpawnShell() // This is required because some tools detects if the program is running // from terminal by looking at the stdin/out bindings. // https://github.com/arduino/arduino-cli/issues/844 p.cmd.Stdin = nullReaderInstance return p, nil } // TellCommandNotToSpawnShell avoids that the specified Cmd display a small // command prompt while runnning on Windows. It has no effects on other OS. func (p *Process) TellCommandNotToSpawnShell() { tellCommandNotToSpawnShell(p.cmd) } // NewProcessFromPath creates a command from the provided executable path, // additional environment vars (in addition to the system default ones) // and command line arguments. func NewProcessFromPath(extraEnv []string, executable *Path, args ...string) (*Process, error) { processArgs := []string{executable.String()} processArgs = append(processArgs, args...) return NewProcess(extraEnv, processArgs...) } // RedirectStdoutTo will redirect the process' stdout to the specified // writer. Any previous redirection will be overwritten. func (p *Process) RedirectStdoutTo(out io.Writer) { p.cmd.Stdout = out } // RedirectStderrTo will redirect the process' stdout to the specified // writer. Any previous redirection will be overwritten. func (p *Process) RedirectStderrTo(out io.Writer) { p.cmd.Stderr = out } // StdinPipe returns a pipe that will be connected to the command's standard // input when the command starts. The pipe will be closed automatically after // Wait sees the command exit. A caller need only call Close to force the pipe // to close sooner. For example, if the command being run will not exit until // standard input is closed, the caller must close the pipe. func (p *Process) StdinPipe() (io.WriteCloser, error) { if p.cmd.Stdin == nullReaderInstance { p.cmd.Stdin = nil } return p.cmd.StdinPipe() } // StdoutPipe returns a pipe that will be connected to the command's standard // output when the command starts. // // Wait will close the pipe after seeing the command exit, so most callers // don't need to close the pipe themselves. It is thus incorrect to call Wait // before all reads from the pipe have completed. // For the same reason, it is incorrect to call Run when using StdoutPipe. func (p *Process) StdoutPipe() (io.ReadCloser, error) { return p.cmd.StdoutPipe() } // StderrPipe returns a pipe that will be connected to the command's standard // error when the command starts. // // Wait will close the pipe after seeing the command exit, so most callers // don't need to close the pipe themselves. It is thus incorrect to call Wait // before all reads from the pipe have completed. // For the same reason, it is incorrect to use Run when using StderrPipe. func (p *Process) StderrPipe() (io.ReadCloser, error) { return p.cmd.StderrPipe() } // Start will start the underliyng process. func (p *Process) Start() error { return p.cmd.Start() } // Wait waits for the command to exit and waits for any copying to stdin or copying // from stdout or stderr to complete. func (p *Process) Wait() error { // TODO: make some helpers to retrieve exit codes out of *ExitError. return p.cmd.Wait() } // Signal sends a signal to the Process. Sending Interrupt on Windows is not implemented. func (p *Process) Signal(sig os.Signal) error { return p.cmd.Process.Signal(sig) } // Kill causes the Process to exit immediately. Kill does not wait until the Process has // actually exited. This only kills the Process itself, not any other processes it may // have started. func (p *Process) Kill() error { return p.cmd.Process.Kill() } // SetDir sets the working directory of the command. If Dir is the empty string, Run // runs the command in the calling process's current directory. func (p *Process) SetDir(dir string) { p.cmd.Dir = dir } // GetDir gets the working directory of the command. func (p *Process) GetDir() string { return p.cmd.Dir } // SetDirFromPath sets the working directory of the command. If path is nil, Run // runs the command in the calling process's current directory. func (p *Process) SetDirFromPath(path *Path) { if path == nil { p.cmd.Dir = "" } else { p.cmd.Dir = path.String() } } // Run starts the specified command and waits for it to complete. func (p *Process) Run() error { return p.cmd.Run() } // SetEnvironment set the environment for the running process. Each entry is of the form "key=value". // System default environments will be wiped out. func (p *Process) SetEnvironment(values []string) { p.cmd.Env = append([]string{}, values...) } // RunWithinContext starts the specified command and waits for it to complete. If the given context // is canceled before the normal process termination, the process is killed. func (p *Process) RunWithinContext(ctx context.Context) error { if err := p.Start(); err != nil { return err } completed := make(chan struct{}) defer close(completed) go func() { select { case <-ctx.Done(): p.Kill() case <-completed: } }() return p.Wait() } // RunAndCaptureOutput starts the specified command and waits for it to complete. If the given context // is canceled before the normal process termination, the process is killed. The standard output and // standard error of the process are captured and returned at process termination. func (p *Process) RunAndCaptureOutput(ctx context.Context) ([]byte, []byte, error) { stdout := &bytes.Buffer{} stderr := &bytes.Buffer{} p.RedirectStdoutTo(stdout) p.RedirectStderrTo(stderr) err := p.RunWithinContext(ctx) return stdout.Bytes(), stderr.Bytes(), err } // GetArgs returns the command arguments func (p *Process) GetArgs() []string { return p.cmd.Args } // nullReaderInstance is an io.Reader that will always return EOF var nullReaderInstance = &nullReader{} type nullReader struct{} func (r *nullReader) Read(buff []byte) (int, error) { return 0, io.EOF }