opensnitch/daemon/ui/client.go
Gustavo Iñiguez Goia 9e0f3a4797
introducing daemon tasks
daemon tasks are actions that are executed in background by the daemon.

They're started from the GUI (server) via a Notification (protobuf),
with the type TASK_START (protobuf).

Once received in the daemon, the TaskManager starts the task in
background.

Tasks may run at interval times (every 5s, 2days, etc), until they
finish an operation, until a timeout, etc.

Each task has each own configuration options, which will customize the
behaviour of its operations.

In this version, if the GUI is closed, the daemon will stop all the
running tasks.
Each Task has a flag to ignore this behaviour, for example if they need
to run until they finish and only send a notification to the GUI,
instead of streaming data continuously to the GUI (server).

 - Up until now we only had one task that could be initiated from the GUI:
   the process monitor dialog. It has been migrated to a Task{}.
 - go.mod bumped to v1.20, to use unsafe string functions.
 - go.sum updated accordingly.
2024-09-25 01:00:38 +02:00

378 lines
9.4 KiB
Go

package ui
import (
"fmt"
"net"
"sync"
"time"
"github.com/evilsocket/opensnitch/daemon/conman"
"github.com/evilsocket/opensnitch/daemon/firewall/iptables"
"github.com/evilsocket/opensnitch/daemon/log"
"github.com/evilsocket/opensnitch/daemon/log/loggers"
"github.com/evilsocket/opensnitch/daemon/procmon"
"github.com/evilsocket/opensnitch/daemon/rule"
"github.com/evilsocket/opensnitch/daemon/statistics"
"github.com/evilsocket/opensnitch/daemon/tasks"
"github.com/evilsocket/opensnitch/daemon/ui/auth"
"github.com/evilsocket/opensnitch/daemon/ui/config"
"github.com/evilsocket/opensnitch/daemon/ui/protocol"
"github.com/fsnotify/fsnotify"
"golang.org/x/net/context"
"google.golang.org/grpc"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/keepalive"
)
var (
configFile = "/etc/opensnitchd/default-config.json"
dummyOperator, _ = rule.NewOperator(rule.Simple, false, rule.OpTrue, "", make([]rule.Operator, 0))
clientDisconnectedRule = rule.Create("ui.client.disconnected", "", true, false, false, rule.Allow, rule.Once, dummyOperator)
// While the GUI is connected, deny by default everything until the user takes an action.
clientConnectedRule = rule.Create("ui.client.connected", "", true, false, false, rule.Deny, rule.Once, dummyOperator)
clientErrorRule = rule.Create("ui.client.error", "", true, false, false, rule.Allow, rule.Once, dummyOperator)
maxQueuedAlerts = 1024
TaskMgr = tasks.NewTaskManager()
)
// Client holds the connection information of a client.
type Client struct {
client protocol.UIClient
streamNotifications protocol.UI_NotificationsClient
clientCtx context.Context
clientCancel context.CancelFunc
config config.Config
loggers *loggers.LoggerManager
stats *statistics.Statistics
rules *rule.Loader
con *grpc.ClientConn
configWatcher *fsnotify.Watcher
alertsChan chan protocol.Alert
isConnected chan bool
socketPath string
unixSockPrefix string
//isAsking is set to true if the client is awaiting a decision from the GUI
isAsking bool
isUnixSocket bool
sync.RWMutex
}
// NewClient creates and configures a new client.
func NewClient(socketPath, localConfigFile string, stats *statistics.Statistics, rules *rule.Loader, loggers *loggers.LoggerManager) *Client {
if localConfigFile != "" {
configFile = localConfigFile
}
c := &Client{
loggers: loggers,
stats: stats,
rules: rules,
isUnixSocket: false,
isAsking: false,
isConnected: make(chan bool),
alertsChan: make(chan protocol.Alert, maxQueuedAlerts),
}
c.config.Rules.Path = rules.Path
//for i := 0; i < 4; i++ {
go c.alertsDispatcher()
c.clientCtx, c.clientCancel = context.WithCancel(context.Background())
if watcher, err := fsnotify.NewWatcher(); err == nil {
c.configWatcher = watcher
}
c.loadDiskConfiguration(false)
if socketPath != "" {
c.setSocketPath(c.getSocketPath(socketPath))
}
procmon.EventsCache.SetComputeChecksums(c.config.Rules.EnableChecksums)
rules.EnableChecksums(c.config.Rules.EnableChecksums)
return c
}
// Connect starts the connection poller
func (c *Client) Connect() {
go c.poller()
}
// Close cancels the running tasks: pinging the server and (re)connection poller.
func (c *Client) Close() {
c.clientCancel()
}
// ProcMonitorMethod returns the monitor method configured.
// If it's not present in the config file, it'll return an empty string.
func (c *Client) ProcMonitorMethod() string {
c.RLock()
defer c.RUnlock()
return c.config.ProcMonitorMethod
}
// InterceptUnknown returns
func (c *Client) InterceptUnknown() bool {
c.RLock()
defer c.RUnlock()
return c.config.InterceptUnknown
}
// GetFirewallType returns the firewall to use
func (c *Client) GetFirewallType() string {
c.RLock()
defer c.RUnlock()
if c.config.Firewall == "" {
return iptables.Name
}
return c.config.Firewall
}
// DefaultAction returns the default configured action for
func (c *Client) DefaultAction() rule.Action {
isConnected := c.Connected()
c.RLock()
defer c.RUnlock()
if isConnected {
return clientConnectedRule.Action
}
return clientDisconnectedRule.Action
}
// DefaultDuration returns the default duration configured for a rule.
// For example it can be: once, always, "until restart".
func (c *Client) DefaultDuration() rule.Duration {
c.RLock()
defer c.RUnlock()
return clientDisconnectedRule.Duration
}
// Connected checks if the client has established a connection with the server.
func (c *Client) Connected() bool {
c.RLock()
defer c.RUnlock()
if c.con == nil || c.con.GetState() != connectivity.Ready {
return false
}
return true
}
//GetIsAsking returns the isAsking flag
func (c *Client) GetIsAsking() bool {
c.RLock()
defer c.RUnlock()
return c.isAsking
}
//SetIsAsking sets the isAsking flag
func (c *Client) SetIsAsking(flag bool) {
c.Lock()
defer c.Unlock()
c.isAsking = flag
}
func (c *Client) poller() {
log.Debug("UI service poller started for socket %s", c.socketPath)
wasConnected := false
for {
select {
case <-c.clientCtx.Done():
log.Info("Client.poller() exit, Done()")
goto Exit
default:
isConnected := c.Connected()
if wasConnected != isConnected {
c.onStatusChange(isConnected)
wasConnected = isConnected
}
if c.Connected() == false {
// connect and create the client if needed
if err := c.connect(); err != nil {
log.Warning("Error while connecting to UI service: %s", err)
}
}
if c.Connected() == true {
// if the client is connected and ready, send a ping
if err := c.ping(time.Now()); err != nil {
log.Warning("Error while pinging UI service: %s, state: %v", err, c.con.GetState())
}
}
time.Sleep(1 * time.Second)
}
}
Exit:
log.Info("uiClient exit")
}
func (c *Client) onStatusChange(connected bool) {
if connected {
log.Info("Connected to the UI service on %s", c.socketPath)
go c.Subscribe()
select {
case c.isConnected <- true:
default:
}
} else {
log.Error("Connection to the UI service lost.")
c.disconnect()
}
}
func (c *Client) connect() (err error) {
if c.Connected() {
return
}
if c.con != nil {
if c.con.GetState() == connectivity.TransientFailure || c.con.GetState() == connectivity.Shutdown {
c.disconnect()
} else {
return
}
}
if err := c.openSocket(); err != nil {
log.Debug("connect() %s", err)
c.disconnect()
return err
}
if c.client == nil {
c.client = protocol.NewUIClient(c.con)
}
return nil
}
func (c *Client) openSocket() (err error) {
c.Lock()
defer c.Unlock()
dialOption, err := auth.New(&c.config)
if err != nil {
return fmt.Errorf("Invalid client auth options: %s", err)
}
if c.isUnixSocket {
c.con, err = grpc.Dial(c.socketPath, dialOption,
grpc.WithDialer(func(addr string, timeout time.Duration) (net.Conn, error) {
return net.DialTimeout(c.unixSockPrefix, addr, timeout)
}))
} else {
// https://pkg.go.dev/google.golang.org/grpc/keepalive#ClientParameters
var kacp = keepalive.ClientParameters{
Time: 5 * time.Second,
// if there's no activity after ^, wait 20s and close
// server timeout is 20s by default.
Timeout: 22 * time.Second,
// send pings even without active streams
PermitWithoutStream: true,
}
c.con, err = grpc.Dial(c.socketPath, dialOption, grpc.WithKeepaliveParams(kacp))
}
return err
}
func (c *Client) disconnect() {
c.Lock()
defer c.Unlock()
select {
case c.isConnected <- false:
default:
}
if c.con != nil {
c.con.Close()
c.con = nil
log.Debug("client.disconnect()")
}
c.client = nil
}
func (c *Client) ping(ts time.Time) (err error) {
if c.Connected() == false {
return fmt.Errorf("service is not connected")
}
c.Lock()
defer c.Unlock()
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
defer cancel()
reqID := uint64(ts.UnixNano())
pReq := &protocol.PingRequest{
Id: reqID,
Stats: c.stats.Serialize(),
}
c.stats.RLock()
pong, err := c.client.Ping(ctx, pReq)
c.stats.RUnlock()
if err != nil {
return err
}
if pong.Id != reqID {
return fmt.Errorf("Expected pong with id 0x%x, got 0x%x", reqID, pong.Id)
}
return nil
}
// Ask sends a request to the server, with the values of a connection to be
// allowed or denied.
func (c *Client) Ask(con *conman.Connection) *rule.Rule {
if c.client == nil {
return nil
}
// FIXME: if timeout is fired, the rule is not added to the list in the GUI
ctx, cancel := context.WithTimeout(context.Background(), time.Second*120)
defer cancel()
reply, err := c.client.AskRule(ctx, con.Serialize())
if err != nil {
log.Warning("Error while asking for rule: %s - %v", err, con)
return nil
}
r, err := rule.Deserialize(reply)
if err != nil {
return nil
}
return r
}
// PostAlert queues a new message to be delivered to the server
func (c *Client) PostAlert(atype protocol.Alert_Type, awhat protocol.Alert_What, action protocol.Alert_Action, prio protocol.Alert_Priority, data interface{}) {
if len(c.alertsChan) > maxQueuedAlerts-1 {
// pop oldest alert if channel is full
log.Debug("PostAlert() queue full, popping alert (%d)", len(c.alertsChan))
<-c.alertsChan
}
if c.Connected() == false {
log.Debug("UI not connected, queueing alert: %d", len(c.alertsChan))
}
c.alertsChan <- *NewAlert(atype, awhat, action, prio, data)
}
func (c *Client) monitorConfigWorker() {
for {
select {
case event := <-c.configWatcher.Events:
if (event.Op&fsnotify.Write == fsnotify.Write) || (event.Op&fsnotify.Remove == fsnotify.Remove) {
c.loadDiskConfiguration(true)
}
}
}
}