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Older C++ compilers complain about the use of a class with a non trivial
constructor in a union. Change the ProtoState class to use an init fn instead of a constructor.
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parent
2347b6628d
commit
41b454f2e5
2 changed files with 14 additions and 5 deletions
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@ -101,7 +101,8 @@ State *DFA::add_new_state(NodeSet *nodes, State *other)
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nnodev = nnodes_cache.insert(nnodes);
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anodes = anodes_cache.insert(anodes);
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ProtoState proto(nnodev, anodes);
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ProtoState proto;
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proto.init(nnodev, anodes);
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State *state = new State(node_map.size(), proto, other);
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pair<NodeMap::iterator,bool> x = node_map.insert(proto, state);
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if (x.second == false) {
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@ -310,7 +310,15 @@ public:
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hashedNodeVec *nnodes;
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NodeSet *anodes;
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ProtoState(hashedNodeVec *n, NodeSet *a = NULL): nnodes(n), anodes(a) { };
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/* init is used instead of a constructor because ProtoState is used
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* in a union
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*/
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void init(hashedNodeVec *n, NodeSet *a = NULL)
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{
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nnodes = n;
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anodes = a;
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}
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bool operator<(ProtoState const &rhs)const
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{
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if (nnodes == rhs.nnodes)
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@ -338,7 +346,7 @@ public:
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* parition: Is a temporary work variable used during dfa minimization.
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* it can be replaced with a map, but that is slower and uses more
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* memory.
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* nodes: Is a temporary work variable used during dfa creation. It can
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* proto: Is a temporary work variable used during dfa creation. It can
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* be replaced by using the nodemap, but that is slower
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*/
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class State {
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@ -379,8 +387,8 @@ public:
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/* temp storage for State construction */
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union {
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Partition *partition;
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ProtoState proto;
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Partition *partition; /* used during minimization */
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ProtoState proto; /* used during creation */
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};
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};
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