rust-pstree/pstree.rs
Paul Osborne fe0ed22080 rustup: update to run on the latest rust nightlies
Signed-off-by: Paul Osborne <osbpau@gmail.com>
2015-05-11 21:41:36 -05:00

190 lines
6.5 KiB
Rust

// A version of pstree targetting linux written in rust!
//
// This is based on the following exercise from the excellent
// book "The Linux Programming Interface" by Michael Kerridsk.
//
//----------------------------------------------------------------------
//
// Write a program that draws a tree showing the hierarchical
// parent-child relationships of all processes on the system, going all
// the way back to init. For each process, the program should display
// the process ID and the command being executed. The output of the
// program should be similar to that produced by pstree(1), although it
// does need not to be as sophisticated. The parent of each process on
// the system can be found by inspecing the PPid: line of all of the
// /proc/PID/status files on the system. Be careful to handle the
// possibilty that a process's parent (and thus its /proc/PID directory)
// disappears during the scan of all /proc/PID directories.
// Implementation Notes
// --------------------
// The linux /proc filesystem is a virtual filesystem that provides information
// about processes running on a linux system among other things. The /proc
// filesystem contains a directory, /proc/<pid>, for each running process in
// the system.
//
// Each process directory has a status file with contents including a bunch
// of different items, notably the process name and its parent process id (ppid).
// And with that information, we can build the process tree.
#![feature(path_ext)]
use std::path::Path;
use std::fs;
use std::io::prelude::*;
use std::fs::File;
use std::collections::hash_map::Entry::{Occupied, Vacant};
use std::collections::HashMap;
#[derive(Clone,Debug)]
struct ProcessRecord {
name: String,
pid: i32,
ppid: i32,
}
#[derive(Clone,Debug)]
struct ProcessTreeNode {
record: ProcessRecord, // the node owns the associated record
children: Vec<ProcessTreeNode>, // nodes own their children
}
#[derive(Clone,Debug)]
struct ProcessTree {
root: ProcessTreeNode, // tree owns ref to root node
}
impl ProcessTreeNode {
// constructor
fn new(record : &ProcessRecord) -> ProcessTreeNode {
ProcessTreeNode { record: (*record).clone(), children: Vec::new() }
}
}
// Given a status file path, return a hashmap with the following form:
// pid -> ProcessRecord
fn get_process_record(status_path: &Path) -> Option<ProcessRecord> {
let mut pid : Option<i32> = None;
let mut ppid : Option<i32> = None;
let mut name : Option<String> = None;
let mut reader = std::io::BufReader::new(File::open(status_path).unwrap());
loop {
let mut linebuf = String::new();
match reader.read_line(&mut linebuf) {
Ok(_) => {
if linebuf.is_empty() {
break;
}
let parts : Vec<&str> = linebuf[..].splitn(2, ':').collect();
if parts.len() == 2 {
let key = parts[0].trim();
let value = parts[1].trim();
match key {
"Name" => name = Some(value.to_string()),
"Pid" => pid = value.parse().ok(),
"PPid" => ppid = value.parse().ok(),
_ => (),
}
}
},
Err(_) => break,
}
}
return if pid.is_some() && ppid.is_some() && name.is_some() {
Some(ProcessRecord { name: name.unwrap(), pid: pid.unwrap(), ppid: ppid.unwrap() })
} else {
None
}
}
// build a simple struct (ProcessRecord) for each process
fn get_process_records() -> Vec<ProcessRecord> {
let proc_directory = Path::new("/proc");
// find potential process directories under /proc
let proc_directory_contents = fs::read_dir(&proc_directory).unwrap();
proc_directory_contents.filter_map(|entry| {
let entry_path = entry.unwrap().path();
if entry_path.is_dir() {
let status_path = entry_path.join("status");
if status_path.exists() {
return get_process_record(&status_path)
}
}
None
}).collect()
}
fn populate_node_helper(node: &mut ProcessTreeNode, pid_map: &HashMap<i32, &ProcessRecord>, ppid_map: &HashMap<i32, Vec<i32>>) {
let pid = node.record.pid; // avoid binding node as immutable in closure
let child_nodes = &mut node.children;
match ppid_map.get(&pid) {
Some(children) => {
child_nodes.extend(children.iter().map(|child_pid| {
let record = pid_map[child_pid];
let mut child = ProcessTreeNode::new(record);
populate_node_helper(&mut child, pid_map, ppid_map);
child
}));
},
None => {},
}
}
fn populate_node(node : &mut ProcessTreeNode, records: &Vec<ProcessRecord>) {
// O(n): build a mapping of pids to vectors of children. That is, each
// key is a pid and its value is a vector of the whose parent pid is the key
let mut ppid_map : HashMap<i32, Vec<i32>> = HashMap::new();
let mut pid_map : HashMap<i32, &ProcessRecord> = HashMap::new();
for record in records.iter() {
// entry returns either a vacant or occupied entry. If vacant,
// we insert a new vector with this records pid. If occupied,
// we push this record's pid onto the vec
pid_map.insert(record.pid, record);
match ppid_map.entry(record.ppid) {
Vacant(entry) => { entry.insert(vec![record.pid]); },
Occupied(mut entry) => { entry.get_mut().push(record.pid); },
};
}
// With the data structures built, it is off to the races
populate_node_helper(node, &pid_map, &ppid_map);
}
fn build_process_tree() -> ProcessTree {
let records = get_process_records();
let mut tree = ProcessTree {
root : ProcessTreeNode::new(
&ProcessRecord {
name: "/".to_string(),
pid: 0,
ppid: -1
})
};
// recursively populate all nodes in the tree starting from root (pid 0)
{
let root = &mut tree.root;
populate_node(root, &records);
}
tree
}
fn print_node(node : &ProcessTreeNode, indent_level : i32) {
// print indentation
for _ in (0..indent_level) {
print!(" ");
}
println!("- {} #{}", node.record.name, node.record.pid);
for child in node.children.iter() {
print_node(child, indent_level + 1); // recurse
}
}
fn main() {
let ptree = build_process_tree();
print_node(&(ptree.root), 0)
}