mirror of
https://github.com/capnproto/pycapnp.git
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383 lines
13 KiB
Cap'n Proto
383 lines
13 KiB
Cap'n Proto
# Copyright (c) 2013, Kenton Varda <temporal@gmail.com>
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# 1. Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer.
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# 2. Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using Cxx = import "c++.capnp";
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@0xa93fc509624c72d9;
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$Cxx.namespace("capnp::schema");
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using Id = UInt64;
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# The globally-unique ID of a file, type, or annotation.
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struct Node {
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id @0 :Id;
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displayName @1 :Text;
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# Name to present to humans to identify this Node. You should not attempt to parse this. Its
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# format could change. It is not guaranteed to be unique.
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#
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# (On Zooko's triangle, this is the node's nickname.)
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displayNamePrefixLength @2 :UInt32;
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# If you want a shorter version of `displayName` (just naming this node, without its surrounding
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# scope), chop off this many characters from the beginning of `displayName`.
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scopeId @3 :Id;
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# ID of the lexical parent node. Typically, the scope node will have a NestedNode pointing back
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# at this node, but robust code should avoid relying on this (and, in fact, group nodes are not
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# listed in the outer struct's nestedNodes, since they are listed in the fields). `scopeId` is
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# zero if the node has no parent, which is normally only the case with files, but should be
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# allowed for any kind of node (in order to make runtime type generation easier).
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nestedNodes @4 :List(NestedNode);
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# List of nodes nested within this node, along with the names under which they were declared.
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struct NestedNode {
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name @0 :Text;
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# Unqualified symbol name. Unlike Node.name, this *can* be used programmatically.
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#
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# (On Zooko's triangle, this is the node's petname according to its parent scope.)
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id @1 :Id;
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# ID of the nested node. Typically, the target node's scopeId points back to this node, but
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# robust code should avoid relying on this.
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}
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annotations @5 :List(Annotation);
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# Annotations applied to this node.
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union {
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# Info specific to each kind of node.
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file @6 :Void;
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struct :group {
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dataWordCount @7 :UInt16;
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# Size of the data section, in words.
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pointerCount @8 :UInt16;
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# Size of the pointer section, in pointers (which are one word each).
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preferredListEncoding @9 :ElementSize;
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# The preferred element size to use when encoding a list of this struct. If this is anything
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# other than `inlineComposite` then the struct is one word or less in size and is a candidate
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# for list packing optimization.
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isGroup @10 :Bool;
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# If true, then this "struct" node is actually not an independent node, but merely represents
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# some named union or group within a particular parent struct. This node's scopeId refers
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# to the parent struct, which may itself be a union/group in yet another struct.
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#
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# All group nodes share the same dataWordCount and pointerCount as the top-level
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# struct, and their fields live in the same ordinal and offset spaces as all other fields in
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# the struct.
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#
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# Note that a named union is considered a special kind of group -- in fact, a named union
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# is exactly equivalent to a group that contains nothing but an unnamed union.
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discriminantCount @11 :UInt16;
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# Number of fields in this struct which are members of an anonymous union, and thus may
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# overlap. If this is non-zero, then a 16-bit discriminant is present indicating which
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# of the overlapping fields is active. This can never be 1 -- if it is non-zero, it must be
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# two or more.
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#
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# Note that the fields of an unnamed union are considered fields of the scope containing the
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# union -- an unnamed union is not its own group. So, a top-level struct may contain a
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# non-zero discriminant count. Named unions, on the other hand, are equivalent to groups
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# containing unnamed unions. So, a named union has its own independent schema node, with
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# `isGroup` = true.
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discriminantOffset @12 :UInt32;
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# If `discriminantCount` is non-zero, this is the offset of the union discriminant, in
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# multiples of 16 bits.
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fields @13 :List(Field);
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# Fields defined within this scope (either the struct's top-level fields, or the fields of
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# a particular group; see `isGroup`).
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#
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# The fields are sorted by ordinal number, but note that because groups share the same
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# ordinal space, the field's index in this list is not necessarily exactly its ordinal.
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# On the other hand, the field's position in this list does remain the same even as the
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# protocol evolves, since it is not possible to insert or remove an earlier ordinal.
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# Therefore, for most use cases, if you want to identify a field by number, it may make the
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# most sense to use the field's index in this list rather than its ordinal.
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}
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enum :group {
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enumerants@14 :List(Enumerant);
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# Enumerants ordered by numeric value (ordinal).
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}
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interface :group {
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methods @15 :List(Method);
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# Methods ordered by ordinal.
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extends @31 :List(Id);
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# Superclasses of this interface.
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}
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const :group {
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type @16 :Type;
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value @17 :Value;
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}
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annotation :group {
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type @18 :Type;
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targetsFile @19 :Bool;
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targetsConst @20 :Bool;
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targetsEnum @21 :Bool;
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targetsEnumerant @22 :Bool;
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targetsStruct @23 :Bool;
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targetsField @24 :Bool;
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targetsUnion @25 :Bool;
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targetsGroup @26 :Bool;
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targetsInterface @27 :Bool;
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targetsMethod @28 :Bool;
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targetsParam @29 :Bool;
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targetsAnnotation @30 :Bool;
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}
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}
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}
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struct Field {
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# Schema for a field of a struct.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Indicates where this member appeared in the code, relative to other members.
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# Code ordering may have semantic relevance -- programmers tend to place related fields
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# together. So, using code ordering makes sense in human-readable formats where ordering is
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# otherwise irrelevant, like JSON. The values of codeOrder are tightly-packed, so the maximum
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# value is count(members) - 1. Fields that are members of a union are only ordered relative to
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# the other members of that union, so the maximum value there is count(union.members).
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annotations @2 :List(Annotation);
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const noDiscriminant :UInt16 = 0xffff;
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discriminantValue @3 :UInt16 = Field.noDiscriminant;
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# If the field is in a union, this is the value which the union's discriminant should take when
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# the field is active. If the field is not in a union, this is 0xffff.
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union {
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slot :group {
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# A regular, non-group, non-fixed-list field.
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offset @4 :UInt32;
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# Offset, in units of the field's size, from the beginning of the section in which the field
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# resides. E.g. for a UInt32 field, multiply this by 4 to get the byte offset from the
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# beginning of the data section.
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type @5 :Type;
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defaultValue @6 :Value;
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hadExplicitDefault @10 :Bool;
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# Whether the default value was specified explicitly. Non-explicit default values are always
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# zero or empty values. Usually, whether the default value was explicit shouldn't matter.
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# The main use case for this flag is for structs representing method parameters:
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# explicitly-defaulted parameters may be allowed to be omitted when calling the method.
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}
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group :group {
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# A group.
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typeId @7 :Id;
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# The ID of the group's node.
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}
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}
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ordinal :union {
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implicit @8 :Void;
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explicit @9 :UInt16;
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# The original ordinal number given to the field. You probably should NOT use this; if you need
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# a numeric identifier for a field, use its position within the field array for its scope.
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# The ordinal is given here mainly just so that the original schema text can be reproduced given
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# the compiled version -- i.e. so that `capnp compile -ocapnp` can do its job.
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}
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}
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struct Enumerant {
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# Schema for member of an enum.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the enumerants were declared in the code.
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# Like Struct.Field.codeOrder.
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annotations @2 :List(Annotation);
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}
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struct Method {
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# Schema for method of an interface.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the methods were declared in the code.
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# Like Struct.Field.codeOrder.
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paramStructType @2 :Id;
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# ID of the parameter struct type. If a named parameter list was specified in the method
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# declaration (rather than a single struct parameter type) then a corresponding struct type is
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# auto-generated. Such an auto-generated type will not be listed in the interface's
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# `nestedNodes` and its `scopeId` will be zero -- it is completely detached from the namespace.
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resultStructType @3 :Id;
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# ID of the return struct type; similar to `paramStructType`.
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annotations @4 :List(Annotation);
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}
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struct Type {
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# Represents a type expression.
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union {
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# The ordinals intentionally match those of Value.
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void @0 :Void;
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bool @1 :Void;
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int8 @2 :Void;
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int16 @3 :Void;
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int32 @4 :Void;
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int64 @5 :Void;
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uint8 @6 :Void;
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uint16 @7 :Void;
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uint32 @8 :Void;
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uint64 @9 :Void;
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float32 @10 :Void;
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float64 @11 :Void;
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text @12 :Void;
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data @13 :Void;
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list :group {
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elementType @14 :Type;
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}
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enum :group {
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typeId @15 :Id;
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}
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struct :group {
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typeId @16 :Id;
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}
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interface :group {
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typeId @17 :Id;
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}
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anyPointer @18 :Void;
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}
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}
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struct Value {
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# Represents a value, e.g. a field default value, constant value, or annotation value.
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union {
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# The ordinals intentionally match those of Type.
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void @0 :Void;
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bool @1 :Bool;
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int8 @2 :Int8;
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int16 @3 :Int16;
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int32 @4 :Int32;
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int64 @5 :Int64;
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uint8 @6 :UInt8;
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uint16 @7 :UInt16;
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uint32 @8 :UInt32;
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uint64 @9 :UInt64;
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float32 @10 :Float32;
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float64 @11 :Float64;
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text @12 :Text;
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data @13 :Data;
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list @14 :AnyPointer;
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enum @15 :UInt16;
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struct @16 :AnyPointer;
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interface @17 :Void;
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# The only interface value that can be represented statically is "null", whose methods always
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# throw exceptions.
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anyPointer @18 :AnyPointer;
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}
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}
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struct Annotation {
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# Describes an annotation applied to a declaration. Note AnnotationNode describes the
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# annotation's declaration, while this describes a use of the annotation.
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id @0 :Id;
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# ID of the annotation node.
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value @1 :Value;
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}
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enum ElementSize {
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# Possible element sizes for encoded lists. These correspond exactly to the possible values of
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# the 3-bit element size component of a list pointer.
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empty @0; # aka "void", but that's a keyword.
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bit @1;
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byte @2;
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twoBytes @3;
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fourBytes @4;
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eightBytes @5;
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pointer @6;
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inlineComposite @7;
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}
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struct CodeGeneratorRequest {
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nodes @0 :List(Node);
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# All nodes parsed by the compiler, including for the files on the command line and their
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# imports.
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requestedFiles @1 :List(RequestedFile);
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# Files which were listed on the command line.
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struct RequestedFile {
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id @0 :Id;
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# ID of the file.
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filename @1 :Text;
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# Name of the file as it appeared on the command-line (minus the src-prefix). You may use
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# this to decide where to write the output.
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imports @2 :List(Import);
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# List of all imported paths seen in this file.
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struct Import {
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id @0 :Id;
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# ID of the imported file.
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name @1 :Text;
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# Name which *this* file used to refer to the foreign file. This may be a relative name.
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# This information is provided because it might be useful for code generation, e.g. to
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# generate #include directives in C++. We don't put this in Node.file because this
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# information is only meaningful at compile time anyway.
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#
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# (On Zooko's triangle, this is the import's petname according to the importing file.)
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}
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}
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}
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