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fixed angle weight
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1 changed files with 1 additions and 1 deletions
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@ -559,7 +559,7 @@
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var angleWeight = 1;
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var angleWeight = 1;
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const angleDiff = 180 / Math.PI * Math.abs(Math.atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - Math.atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
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const angleDiff = 180 / Math.PI * Math.abs(Math.atan2(path[path.length - 6] - path[path.length - 3], path[path.length - 4] - path[path.length - 1]) - Math.atan2(padCoords[j * 3] - path[path.length - 3], padCoords[j * 3 + 2] - path[path.length - 1]));
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//Include settable angle weighting later
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//Include settable angle weighting later
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if (angleEnable) {
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if (angleEnable && path.length > 5) {
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if (gemDensity > 50) {
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if (gemDensity > 50) {
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angleWeight = Math.abs(Math.min(angleDiff, 360 - angleDiff) - angle3) / 100 + 1
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angleWeight = Math.abs(Math.min(angleDiff, 360 - angleDiff) - angle3) / 100 + 1
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} else {
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} else {
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