sway/include/layout.h

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#ifndef _SWAY_LAYOUT_H
#define _SWAY_LAYOUT_H
#include <wlc/wlc.h>
#include "list.h"
#include "container.h"
#include "focus.h"
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extern swayc_t root_container;
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extern int min_sane_w;
extern int min_sane_h;
// Set initial values for root_container
void init_layout(void);
// Returns the index of child for its parent
int index_child(const swayc_t *child);
// Adds child to parent, if parent has no focus, it is set to child
// parent must be of type C_WORKSPACE or C_CONTAINER
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void add_child(swayc_t *parent, swayc_t *child);
// Adds child as floating window to ws, if there is no focus it is set to child.
// ws must be of type C_WORKSPACE
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void add_floating(swayc_t *ws, swayc_t *child);
// insert child after sibling in parents children.
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child);
// Replace child with new_child in parents children
// new_child will inherit childs geometry, childs geometry will be reset
// if parents focus is on child, it will be changed to new_child
swayc_t *replace_child(swayc_t *child, swayc_t *new_child);
// Remove child from its parent, if focus is on child, focus will be changed to
// a sibling, or to a floating window, or NULL
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swayc_t *remove_child(swayc_t *child);
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// 2 containers are swapped, they inherit eachothers focus
void swap_container(swayc_t *a, swayc_t *b);
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// 2 Containers geometry are swapped, used with `swap_container`
void swap_geometry(swayc_t *a, swayc_t *b);
void move_container(swayc_t* container, enum movement_direction direction);
void move_container_to(swayc_t* container, swayc_t* destination);
// Layout
void update_geometry(swayc_t *view);
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void arrange_windows(swayc_t *container, double width, double height);
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swayc_t *get_focused_container(swayc_t *parent);
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir);
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swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit);
void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge);
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#endif